Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Tooth Fairy

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Team type
Afflatus
Playstyle

Confusion Crit Echo

Meta (needs Euphoria)
Confusion Crit
Tooth Fairy6★
Tooth Fairy
Healer Beyond Wonderland

Star · Mental DMG · Crit + Confusion — main Confusion carry.

Matilda5★
Matilda
DPS Belt It Out

Star · Mental DMG · Crit + Confusion — second Confusion source.

Voyager6★
Voyager
Debuffer Belt It Out

Star · Mental DMG · Confusion + Moxie + Riposte + Sturdy — support core, feeds Confusion to the team.

Name Day5★
Name Day
Buffer Off the Scene

Mineral · Mental DMG · Ultimate + Heal + Riposte — team healer, keeps the Heal carries alive.

Why this team works

Tooth Fairy, Matilda and Voyager all tap into Confusion together with Crit — combining it across three kits at once outperforms any single carry doing it alone. Name Day keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

Tap the wrong field…