Opening the Paradox Drive pack from Paradox Drive gives you 5 cards. Slots 1-3 are always Common; slots 4-5 carry the real odds at rarer cards, shown below.
Drop rates per slot
Every pack opening deals 5 cards. Slots 1-3 always land on Common; slots 4 and 5 carry the chance at Uncommon and rarer — shown as official percentages per slot.
Cards in this pack
109 cards
Iron Valiant
Roaring Moon
Terapagos ex
Meowscarada ex
Armarouge ex
Bellibolt ex
Mega Altaria ex
Iron Bundle ex
Miraidon ex
Flutter Mane ex
Koraidon ex
Terapagos ex
Juliana
Professor Sada
Professor Turo
Iron Bundle ex
Miraidon ex
Flutter Mane ex
Koraidon ex
Snom
Flittle
Iron Boulder
Glimmora
Raging Bolt
Hawlucha
Rellor
Charcadet
Tadbulb
Rabsca
Diglett
Dugtrio
Klawf
Orthworm
Swablu
Altaria
Iron Bundle ex
Miraidon ex
Flutter Mane ex
Koraidon ex
Terapagos ex
Iron Valiant
Iron Leaves
Iron Boulder
Iron Crown
Garganacl
Kingambit
Glimmora
Roaring Moon
Walking Wake
Gouging Fire
Raging Bolt
Dudunsparce
Slither Wing
Iron Moth
Vaporeon
Pawmot
Iron Thorns
Espeon
Espathra
Houndstone
Great Tusk
Sandy Shocks
Umbreon
Weavile
Sableye
Iron Jugulis
Corviknight
Copperajah
Iron Treads
Altaria
Dunsparce
Ancient Booster Energy Capsule
Future Booster Energy Capsule
Juliana
Professor Sada
Professor Turo
Area Zero
Surskit
Masquerain
Brute Bonnet
Psyduck
Golduck
Buizel
Floatzel
Snom
Frosmoth
Pawmi
Pawmo
Iron Hands
Flittle
Greavard
Scream Tail
Nacli
Naclstack
Sneasel
Pawniard
Bisharp
Glimmet
Cufant
Eevee
Girafarig
Farigiraf
Swablu
Rufflet
Braviary
Hawlucha
Rookidee
Corvisquire
Flamigo
Want to know exactly how many Paradox Drive packs you need to open for a specific card?
How pack odds are structured
Every pack page on this site, including the Pokémon TCG Pocket a1 charizard pack, follows the same layout so you can compare any of the 26 packs at a glance. Each pack belongs to one set, and a set can contain several packs that share the same card pool but differ in exclusive pulls. The top of the page tells you which set the pack is from, its release date, and the artwork used on the pack itself.
Below that sits the pull rate table. Two layers matter: the rarity-level breakdown (Common through Crown Rare, expressed as a percentage per rarity) and the slot-level breakdown, which is the part almost no other site publishes for individual packs. A pack opens 5 cards. Slots 1 through 3 are always Common, no exceptions, on any pack in the game. Only slot 4 and slot 5 carry a chance at anything above Common, and slot 5 is roughly four times more likely to hit a rare tier than slot 4 at the same rarity. That is why two packs from the same set can feel different to open even though their overall rarity percentages look similar — the weight is concentrated in the last two slots, not spread evenly across all 5.
Regular Pack vs Rare Pack
Every time you tap to open a pack, the game silently rolls one more check before it fills the 5 slots: is this a Regular Pack or a Rare Pack. A Rare Pack, also called a God Pack, replaces the normal slot table entirely — all 5 cards come back Rare or higher, sometimes all 5 at Art Rare or above. Across the sets that have published data, the chance of landing a Rare Pack is 0.05 percent, meaning roughly 1 in 2,000 pack openings. This number is not the same for every pack — some outside trackers round it to 0.04 percent, but the pull-rate data behind this site checks out at 0.05 percent when cross-referenced against a second independent source, so that is the figure used throughout this site.
The contents of a Rare Pack are also pack-specific: two packs from different sets can have different distributions of Ultra Rare, Immersive Rare, Super Rare, and Art Rare within their own Rare Pack pool. Do not assume the Rare Pack odds you read on one pack's page carry over to another pack, even inside the same set.
Exclusive cards and Pack Points
Each pack can hold cards that never appear in any other pack, even other packs from the same set. If you are hunting a specific card, opening the wrong pack from the right set still gives you a 0 percent chance at that card, no matter how many you open. Always check which pack a card is exclusive to before spending resources on it.
Opening a pack also earns 5 Pack Points regardless of what you pull, and those points are tracked separately for each pack — they do not carry over to a different pack's point total. Pack Points can be spent on guaranteed trades for specific rarities: 35 points for a 1-diamond card, 70 for 2-diamond, 150 for 3-diamond, 500 for 4-diamond, 400 for a 1-star card, 1,250 for a 2-star card, and 1,500 for a 3-star card. The top tier, Crown Rare, costs 2,500 points but is only tradable through this system on packs where it is offered; Crown Rare and Immersive Rare cards obtained by pulling normally cannot be traded away for Shinedust the way lower rarities can.
When a set is not fully released yet
Not every pack has published slot-level data. Two of the newest sets have not had their per-slot rates confirmed yet, and this site will not guess at numbers for those packs — the odds table on those pages is marked as not yet published rather than filled in with estimated figures. If you land on a pack page and see that note, check back after the set has been out longer; slot data typically becomes available once enough packs have been tracked and cross-checked.
Frequently asked questions
Are the odds the same for every pack in a set?
No. Packs in the same set can share a card pool but still have different Rare Pack odds and different exclusive cards, so always read the table for the specific pack you plan to open, not a different pack from the same set.
Do slots 1 through 3 ever give a rare card?
No. Slots 1, 2, and 3 are always Common on every pack in the game. All of the rarity variance lives in slot 4 and slot 5, with slot 5 weighted roughly four times higher toward rare tiers than slot 4.
Does opening more packs increase my Rare Pack chance?
No. Each pack opening is an independent roll at the published Rare Pack rate, generally 0.05 percent. There is no confirmed mechanic that raises your odds the more packs you open in a row.