
Industry 0.1
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
Weapon Information
Attribute Preview
Industry 0.1Greatsword
·Source
Acquisition Center: Arsenal Exchange
Initial Attributes (Base/Max) | Max Attributes (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 34 | 341 | ||
Strength Boost [S] | Strength +12 | 1/3 | Strength +93 | 9/9 |
ATK Boost [S] | Attack +3.0% | 1/3 | Attack +23.4% | 9/9 |
Suppression: Emergency Boost | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +12.0% for 20s. | 1/4 | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +33.6% for 20s. | 9/9 |
Upgrade
Tuning
Initial Attributes (Base/Max) | Cost | ||
|---|---|---|---|
Base ATK | 34 | None | |
Strength Boost [S] | Strength +12 | 1/3 | |
ATK Boost [S] | Attack +3.0% | 1/3 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 100 | 100 | ||
Strength Boost [S] | Strength +12 | 1/3 | Strength +21 | 2/5 |
ATK Boost [S] | Attack +3.0% | 1/3 | Attack +3.0% | 1/4 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 169 | 169 | ||
Strength Boost [S] | Strength +21 | 2/5 | Strength +21 | 2/6 |
ATK Boost [S] | Attack +3.0% | 1/4 | Attack +5.4% | 2/6 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 238 | 238 | ||
Strength Boost [S] | Strength +21 | 2/6 | Strength +31 | 3/8 |
ATK Boost [S] | Attack +5.4% | 2/6 | Attack +5.4% | 2/7 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 307 | 307 | ||
Strength Boost [S] | Strength +31 | 3/8 | Strength +31 | 3/9 |
ATK Boost [S] | Attack +5.4% | 2/7 | Attack +7.8% | 3/9 |
Max Attributes (Base/Max) | Cost | ||
|---|---|---|---|
Base ATK | 341 | None | |
Strength Boost [S] | Strength +31 | 3/9 | |
ATK Boost [S] | Attack +7.8% | 3/9 |
Skill & Activation
Skill Details & Essence
Strength Boost [S] | ATK Boost [S] | Suppression: Emergency Boost | |
|---|---|---|---|
RANK 1 | Strength +12 | Attack +3.0% | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +12.0% for 20s. |
RANK 2 | Strength +21 | Attack +5.4% | When the wielder's battle skill hits the enemy, the wielder gains ATK +14.4% for 20s. Effects of the same name cannot stack. |
RANK 3 | Strength +31 | Attack +7.8% | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +16.8% for 20s. |
RANK 4 | Strength +40 | Attack +10.2% | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +19.2% for 20s. |
RANK 5 | Strength +50 | Attack +12.6% | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +21.6% for 20s. |
RANK 6 | Strength +60 | Attack +15.0% | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +24.0% for 20s. |
RANK 7 | Strength +69 | Attack +17.4% | When the wielder's battle skill hits the enemy, the wielder gains ATK +26.4% for 20s. Effects of the same name cannot stack. |
RANK 8 | Strength +79 | Attack +19.8% | When the wielder's battle skill hits the enemy, the wielder gains ATK +28.8% for 20s. Effects of the same name cannot stack. |
RANK 9 | Strength +93 | Attack +23.4% | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +33.6% for 20s. |
Recommended Essence to infuse
Essence that contains at least one of the following stats is recommended:
Potential
Potential Phases
Suppression: Emergency Boost
Base/Max | Suppression: Emergency Boost | |
|---|---|---|
Potential 1 | 1/4 | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +12.0% for 20s. |
Potential 2 | 2/5 | When the wielder's battle skill hits the enemy, the wielder gains ATK +14.4% for 20s. Effects of the same name cannot stack. |
Potential 3 | 3/6 | When the wielder's battle skill hits the enemy, the wielder gains ATK +16.8% for 20s. Effects of the same name cannot stack. |
Potential 4 | 4/7 | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +19.2% for 20s. |
Potential 5 | 5/8 | Effects of the same name cannot stack. When the wielder's battle skill hits the enemy, the wielder gains ATK +21.6% for 20s. |
Potential 6 | 6/9 | When the wielder's battle skill hits the enemy, the wielder gains ATK +24.0% for 20s. Effects of the same name cannot stack. |
Profile
Basic Info
Though this wasn't the first time they talked about Bander Scavs, I never really saw one myself.
People can't really appreciate how difficult life could be out there on Talos-II. Band cities and neighborhoods must work closely together to survive, yet many Banders chose to leave the city behind to live as a nomad or prospector in the frontiers.
I myself wasn't too surprised by this. These people had lost too much. I interviewed around a dozen refugees last week from a disaster-stricken neighborhood that ran out of food. They had no other choice.
However, there were also some who refused to live in a world of law or were simply sociopaths. These individuals preferred a life filled with constant violence and danger.
Regardless of their intents, no Bander nomads could truly give up the touch of civilization. Also last week, I saw them craft weapons with a scavenged machine tool. I was extremely curious how they managed to get their hands on a working lathe. The answer was simple. They got lucky with a scavenging run through a Bander city dumpsite. These landfills provided for their every need.
Turned out that Bander Scav was a pretty accurate name for these people.
If you're reading this, tell that little Bander journalist to stop stalking me. People who complain about sleeping bags do not belong in the wildlands. She should get back to her cushy Bander place and stick to being a celebrity tabloid writer.
Full profile
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
A weapon commonly seen in the frontiers. No one knows who came up with the basic designs. This particular piece can be easily produced by common industrial machinery.