Genshin Impact Character Progression Guide: EXP, Ascension & Talent Leveling Explained
The 3 independent progression axes: Level, Ascension, Talent — how they interlock
New players often assume "leveling up = getting stronger" — but Genshin actually splits this into 3 separate systems, each costing its own resources and complementing rather than replacing each other:
- Level: raises base HP/ATK/DEF, using EXP books + Mora. But there's a hard cap per phase — level 20 is the ceiling until your first ascension, so you must ascend before going past it.
- Ascension: 6 breakpoints at 20/40/50/60/70/80, each one both lifting the level cap AND granting a fixed bonus substat (Crit Rate/DMG, Elemental Mastery, Energy Recharge, etc. depending on the character) — this is actually the biggest power source, not raw Level.
- Talent: separately upgrades all 3 combat skills (Normal Attack/Elemental Skill/Elemental Burst) from level 1 up to a max of 10, completely independent of the character's Level and Ascension.
So the correct order is: farm ascension materials in parallel with leveling — don't dump all your Mora/books into Level first and only worry about ascension later, since you'll just hit the cap and waste both resources.
EXP books & Mora: the 3 tiers and the real cost to hit level 90
Genshin has 3 EXP book tiers:
Wanderer's Advice (1,000 EXP),
Adventurer's Experience (5,000 EXP), and the top tier, Hero's Wit, worth 20,000 EXP each. Mora is spent at a fixed ratio of 5 EXP = 1 Mora, so higher-tier books cost more Mora per use but the conversion efficiency stays the same.
The total EXP needed to take one character from level 1 to the max of 90 is roughly 8,362,650 EXP — equivalent to about 418 Hero's Wit books (a widely repeated figure that matches across multiple independent EN wikis). Lower and mid-tier books mostly drop from treasure chests and quests, while Hero's Wit is mainly farmed via the Realm Depot (Serenitea Pot's Teapot furnishing feature) or obtained through events — unlike ascension/talent materials, there's no dedicated domain to farm EXP books directly.
The 6 ascension breakpoints: the 4 material types you need ready
Each ascension at levels 20/40/50/60/70/80 requires all 4 material types at once, with rarity climbing at each breakpoint:
- Elemental Gems: 4 rarity tiers, Sliver→Fragment→Chunk→Gemstone, dropped from regular world bosses matching the character's element (e.g. a Pyro character needs gems from a Pyro boss). The Traveler uniquely uses a separate material, Brilliant Diamond, which isn't element-locked (single-source detail — worth double-checking against the current version).
- Boss-specific material: dropped from regular open-world bosses (not weekly bosses), each boss type usually tied to several characters sharing a region/element.
- Local Specialty: plants/fruits/minerals gathered in the open world, each map region has its own set, respawning on a multi-day cycle.
- Common Enemy Drop: dropped from regular mobs, in 3 quality tiers (rough-refined-perfected), upgradable via Alchemy at a 3:1 ratio if you're short on the higher tier.
Since the 4 types come from 4 different sources, farming along a single-region route is the most time-efficient approach — plenty of optimized farming-route videos exist on YouTube for each area.
Leveling talents to 10: the 3 book tiers and the weekday domain schedule
Talent books also split into 3 tiers by level range: Teachings (green, 2★) for the low end, Guide (blue, 3★) for the mid range, and Philosophies (purple, 4★) — the top tier — needed for levels 7, 8, and 9. From level 7 onward you also need a matching weekly boss drop tied to the character's element/weapon, which can't be farmed from regular domains.
Talent domains follow a fixed weekly schedule: Monday/Thursday unlocks one group of book types, Tuesday/Friday another, Wednesday/Saturday the last group — while Sunday opens every talent and weapon domain's full material set at once, great for catching up on days you missed. Leftover low-tier books can be crafted up, 3 Teachings → 1 Guide, 3 Guide → 1 Philosophies, via the crafting bench.
Pushing a talent to exactly level 10 ("crowning") additionally requires 1 Crown of Insight — an item you can't freely farm, obtainable only through limited-time events, certain seasonal offering systems, or a fixed purchase of 1 per month from Paimon's Bargains for 50 Masterless Starglitter — so it's smart to save Crowns for your main-carry characters first (per community aggregation, the exact gold-book/boss-material count for crowning varies slightly by character rather than being one fixed universal number).
Resin & Adventure Rank: how to spend Resin for the fastest AR gains and unlock top-tier domains
Every material farmed from a domain, whether ascension or talent, costs Original Resin — it regenerates 1 point every 8 minutes, capping at 200, so a full refill from 0 takes about 26 hours 40 minutes; natural regeneration over a full 24-hour day only gives about 180 points if you're not using Fragile/Condensed Resin.
An easy-to-miss detail: every domain run costs 20 Resin and converts at a fixed rate into 100 Adventure Rank (AR) EXP, regardless of which domain — Domain of Blessing, boss fights, or Ley Lines all give the same rate. So your 180 naturally-regenerated Resin alone nets roughly 900 AR EXP per day (from the 20 Resin = 100 AR EXP formula), on top of the 4 daily commissions (each worth ~175-250 AR EXP depending on your current AR) plus a fixed 500 AR EXP bonus for claiming all daily rewards from Katheryne, plus Teleport Waypoints (50 EXP each) and treasure chests (10-60 EXP by rarity).
The single most important milestone for anyone farming ascension materials: hitting AR45 unlocks domains at the highest 5★ difficulty tier (a figure that checks out across multiple independent KO community discussions) — below that threshold, the same domain still drops 5★ materials, just at lower quantity/quality.
Who F2P players should invest in first: a smart progression priority order
Since resources (Resin, books, Mora, Crowns) are all daily-limited, spreading them evenly across a full 4-person team is the slowest way to get stronger. Recommended order:
- Main DPS first — the character carrying most of the damage should get all 6 ascension breakpoints plus their primary damage talent (Skill or Burst, depending on their kit) up to 8-9 before worrying about level 10.
- Support/Sub-DPS tied to team mechanics — only ascend to breakpoint 60-80 depending on budget; prioritize their support talent (buff/debuff) over their normal attack talent, since their main contribution isn't self-damage.
- Healers/Shielders — usually don't need maxed talents, since healing/shield amounts are already sufficient around talent level 6-7; redirect spare resources to your Main DPS instead.
General rule: don't burn Crowns of Insight on characters you're not sure you'll keep long-term — save them for a comp/combo you've already committed to. See detailed role picks and build stats per character on our Genshin character list, and matching artifact/weapon setups on the artifacts page and weapons page.
Common progression mistakes & resource-saving tips
The most common mistake: leveling up to 20/40 first, only to realize you're missing ascension materials, then having to pause mid-event/domain rotation — always check the material requirements before dumping EXP books into a new character.
- Don't over-craft books: converting 3 Teachings → 1 Guide costs extra Mora on top, so only do it when you're genuinely short on the higher tier and have a real surplus of the lower one, not just "to be safe."
- Prioritize Sunday farming if you missed the talent domain rotation for a character you need this week — it's the only day every talent/weapon domain opens all material groups at once.
- Check your AR before heavily investing in a new 5★ character: below AR45, the domain still gives materials but at lower quality/quantity — farming early is less efficient than waiting until you hit the threshold.
- Don't spend a Crown of Insight on a normal-attack talent if that character doesn't scale damage off normal attacks — double-check the kit mechanics before "crowning" something that takes a full month to earn another one of.
See how the banner/pity system affects whether you'll actually have enough characters worth investing progression into, and check which team comps are worth building around on our Genshin tier list page.
FAQ
How many Hero's Wit books do I need to take a character to level 90?
My character hit level 20 but leveling up is blocked — what do I do?
I'm short on elemental gems or local specialties for ascension — where's the fastest place to farm them?
Besides Paimon's Bargains once a month, are there other ways to get a Crown of Insight?
Should I prioritize weapon domains or talent domains with my Resin?
Sources: news.bittopup.com, gamerant.com, bittopup.com, boostroom.com