
Long Road
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
Long Road is a 4-star Handcannon in Arknights: Endfield. Base ATK climbs from 34 to 341 at full tuning. Obtained from: Acquisition Center: Arsenal Exchange.
Stats at max rank
Tuning ladder — Base ATK at every breakthrough
Each breakthrough raises the level cap and adds flat ATK. Figures taken straight from the publisher data.
Weapon skill
Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +12.0% for 20s.
Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +33.6% for 20s.
Potential — raising the skill rank
Rank 1
1/4 Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +12.0% for 20s.
Rank 2
2/5 Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +14.4% for 20s.
Rank 3
3/6 Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +16.8% for 20s.
Rank 4
4/7 When the wielder casts a combo skill, the wielder gains ATK +19.2% for 20s. Effects of the same name cannot stack.
Rank 5
5/8 Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +21.6% for 20s.
Rank 6
6/9 When the wielder casts a combo skill, the wielder gains ATK +24.0% for 20s. Effects of the same name cannot stack.
Compared within its type
ATK 341 — ranks 10 of 12 among Handcannon weapons.
Weapons of the same type
Frequently asked questions
- Where do you get Long Road?
- Obtained from: Acquisition Center: Arsenal Exchange.
- What is the max ATK of Long Road?
- Long Road reaches 341 Base ATK at full tuning (it starts at 34).
- What does the Long Road weapon skill do?
- Pursuit: Unending Cycle — Effects of the same name cannot stack. When the wielder casts a combo skill, the wielder gains ATK +33.6% for 20s.
Profile
Basic Info
I think I need to retire.
There is nothing to be had on this world.
Did we make any great findings after 10 years and nearly 30 major excavation attempts? No. We found only engines of war that the Ursine were forced to abandon in the Great Rift Valley and the ruins of automated pastures given up to the hosts of Aggeloi and the never-ending Blight.
These discoveries were little more than rotting crates of our mundane past.
The true history of Talos-II would be the ruins left behind by our ancestors — And I unearthed 3 of these sites. All were empty. We found no bodies, no sources of power, and no machineries. There was nothing. Nothing but shards of metal. They did give off a light that I could peer into. I saw fuzzy images of our ancestors who lived eons ago. I saw them smile. The smiles looked genuine. Our ancestors looked happy.
None of our discoveries revealed what happened before us. In fact, our very own past remains shrouded. Talos-II continues to hide behind the obscuring veil. A Songseeker of the Hannabit Circuit told me their very first Aldertone caught a glimpse of the world's shadowy past in the frozen icefields. This tiny glimpse scarred her with a monumental terror greater than Talos itself.
I told this to an Oathkeeper friend of mine. She replied with her own tale. Whenever she stood atop the Order fortress walls and gazed into the thick dark clouds that smothered the northern skies, she could feel the planet's shadow lurking behind it. This shadow would briefly retreat whenever she stepped onto the battlefield.
"Be strong, and do not think too much about it."
Those were her words when she gave me her handcannons. Fine. I'm putting off the retirement. I'm heading out there again.
Full profile
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
A standard-issue firearm made by Fort Forgefane to arm the common soldiery. This weapon was extremely popular due to its simplified firing mechanism and incredible stopping power.