NIKKE Special Interception: General Boss-Fighting Strategy

A general approach to every Special Interception boss — no invented per-boss numbers

NIKKE Element Counter Wheel FIRE WIND IRON ELEC WATE
Each element beats the one its arrow points to (+10% damage): Fire›Wind›Iron›Electric›Water›Fire.
Attacker
Attacker
Supporter
Supporter
Defender
Defender
Three classes: Attacker (DPS) · Supporter (buff/heal) · Defender (shield/tank).
AR
AR
SMG
SMG
MG
MG
SG
SG
RL
RL
Five weapon types: AR · SMG · MG · SG (shotgun) · RL (rocket).
TL;DR
Special Interception is a distinct boss-fighting mode (separate from regular Interception), unlocked in escalating difficulty levels and refreshed daily or weekly depending on the boss. The winning approach applies to every fight: (1) check the boss's element and bring a squad with an element that COUNTERS it for a bonus damage multiplier (+10%); (2) target the boss's exposed parts — breaking a part deals piercing damage and weakens the boss's power/abilities for the rest of the fight; (3) keep a stable burst rotation so Burst I → II → III doesn't fall out of sync and reset mid-fight; (4) build a balanced squad covering all three Burst roles plus your main DPS — missing even one Burst role means you can never reach Full Burst no matter how strong the squad is. Notable bosses commonly seen in this mode include Alteisen, Gravedigger, Blacksmith, Modernia, Kraken, Harvester, Behemoth and others, but each boss's specific mechanics/skills shift across difficulty tiers and patches, so this guide sticks to the general framework rather than inventing per-boss combat numbers.

What Special Interception is and how it differs from regular Interception

Special Interception (迎撃戦) is a single-target boss mode, separate from the regular daily Interception. The key difference: Special Interception unlocks in escalating difficulty levels (higher levels mean tougher, harder bosses), and its refresh schedule varies by boss — some reset daily, others weekly — so check the in-game schedule directly since it can shift with events.

Because it's a single boss fight rather than clearing regular mobs, the whole strategy revolves around SUSTAINING damage output and maximizing the number of Full Bursts within the fight's time limit — a very different mindset from the "clear fast" approach used in regular farming modes.

4 general strategy tips that apply to every boss

  • (a) Check the boss's element, bring a counter: Every boss carries one fixed element. Field a squad whose element counters it for a bonus damage multiplier (+10%) — the cheapest way to boost damage without gearing changes. The first move before any run is opening the boss info to see its element, then checking your roster for a matching counter.
  • (b) Target the exposed parts: Many bosses expose separate parts on their body (arms, armor plating, an energy core, etc.). Focusing fire on parts not only deals extra piercing damage but often weakens the boss's power or attack options for the rest of the fight — prioritize parts over the main body when possible.
  • (c) Keep a stable burst rotation: Because Full Burst requires the strict Burst I → II → III order within a limited time window (see the Burst Gauge guide for details), a long boss fight needs consistent, steady fire so the gauge keeps filling without gaps that desync the rotation and cut down the number of Full Bursts you land during the run.
  • (d) Build a balanced B1/B2/B3 squad: Just like every other NIKKE mode, a boss squad needs all three Burst roles plus at least one strong main DPS. Miss any role and the squad can never reach Full Burst, no matter how high individual character stats are.

Notable bosses commonly seen — names only, no invented numbers

Special Interception rotates through several of NIKKE's major bosses, commonly including: Alteisen, Gravedigger, Blacksmith, Modernia, Kraken, Harvester, and Behemoth. Each boss has its own skill set, parts, and specific mechanics, and the exact numbers/skills shift with difficulty tier and balance patches — so this guide deliberately does NOT list per-boss damage figures, HP, or detailed skills, to avoid stating anything that could go stale or be wrong. Check each boss's specific mechanics directly on the in-game boss info screen or that boss's dedicated wiki entry (if available) at the time you fight it, since this is the fastest-aging data type in the game.

Frequently asked questions

How does Special Interception differ from regular Interception?
Special Interception is a single-boss mode that unlocks in escalating difficulty levels, with a refresh schedule that varies per boss (daily or weekly). Regular Interception is a different mode without this escalating-level structure.
What's the single most important tip for fighting bosses?
Bring a squad whose element counters the boss's element first — it's the cheapest damage boost (+10% counter bonus) and needs no gear changes or extra character investment.
Why should I target the boss's parts?
Breaking parts deals extra piercing damage and often weakens the boss's power or attack options for the rest of the fight, making the remainder of the run easier.
Does this page list specific stats/skills for Alteisen, Gravedigger, etc.?
No. This page only names the commonly seen bosses and covers the GENERAL strategy that applies to every fight. Per-boss numbers/skills change with difficulty tier and patches, so check them in-game or on that boss's dedicated wiki entry at the time you fight.

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