Psychic
Other versions of this card
About Psychic — Weaknesses
- It's a Supporter card — only one can be played per turn, so timing matters.
Psychic is a Uncommon card from the Ruler of the Skies set — a Trainer card. Check its effect and which pack it drops from below.
Card effect
Psychic Trainer - Supporter
Which pack does this card drop from?
Three ways to get this card
Want to know exactly how many packs you need to open to get Psychic?
Is Psychic played in any meta deck?
Psychic is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.
Same type in this set
Reading Psychic's stat block
Psychic is a Uncommon card from the Ruler of the Skies set — a Trainer card of the Supporter kind: no HP, no evolution, no attacks of its own. It hits the table, fires its effect, and steps aside.
What it does: Psychic Trainer - Supporter
Trainer cards are balanced by how often you may play them in a turn, not by damage. Read the effect against what your deck is short of — energy acceleration, draw, healing, or forcing a switch — because a Trainer is only strong when it solves the exact bottleneck your deck actually has.
Which pack actually drops it
The per-slot rate table doesn't yet cover Psychic's exact rarity grade, so no number is shown here — that's a data gap, not proof this is a PROMO card: Psychic genuinely belongs to Ruler of the Skies. Use Pack Points or trading below while this gets filled in. This page shows no per-slot odds or expected pack count for Psychic because the rate table doesn't yet cover its exact grade — making up a number here would be a lie. This is NOT a PROMO card: it belongs to Ruler of the Skies. Pack Points and trading below still work.
Three ways to own it
For Psychic, pulling packs is still a real path — it belongs to Ruler of the Skies — but the per-slot rate table doesn't yet cover its exact grade, so this page won't guess a number. The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Psychic costs 70 PP — no pulls, no gambling, just the count. The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Psychic: It can be traded, and it costs 0 Shinedust.
Evolution line and other printings
Psychic does not evolve from or into anything — it stands alone. Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.
Where this card stands on the ladder
Psychic is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own. The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.
Frequently asked questions
Which pack should I open to get Psychic?
Ruler of the Skies — the card genuinely belongs to that pack. The page just hasn't computed an exact percentage yet because the per-slot data doesn't cover this grade.
Roughly how many packs does it take to pull Psychic?
No reliable number here: the per-slot rate data doesn't yet cover Psychic's grade, even though it does drop from Ruler of the Skies. Use Pack Points or trading while this gets filled in.
Can I trade for Psychic instead of pulling it?
It can be traded, and it costs 0 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.









