Thermite Cutter
★★★★★★

Thermite Cutter

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

Weapon Information

Attribute Preview

Thermite CutterSword

·Source

Acquisition Center: Arsenal Exchange


Initial Attributes (Base/Max)

Max Attributes (Base/Max)

Base ATK

50

490

Will Boost [L]

Will +20

1/3

Will +156

9/9

Attack Boost [L]

Attack +5%

1/3

Attack +39%

9/9

Flow: Thermal Release

Duration of each stack is counted separately.

ATK +10%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +5% for 20.00s. Max stacks for effects of the same name: 2.00.

1/4

ATK +28%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +14% for 20.00s. Max stacks for effects of the same name: 2.00.

Duration of each stack is counted separately.

9/9

Upgrade

Tuning


Initial Attributes (Base/Max)

Cost

Base ATK

50

None

Will Boost [L]

Will +20

1/3

Attack Boost [L]

Attack +5%

1/3


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

144

144

Will Boost [L]

Will +20

1/3

Will +36

2/5

Attack Boost [L]

Attack +5%

1/3

Attack +5%

1/4


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

243

243

Will Boost [L]

Will +36

2/5

Will +36

2/6

Attack Boost [L]

Attack +5%

1/4

Attack +9%

2/6


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

342

342

Will Boost [L]

Will +36

2/6

Will +52

3/8

Attack Boost [L]

Attack +9%

2/6

Attack +9%

2/7


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

441

441

Will Boost [L]

Will +52

3/8

Will +52

3/9

Attack Boost [L]

Attack +9%

2/7

Attack +13%

3/9


Max Attributes (Base/Max)

Cost

Base ATK

490

None

Will Boost [L]

Will +52

3/9

Attack Boost [L]

Attack +13%

3/9

Skill & Activation

Skill Details & Essence


Will Boost [L]

Attack Boost [L]

Flow: Thermal Release

RANK 1

Will +20

Attack +5%

ATK +10%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +5% for 20.00s. Max stacks for effects of the same name: 2.00.

Duration of each stack is counted separately.

RANK 2

Will +36

Attack +9%

Duration of each stack is counted separately.

ATK +12%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +6% for 20.00s. Max stacks for effects of the same name: 2.00.

RANK 3

Will +52

Attack +13%

ATK +14%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +7% for 20.00s. Max stacks for effects of the same name: 2.00.

Duration of each stack is counted separately.

RANK 4

Will +68

Attack +17%

ATK +16%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +8% for 20.00s. Max stacks for effects of the same name: 2.00.

Duration of each stack is counted separately.

RANK 5

Will +84

Attack +21%

Duration of each stack is counted separately.

ATK +18%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +9% for 20.00s. Max stacks for effects of the same name: 2.00.

RANK 6

Will +100

Attack +25%

ATK +20%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +10% for 20.00s. Max stacks for effects of the same name: 2.00.

Duration of each stack is counted separately.

RANK 7

Will +116

Attack +29%

Duration of each stack is counted separately.

ATK +22%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +11% for 20.00s. Max stacks for effects of the same name: 2.00.

RANK 8

Will +132

Attack +33%

ATK +24%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +12% for 20.00s. Max stacks for effects of the same name: 2.00.

Duration of each stack is counted separately.

RANK 9

Will +156

Attack +39%

Duration of each stack is counted separately.

ATK +28%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +14% for 20.00s. Max stacks for effects of the same name: 2.00.

Recommended Essence to infuse

Essence that contains one of the following stats is recommended:

Potential

Potential Phases

Flow: Thermal Release


Base/Max

Flow: Thermal Release

Potential 1

1/4

Duration of each stack is counted separately.

ATK +10%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +5% for 20.00s. Max stacks for effects of the same name: 2.00.

Potential 2

2/5

Duration of each stack is counted separately.

ATK +12%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +6% for 20.00s. Max stacks for effects of the same name: 2.00.

Potential 3

3/6

ATK +14%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +7% for 20.00s. Max stacks for effects of the same name: 2.00.

Duration of each stack is counted separately.

Potential 4

4/7

ATK +16%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +8% for 20.00s. Max stacks for effects of the same name: 2.00.

Duration of each stack is counted separately.

Potential 5

5/8

Duration of each stack is counted separately.

ATK +18%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +9% for 20.00s. Max stacks for effects of the same name: 2.00.

Potential 6

6/9

Duration of each stack is counted separately.

ATK +20%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +10% for 20.00s. Max stacks for effects of the same name: 2.00.

Profile

Basic Info


Northmarch Support Hub has, on multiple occasions, emphasized that their products were personal power tools designed for industrial and construction uses. This particular cutter proved mediocre for its intended purpose. However, it worked pretty well as a two-handed claymore.

— Reviewer 1

The user manual is misleading. The product feels more like a weapon than a cutting tool. Just be careful when using it, though. This thing gets seriously hot.

— Reviewer 2

Think of it this way. Owning this cutter means you don't need to bring a weapon to work, right?

— Reviewer 3

Full profile

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

A basic product from the Pioneer-series released by Northmarch Support Hub. The Mk IV Thermite Cutter was constructed using patented thermal materials and delivers powerful cutting performance. Positively reviewed by many UWST engineers.

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