Deluxe

Deluxe pack

Deluxe Pack: ex
Released 30/09/2025 Deluxe Pack: ex
About the Deluxe pack

Opening the Deluxe pack from Deluxe Pack: ex gives you 5 cards. Slots 1-3 are always Common; slots 4-5 carry the real odds at rarer cards, shown below.

Drop rates per slot

Every pack opening deals 5 cards. Slots 1-3 always land on Common; slots 4 and 5 carry the chance at Uncommon and rarer — shown as official percentages per slot.

Regular Pack Appears 99.95% of the time
Slot 1 Common 100%
Slot 2 Common 17.73% Uncommon 82.27%
Slot 3 Rare 20.33% Art Rare 12.858% Common · Foil 23.021% Immersive Rare 1.111% Rare · Foil 20.33% Super Rare 2.5% Uncommon · Foil 17.985% Crown Rare 0.198% Shiny Super Rare 1.667%
Slot 4 Double Rare 100%
Rare Pack Appears 0.05% of the time
Slot 1 Art Rare 23.076% Immersive Rare 3.846% Super Rare 61.538% Crown Rare 3.846% Shiny Super Rare 7.692%
Slot 2 Art Rare 23.076% Immersive Rare 3.846% Super Rare 61.538% Crown Rare 3.846% Shiny Super Rare 7.692%
Slot 3 Art Rare 23.076% Immersive Rare 3.846% Super Rare 61.538% Crown Rare 3.846% Shiny Super Rare 7.692%
Slot 4 Art Rare 23.076% Immersive Rare 3.846% Super Rare 61.538% Crown Rare 3.846% Shiny Super Rare 7.692%
Slot 5 Art Rare 23.076% Immersive Rare 3.846% Super Rare 61.538% Crown Rare 3.846% Shiny Super Rare 7.692%

How many packs to pull this card?

The question players ask most, and almost no site answers. We compute it directly from this pack's official rate table.

Rarity Per pack 50% chance 90% chance 99% chance
Crown Rare 1 in 484 packs 335 packs≈ 168 days free-to-play 1,113 packs≈ 557 days free-to-play 2,225 packs
Immersive Rare 1 in 89 packs 62 packs≈ 31 days free-to-play 205 packs≈ 103 days free-to-play 410 packs
Shiny Super Rare 1 in 59 packs 41 packs≈ 21 days free-to-play 136 packs≈ 68 days free-to-play 272 packs
Super Rare 1 in 39 packs 27 packs≈ 14 days free-to-play 90 packs≈ 45 days free-to-play 179 packs
Art Rare 1 in 8 packs 6 packs≈ 3 days free-to-play 17 packs≈ 9 days free-to-play 34 packs
ptcgp.rarity.uf 1 in 6 packs 4 packs≈ 2 days free-to-play 12 packs≈ 6 days free-to-play 24 packs
Rare 1 in 5 packs 4 packs≈ 2 days free-to-play 11 packs≈ 6 days free-to-play 21 packs
ptcgp.rarity.rf 1 in 5 packs 4 packs≈ 2 days free-to-play 11 packs≈ 6 days free-to-play 21 packs
ptcgp.rarity.cf 1 in 4 packs 3 packs≈ 2 days free-to-play 9 packs≈ 5 days free-to-play 18 packs
Uncommon 1 in 1 packs 1 packs≈ 1 days free-to-play 2 packs≈ 1 days free-to-play 3 packs
Common 1 in 1 packs 1 packs≈ 1 days free-to-play 1 packs≈ 1 days free-to-play 1 packs
Double Rare 1 in 1 packs 1 packs≈ 1 days free-to-play 1 packs≈ 1 days free-to-play 1 packs
How to read these numbers
  • These are probabilities, not promises. Even after opening the 99% column, there is still a 1% chance you walk away with nothing — and that is perfectly normal.
  • Every pack is independent. A thousand unlucky packs do not make the next one more likely. The feeling that you are "due" is a fallacy, not a game mechanic.
  • Day estimates assume the usual free pack cadence; buying packs shortens it proportionally.

Should you open the Deluxe pack?

Before you sink Pack Points into the Deluxe pack, here are the real numbers pulled straight from its own pull-rate table — not a gut feeling.

1UR cards in this pack
1Immersive cards in this pack
0.05%chance to pull the Rare Pack slot (5 rare cards)

No S/A-tier deck in the Limitless data currently runs core cards from this pack — fine for collecting or casual play, just don't expect it to be a meta pack.

Best pulls in the Deluxe pack

12 cards

SR-and-above cards, plus anything that's currently a core piece of an S/A-tier deck — this group decides whether the pack is worth opening.

Immersive & Crown cards in the Deluxe pack

2 cards

The rarest tiers in the game — only a handful exist per pack, and these are the ones in the Deluxe pack.

Cards in this pack

379 cards
Rare Candy Pikachu ex Giratina ex Darkrai ex Buzzwole ex Charizard ex Ho-Oh ex Palkia ex Pikachu ex Mewtwo ex Mew ex Lunala ex Dialga ex Solgaleo ex Eevee ex Lugia ex Arceus ex Professor’s Research Lillie Lusamine Floragato Crawdaunt Greninja Gardevoir Slurpuff Farfetch’d Venusaur ex Beedrill ex Exeggutor ex Yanmega ex Shuckle ex Celebi ex Leafeon ex Decidueye ex Dhelmise ex Buzzwole ex Charizard ex Charizard ex Arcanine ex Flareon ex Moltres ex Ho-Oh ex Infernape ex Incineroar ex Blastoise ex Kingdra ex Starmie ex Gyarados ex Articuno ex Glaceon ex Palkia ex Primarina ex Crabominable ex Wishiwashi ex Wugtrio ex Alolan Raichu ex Pikachu ex Pikachu ex Zapdos ex Lanturn ex Pachirisu ex Tapu Koko ex Gengar ex Mewtwo ex Mew ex Espeon ex Mismagius ex Giratina ex Sylveon ex Lunala ex Machamp ex Marowak ex Aerodactyl ex Donphan ex Garchomp ex Lucario ex Gallade ex Lycanroc ex Passimian ex Crobat ex Alolan Muk ex Paldean Clodsire ex Umbreon ex Weavile ex Darkrai ex Guzzlord ex Alolan Dugtrio ex Skarmory ex Probopass ex Dialga ex Solgaleo ex Tinkaton ex Dragonite ex Pidgeot ex Wigglytuff ex Lickilicky ex Eevee ex Snorlax ex Lugia ex Bibarel ex Arceus ex Jumpluff Jumpluff Shaymin Shaymin Serperior Serperior Meowscarada Meowscarada Flareon Flareon Heatran Heatran Vaporeon Vaporeon Crawdaunt Crawdaunt Greninja Greninja Magneton Magneton Magnezone Magnezone Oricorio Oricorio Zeraora Zeraora Gardevoir Gardevoir Giratina Giratina Lucario Lucario Marshadow Marshadow Crobat Crobat Umbreon Umbreon Nihilego Nihilego Klefki Klefki Magearna Magearna Shaymin Shaymin Silvally Silvally Celesteela Celesteela Ivysaur Ivysaur Kakuna Kakuna Skiploom Skiploom Cherrim Cherrim Servine Servine Dartrix Dartrix Pheromosa Pheromosa Floragato Floragato Charmeleon Charmeleon Monferno Monferno Torracat Torracat Wartortle Wartortle Seadra Seadra Manaphy Manaphy Frogadier Frogadier Pachirisu Pachirisu Haunter Haunter Slurpuff Slurpuff Oricorio Oricorio Cosmoem Cosmoem Alcremie Alcremie Machoke Machoke Sudowoodo Sudowoodo Excadrill Excadrill Tinkatuff Tinkatuff Delcatty Delcatty Type: Null Type: Null Cyclizar Cyclizar Eevee Bag Eevee Bag Elemental Switch Elemental Switch Rare Candy Rare Candy Pokémon Communication Pokémon Communication Electrical Cord Electrical Cord Giant Cape Giant Cape Rocky Helmet Rocky Helmet Leaf Cape Leaf Cape Cyrus Cyrus Erika Erika Irida Irida Lyra Lyra Giovanni Giovanni Silver Silver Sabrina Sabrina Iono Iono Dawn Dawn Mars Mars Leaf Leaf Lillie Lillie Lusamine Lusamine Red Red Bulbasaur Bulbasaur Weedle Weedle Exeggcute Exeggcute Hoppip Hoppip Yanma Yanma Cherubi Cherubi Snivy Snivy Rowlet Rowlet Kartana Kartana Sprigatito Sprigatito Charmander Charmander Growlithe Growlithe Torkoal Torkoal Chimchar Chimchar Litten Litten Squirtle Squirtle Horsea Horsea Staryu Staryu Magikarp Magikarp Corphish Corphish Froakie Froakie Popplio Popplio Brionne Brionne Wishiwashi Wishiwashi Wiglett Wiglett Pikachu Pikachu Magnemite Magnemite Chinchou Chinchou Gastly Gastly Jynx Jynx Misdreavus Misdreavus Ralts Ralts Kirlia Kirlia Swirlix Swirlix Cosmog Cosmog Milcery Milcery Machop Machop Cubone Cubone Phanpy Phanpy Nosepass Nosepass Gible Gible Gabite Gabite Riolu Riolu Drilbur Drilbur Crabrawler Crabrawler Rockruff Rockruff Zubat Zubat Golbat Golbat Alolan Grimer Alolan Grimer Paldean Wooper Paldean Wooper Sneasel Sneasel Alolan Diglett Alolan Diglett Tinkatink Tinkatink Dratini Dratini Dragonair Dragonair Pidgey Pidgey Pidgeotto Pidgeotto Jigglypuff Jigglypuff Farfetch’d Farfetch’d Lickitung Lickitung Eevee Eevee Skitty Skitty Bidoof Bidoof Old Amber Old Amber

Want to know exactly how many Deluxe packs you need to open for a specific card?

Pack odds calculator →

How pack odds are structured

Every pack page on this site, including the Pokémon TCG Pocket a1 charizard pack, follows the same layout so you can compare any of the 26 packs at a glance. Each pack belongs to one set, and a set can contain several packs that share the same card pool but differ in exclusive pulls. The top of the page tells you which set the pack is from, its release date, and the artwork used on the pack itself. Below that sits the pull rate table. Two layers matter: the rarity-level breakdown (Common through Crown Rare, expressed as a percentage per rarity) and the slot-level breakdown, which is the part almost no other site publishes for individual packs. A pack opens 5 cards. Slots 1 through 3 are always Common, no exceptions, on any pack in the game. Only slot 4 and slot 5 carry a chance at anything above Common, and slot 5 is roughly four times more likely to hit a rare tier than slot 4 at the same rarity. That is why two packs from the same set can feel different to open even though their overall rarity percentages look similar — the weight is concentrated in the last two slots, not spread evenly across all 5.

Regular Pack vs Rare Pack

Every time you tap to open a pack, the game silently rolls one more check before it fills the 5 slots: is this a Regular Pack or a Rare Pack. A Rare Pack, also called a God Pack, replaces the normal slot table entirely — all 5 cards come back Rare or higher, sometimes all 5 at Art Rare or above. Across the sets that have published data, the chance of landing a Rare Pack is 0.05 percent, meaning roughly 1 in 2,000 pack openings. This number is not the same for every pack — some outside trackers round it to 0.04 percent, but the pull-rate data behind this site checks out at 0.05 percent when cross-referenced against a second independent source, so that is the figure used throughout this site. The contents of a Rare Pack are also pack-specific: two packs from different sets can have different distributions of Ultra Rare, Immersive Rare, Super Rare, and Art Rare within their own Rare Pack pool. Do not assume the Rare Pack odds you read on one pack's page carry over to another pack, even inside the same set.

Exclusive cards and Pack Points

Each pack can hold cards that never appear in any other pack, even other packs from the same set. If you are hunting a specific card, opening the wrong pack from the right set still gives you a 0 percent chance at that card, no matter how many you open. Always check which pack a card is exclusive to before spending resources on it. Opening a pack also earns 5 Pack Points regardless of what you pull, and those points are tracked separately for each pack — they do not carry over to a different pack's point total. Pack Points can be spent on guaranteed trades for specific rarities: 35 points for a 1-diamond card, 70 for 2-diamond, 150 for 3-diamond, 500 for 4-diamond, 400 for a 1-star card, 1,250 for a 2-star card, and 1,500 for a 3-star card. The top tier, Crown Rare, costs 2,500 points but is only tradable through this system on packs where it is offered; Crown Rare and Immersive Rare cards obtained by pulling normally cannot be traded away for Shinedust the way lower rarities can.

When a set is not fully released yet

Not every pack has published slot-level data. Per-slot rates are still unconfirmed for 2 of the newest sets, and this site will not guess at numbers for those packs — the odds table on those pages is marked as not yet published rather than filled in with estimated figures. If you land on a pack page and see that note, check back after the set has been out longer; slot data typically becomes available once enough packs have been tracked and cross-checked.

Frequently asked questions

Are the odds the same for every pack in a set?

No. Packs in the same set can share a card pool but still have different Rare Pack odds and different exclusive cards, so always read the table for the specific pack you plan to open, not a different pack from the same set.

Do slots 1 through 3 ever give a rare card?

No. Slots 1, 2, and 3 are always Common on every pack in the game. All of the rarity variance lives in slot 4 and slot 5, with slot 5 weighted roughly four times higher toward rare tiers than slot 4.

Does opening more packs increase my Rare Pack chance?

No. Each pack opening is an independent roll at the published Rare Pack rate, generally 0.05 percent. There is no confirmed mechanic that raises your odds the more packs you open in a row.

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