Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Ulu

Show all teams

Team type
Afflatus

Beast Burn Engine

No Euphoria needed
Burn
Brume6★
Brume
DPS Luxurious Leisure

Beast · Mental DMG · Burn — main burn carry, no Euphoria required.

Lopera6★
Lopera
DPS Substitutes and Simulacra

Beast · Reality DMG · Bullet + Burn — second burn source, layers DoT alongside Brume.

Lorentz Butterfly6★
Lorentz Butterfly
DPS Singleness of Heart

Intellect · Mental DMG · Glow + Burn + Moxie/Ult — third Burn tag, also feeds Moxie to speed up Ultimates.

Yenisei5★
Yenisei
Support Take the Hard Journey

Star · Sturdy + Heal + Shield + Moxie — keeps the three Burn dealers alive long enough for DoT to tick out.

Why this team works

Brume, Lopera and Lorentz Butterfly all carry the Burn tag — stacking Burn from three sources shortens the time-to-kill on a single target far more than one Burn dealer alone. Yenisei rounds the team out with Shield + Heal + Moxie support so the DoT window survives longer. None of the four needs a Euphoria to function.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

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