Bond of Life
States & Effects
Mechanics & Terms
Bond of Life is a long-lasting status applied to a character that requires a certain amount of healing before allowing HP regeneration (max. 200% of the Max HP).
Attributes
Name: Bond of Life · Type: Character status · Related entries: Bond of Life and Recovering HP
Bond of Life
Bond of Life is a mechanic that applies a status on the character. The status is indicated by the red bar on the character’s HP bar and a symbol.Bond of Life prevents characters from recovering HP for a long duration (600s) or until the status is cleared by healing the character for an amount equal to the Bond of Life applied. If another Bond of Life is applied to the character before it is cleared, it will stack with the existing Bond of Life. The maximum amount of Bond of Life is 200% of the character Max HP.Characters can be healed by: Statue of the Seven/Underwater Recovery Orbs, Healing Food, character/party’s healing abilities.Bond of Life applicatorsApplicatorTypeConditionQuantityElite enemyHunt Down attack16% of enemy’s ATKElite enemyHunt Down attack16% of enemy’s ATKWeekly BossMany of her attacksVariable (40%, 50%, 75%, 100%, 200% of her ATK)WeaponWhen the holder uses the Elemental Skill25% of the Max HPWeaponWhen the holder uses the Elemental Skill24% of the Max HPWeaponCharged Attack hits an opponent25% of the Max HPCharacterClearing Blood-Debt Directive with a Charged Attack or Elemental Burst65% of Arlecchino’s Max HP per Blood-Debt Directive (max.145%)CharacterDefeating an opponent or absorbing a Blood-Debt Due (1st Ascension passive)130% of Arlecchino’s Max HPCharacterPerforming a Normal Attack: Swift Hunt when her Bond of Life is less than 100% in the "Night Vigil" state35% of her Max HPCharacterCollecting a Sourcewater Droplet10% of her Max HP
Related Mechanisms
Artifacts4-piece set: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.WeaponsWhen using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s.When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8~16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond Of Life is cleared, every 1,000 HP cleared in the process will provide 2~4% All Elemental DMG Bonus, up to a maximum of 12~24%. This effect lasts 15s.Note: Finale of the Deep and Flowing Purity will not give the character buffs if the character was healed by a Statue of the Seven.Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% Max HP, then gain an additional 24% DMG Bonus.The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40% | 15%/30%/50% | 18%/36%/60% | 21%/42%/70% | 24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%/35%/42%/49%/56%. This effect will be canceled 4s after falling under 3 stacks.CRIT DMG increased by 20%/25%/30%/35%/40%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16%/20%/24%/28%/32% for 6s. Max 3 stacks.CharactersWhen Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state:Her Normal, Charged, and Plunging attacks will be converted to deal Pyro DMG. This cannot be overridden. When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.After her Elemental Burst activation, Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.Also, while in combat, Arlecchino gains a 40% Pyro DMG Bonus and can only be healed through Balemoon Rising. This applies to her Bond of Life too.During the "Night Vigil" state, using her Elemental Skill will transform it into "Impale the Night" whose effect is determined by the current percentage value of Clorinde's Bond of Life: · When the Bond of Life value is 0%, perform a normal lunging strike; · When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased; · When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further. In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.Once activated her 4th Ascension passive, if Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently. Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.With her 4th Constellation, when Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.Once activated her 4th Ascension passive, when Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.EnemiesRepay the Blood-Debt directive by healing the Bond of Life applied to the character to gain enhanced Charged Attacks.Failing to repay Blood-Debt directive applied to the character will enhance The Knave’s attacks.
Sources: HoYoWiki (HoYoverse)