Lupa
Lupa
The premier Fusion enabler — massive value in mono-Fusion teams, but locked to them by design.
Role & Combat Style of Lupa
Strengths & Weaknesses of Lupa
- The premier Fusion enabler
- massive value in mono-Fusion teams, but locked to them by design.
- Lupa isn't a standalone carry — needs a compatible main DPS or team synergy to unlock real value.
Quick Verdict
The premier Fusion enabler — massive value in mono-Fusion teams, but locked to them by design.
Yes — Lupa is S-tier, one of the strongest picks in the current meta.
Maybe — Lupa (S-tier) is good, but usually not the top reroll target; only if you specifically want this character.
Best Lupa build
- 1Wildfire Mark BiS
- 2Lustrous Razor
- 5-piece Flaming Clawprint
| 4-cost | Crit Rate or Crit DMG |
| 3-cost | Fusion DMG or ATK% |
| 1-cost | ATK% |
- 1Crit Rate
- 2Crit DMG
- 3Resonance Liberation DMG
- 4Energy Regen
- 5ATK%
Resonance Liberation › Forte Circuit › Basic Attack › Intro Skill › Resonance Skill
Lupa skills
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Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2.
Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.
Heavy Attack - Wolf's Gnawing
When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith.
Heavy Attack - Wolf's Claw
When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith.
Mid-air Attack
Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.
Mid-air Attack - Firestrike
When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith.
Plunging Attack
Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall.
- If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA.
Basic Attack - Starfall
Attack the target, dealing Fusion DMG.
Dodge Counter
Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.
▾
Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time.
Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1.
Resonance Skill - Feral Fang
Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out.
Can be performed in mid-air close to the ground.
▾
Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.
Performing this skill strengthens all Resonators in the team. Within 35s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times.
Pack Hunt
Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.
Resonance Skill - Foebreaker
Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.
Burning Matchpoint
Normal Attacks retore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.
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Wildfire Banner
Lupa's ATK is increased by 12% for 8s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf: Climax.
Resonance Skill - Dance With the Wolf
When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
Can be performed in mid-air close to the ground.
Resonance Skill - Dance With the Wolf: Climax
When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
Can be performed in mid-air close to the ground.
Resonance Skill - Set the Arena Ablaze
Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration.
Wolflame
Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.
Wolfaith
Lupa can hold up to 2 points of Wolfaith.
Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.
- Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
▾
After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall.
Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.
▾
Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.
Resonance Liberation - Glory
Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:
Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.
▾
Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.
Nowhere to Run!
When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).
▾
Has a chance to produce special dishes when cooking.
▾
The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
▾
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Lupa Resonance Sequences
S1Behold the Nameless One
Gain immunity to interruption when casting Dance With the Wolf: Climax.
S2Every Ground, Her Hunting Field
S3Wolflame Howls in Her Wake
- The Pack Hunt effect of Resonance Liberation now no longer requires 3 Fusion Resonators.
- The Glory effect of Resonance Liberation is now modified as:
Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore 15% Fusion RES of targets for 35s.
S4High and Aflame Is Her Banner
S5Embrace the Thunderous Triumph
S6To the Brightest Flaming Star
- Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s.
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state.
- Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.
Lupa base stats
| Stats | Lv.1 | Lv.90 |
|---|---|---|
| HP | 953 | 11,912 |
| ATK | 31 | 387 |
| DEF | 97 | 1,185 |
Crit. Rate / Crit. DMG: doesn't scale with level
Energy generation — worked out from the official skill data
| Skill | Hits that build energy | Energy per full cast |
|---|---|---|
| Forte Circuit | 9 | 70 |
| Resonance Skill | 3 | 29 |
| Normal Attack | 32 | 25 |
| Intro Skill | 6 | 21 |
| One full cycle through every skill | 145 | |
Every figure above is added up from the publisher's own per-hit energy values, not copied from anyone. Heads up: the publisher does not publish the cost of the Resonance Liberation in the data we can read, so we show what you gain and leave the threshold alone rather than guess it.
Materials for Lupa
- LF Howler Core ×29
- MF Howler Core ×40
- Unfading Glory ×46
- Bloodleaf Viburnum ×60
- HF Howler Core ×52
- FF Howler Core ×61
- Waveworn Residue 210 ×25
- Waveworn Residue 226 ×28
- Waveworn Residue 235 ×55
- The Netherworld's Stare ×26
- Waveworn Residue 239 ×67
1Lv.40
2Lv.50
3Lv.60
4Lv.70
- HF Howler Core ×4
- Unfading Glory ×9
- Bloodleaf Viburnum ×12
5Lv.80
- HF Howler Core ×8
- Unfading Glory ×12
- Bloodleaf Viburnum ×16
6Lv.90
- FF Howler Core ×4
- Unfading Glory ×16
- Bloodleaf Viburnum ×20
Lupa outfits
- Wildfire
Profile
A Gladiator of Septimont, a radiant star of the arena.
Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.
- Affiliation: Rinascita
- Voice actors: JP Takahashi Minami · EN Kaja Chan · KR Kim Ye Reong · CN Shuo Xiaotu



















