Damage Calculator
Compare 2 builds by CRIT expected value, convert Anomaly Proficiency, and calculate Sheer Force — every formula is quoted verbatim from the mechanics wiki pages already published on GameVika; we do not guess the part HoYoverse hasn't published.
The formulas below are quoted directly from the community wiki (via the already-published /zzz/wiki/basic-combat, /anomaly-disorder, /stun-daze, /stat-targets-by-role pages on GameVika) — HoYoverse has not published a full DEF/RES damage-reduction formula for ZZZ, so this tool does not guess that part.
CRIT Expected Value damage
This is universal probability math (not ZZZ-specific): if a hit has CRIT Rate CR and CRIT DMG CD, the average EXPECTED damage over many hits = Base Damage × [1 + CR × (CD − 1)]. GameVika already surfaces these same two stats as transparent weights on /zzz/disc-score. Use the calculator below to compare two builds with different CRIT spreads — you don't need the enemy's DEF/RES since it's the same target for both builds, so it cancels out in the ratio.
Anomaly Proficiency → Anomaly DMG%
Quoted directly from /zzz/wiki/stat-targets-by-role: "Anomaly agents pile on Anomaly Proficiency (each point = +1% Anomaly DMG)". This is a community-established convention, NOT an official HoYoverse figure — the wiki page says so explicitly, and this calculator repeats that same warning.
Sheer Force (Rupture role)
For Rupture agents you just stack ATK: Sheer Force = ATK×0.3 plus a flat bonus. That flat bonus changes with each Agent and W-Engine, so there is no one-size number — type in the value your own account shows and the calculator works from that.
Stun damage multiplier
Quoted from /zzz/wiki/stun-daze: "the enemy is Stunned... taking extra damage, usually around +50% (a 1.5x multiplier that varies by enemy)". Since the source states this number VARIES per enemy, the calculator defaults to 1.5x but lets you edit it — it is not locked.
FAQ
Does this tool account for enemy DEF/RES?
Where does "Anomaly Proficiency = +1%/point" come from?
This tool does NOT compute the full damage formula with enemy DEF/RES, because HoYoverse has not published that formula for ZZZ and the community wiki has no full "Damage Formula" page either (unlike Genshin/HSR). The 3 calculators above only use text that already has a source: the universal CRIT expected-value math, the Anomaly Proficiency and Sheer Force lines quoted from /zzz/wiki/stat-targets-by-role, and the ~1.5x Stun multiplier from /zzz/wiki/stun-daze (the source explicitly says this number varies by enemy, so it's left editable).