
Long Road
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
Weapon Information
Attribute Preview
Long RoadHandcannon
·Source
Acquisition Center: Arsenal Exchange
Initial Attributes (Base/Max) | Max Attributes (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 34 | 341 | ||
Strength Boost [S] | Strength +12 | Strength +93 | ||
Arts Boost [S] | Arts DMG Dealt +3.3% | 1/3 | Arts DMG Dealt +26.0% | 9/9 |
Pursuit: Unending Cycle | Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +12.0% for 20s. | 1/4 | Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +33.6% for 20s. | 9/9 |
Upgrade
Tuning
Initial Attributes (Base/Max) | Cost | ||
|---|---|---|---|
Base ATK | 34 | None | |
Strength Boost [S] | Strength +12 | ||
Arts Boost [S] | Arts DMG Dealt +3.3% | 1/3 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 100 | 100 | ||
Strength Boost [S] | Strength +12 | Strength +21 | 2/5 | |
Arts Boost [S] | Arts DMG Dealt +3.3% | 1/3 | Arts DMG Dealt +3.3% | 1/4 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 169 | 169 | ||
Strength Boost [S] | Strength +21 | 2/5 | Strength +21 | |
Arts Boost [S] | Arts DMG Dealt +3.3% | 1/4 | Arts DMG Dealt +6.0% | 2/6 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 238 | 238 | ||
Strength Boost [S] | Strength +21 | 2/6 | Strength +31 | 3/8 |
Arts Boost [S] | Arts DMG Dealt +6.0% | 2/6 | Arts DMG Dealt +6.0% | 2/7 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 307 | 307 | ||
Strength Boost [S] | Strength +31 | 3/8 | Strength +31 | |
Arts Boost [S] | Arts DMG Dealt +6.0% | 2/7 | Arts DMG Dealt +8.7% | 3/9 |
Max Attributes (Base/Max) | Cost | ||
|---|---|---|---|
Base ATK | 341 | None | |
Strength Boost [S] | Strength +31 | ||
Arts Boost [S] | Arts DMG Dealt +8.7% | 3/9 |
Skill & Activation
Skill Details & Essence
Strength Boost [S] | Arts Boost [S] | Pursuit: Unending Cycle | |
|---|---|---|---|
RANK 1 | Strength +12 | Arts DMG Dealt +3.3% | Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +12.0% for 20s. |
RANK 2 | Strength +21 | Arts DMG Dealt +6.0% | When the wielder casts a combo skill, the wielder gains ATK +14.4% for 20s. Effects of the same name cannot stack. |
RANK 3 | Strength +31 | Arts DMG Dealt +8.7% | When the wielder casts a combo skill, the wielder gains ATK +16.8% for 20s. Effects of the same name cannot stack. |
RANK 4 | Strength +40 | Arts DMG Dealt +11.3% | When the wielder casts a combo skill, the wielder gains ATK +19.2% for 20s. Effects of the same name cannot stack. |
RANK 5 | Strength +50 | Arts DMG Dealt +14.0% | Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +21.6% for 20s. |
RANK 6 | Strength +60 | Arts DMG Dealt +16.7% | When the wielder casts a combo skill, the wielder gains ATK +24.0% for 20s. Effects of the same name cannot stack. |
RANK 7 | Strength +69 | Arts DMG Dealt +19.3% | Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +26.4% for 20s. |
RANK 8 | Strength +79 | Arts DMG Dealt +22.0% | When the wielder casts a combo skill, the wielder gains ATK +28.8% for 20s. Effects of the same name cannot stack. |
RANK 9 | Strength +93 | Arts DMG Dealt +26.0% | When the wielder casts a combo skill, the wielder gains ATK +33.6% for 20s. Effects of the same name cannot stack. |
Recommended Essence to infuse
Essence that contains one of the following stats is recommended:
Potential
Potential Phases
Pursuit: Unending Cycle
Base/Max | Pursuit: Unending Cycle | |
|---|---|---|
Potential 1 | 1/4 | Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +12.0% for 20s. |
Potential 2 | 2/5 | Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +14.4% for 20s. |
Potential 3 | 3/6 | Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +16.8% for 20s. |
Potential 4 | 4/7 | When the wielder casts a combo skill, the wielder gains ATK +19.2% for 20s. Effects of the same name cannot stack. |
Potential 5 | 5/8 | Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +21.6% for 20s. |
Potential 6 | 6/9 | When the wielder casts a combo skill, the wielder gains ATK +24.0% for 20s. Effects of the same name cannot stack. |
Profile
Basic Info
I think I need to retire.
There is nothing to be had on this world.
Did we make any great findings after 10 years and nearly 30 major excavation attempts? No. We found only engines of war that the Ursine were forced to abandon in the Great Rift Valley and the ruins of automated pastures given up to the hosts of Aggeloi and the never-ending Blight.
These discoveries were little more than rotting crates of our mundane past.
The true history of Talos-II would be the ruins left behind by our ancestors — And I unearthed 3 of these sites. All were empty. We found no bodies, no sources of power, and no machineries. There was nothing. Nothing but shards of metal. They did give off a light that I could peer into. I saw fuzzy images of our ancestors who lived eons ago. I saw them smile. The smiles looked genuine. Our ancestors looked happy.
None of our discoveries revealed what happened before us. In fact, our very own past remains shrouded. Talos-II continues to hide behind the obscuring veil. A Songseeker of the Hannabit Circuit told me their very first Aldertone caught a glimpse of the world's shadowy past in the frozen icefields. This tiny glimpse scarred her with a monumental terror greater than Talos itself.
I told this to an Oathkeeper friend of mine. She replied with her own tale. Whenever she stood atop the Order fortress walls and gazed into the thick dark clouds that smothered the northern skies, she could feel the planet's shadow lurking behind it. This shadow would briefly retreat whenever she stepped onto the battlefield.
"Be strong, and do not think too much about it."
Those were her words when she gave me her handcannons. Fine. I'm putting off the retirement. I'm heading out there again.
Full profile
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
A standard-issue firearm made by Fort Forgefane to arm the common soldiery. This weapon was extremely popular due to its simplified firing mechanism and incredible stopping power.