Houndstone

B3a-024 · Paradox Drive
Uncommon P Psychic HP 130 Stage 1
D Weak to Darkness (+20 damage) Retreat cost C C C
P C C Spooky Shot 70

Other versions of this card

Other cards of Houndstone

About Houndstone — Weaknesses

Weaknesses

- Spooky Shot deals 70 damage for 3 energy (23.3 damage/energy) — about 22% below the average for Stage 1 cards, needs extra support to pull its weight.

- Retreat cost is 3 energy — fairly high, easy to get stuck Active under pressure.

- Must evolve from Greavard before it can attack — slower than a Basic but usually stronger.

- Weak to Darkness (+20 damage) — avoid facing that type's decks.

Paradox Drive set · released 05/28/2026
About Houndstone

Houndstone is a Uncommon card from the Paradox Drive set. Check its attacks, retreat cost and which pack it drops from below.

Attacks

P C C Spooky Shot 70
Illustrated by Saya Tsuruta

Which pack does this card drop from?

Three ways to get this card

Pull it from a pack
5.91% per pack
≈ 17 packs on average
Paradox Drive · Odds by slot: 3.60% in slot 4 · 2.40% in slot 5
Buy it with Pack Points
70 PP
Every pack you open gives 5 Pack Points (an official in-game mechanic, not part of the drop-rate table), whatever you pull — no luck involved.
Trade for it
Free

Odds recalculated from the official per-slot pull-rate table for pack Paradox Drive: the chance of this rarity in each slot divided by the 25 cards of this rarity in that pack.

Want to know exactly how many packs you need to open to get Houndstone?

Pack odds calculator →

Same evolution line

Is Houndstone played in any meta deck?

Is it worth chasing

Houndstone is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

Same type in this set

Card name by language

EN Houndstone JA ハカドッグ KO 묘두기 ZH-TW 墓揚犬

Reading Houndstone's stat block

P Psychic HP 130 Retreat cost 3

Houndstone is a Uncommon Stage 1 card from the Paradox Drive set with 130 HP. Every STAT on this page comes straight from the card record; the expected pack count further down is a statistical estimate recomputed from the pull table, not a promise.

Its weakness is Darkness, which is the fastest way for an opponent to remove it in a straight trade, and its retreat cost is 3 — that is what you pay in energy to swap it out mid-turn, and it is the number people forget until the card is stranded in the active spot.

Its attacks:

  • Spooky Shot — 70 damage · cost Psychic + Colorless + Colorless

Read the energy costs together, not just the damage. A card with two attacks usually trades a cheap, weak opener for a pricier attack that does the real work, and the question that decides whether it belongs in a deck is whether you can actually pay for the big one on curve.

Which pack actually drops it

Paradox Drive · 5.91%

Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Houndstone drops from Paradox Drive.

Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Paradox Drive pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 90.00% is Uncommon · slot 5: 60.00% is Uncommon. For Houndstone that works out to 3.60% in slot 4 · 2.40% in slot 5, which is 5.91% for any single pack, or about 17 packs before you can expect to see one.

Three ways to own it

Which pack does this card drop from? Buy it with Pack Points Trade for it

Pulling is only the first path, and it is the one that can betray you: 5.91% per pack means the expected 17 packs is an average, not a promise.

The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Houndstone costs 70 PP — no pulls, no gambling, just the count.

The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Houndstone: It can be traded, and it costs 0 Shinedust.

Evolution line and other printings

GreavardHoundstone

Houndstone evolves from Greavard. The full line is: Greavard → Houndstone.

Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.

Where this card stands on the ladder

Houndstone is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.

Frequently asked questions

 Which pack should I open to get Houndstone?

Houndstone drops from Paradox Drive. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.

 Roughly how many packs does it take to pull Houndstone?

About 17 packs on average. That comes from the per-slot pull table rather than a single blended number: 3.60% in slot 4 · 2.40% in slot 5, which is 5.91% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.

 Can I trade for Houndstone instead of pulling it?

It can be traded, and it costs 0 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.

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