Vanya Plains — 5 Quests

Every one of the 5 quests for Vanya Plains — objectives, start NPC and rewards straight from the game's own data.

What is on this page

All 5 quests that take place in Vanya Plains, grouped by story chain where applicable. Rewards shown here (gold, EXP, items) come straight from the game's own data — quests with no reward data published yet show none.

Quest descriptions and objectives are shown in the original English text of the game; translation into other languages is planned for a future update.

5 quests

Leave Me Alone 5 quests

  1. Everybody Get Out Area Quest

    Start NPC: Solorio

    Objective · EN

    Head to the hideout Solorio talked about.

    Description · EN

    Vanya is bustling with preparations for the upcoming festival. Everyone is excited, but one person is bothered by all the noise and crowds. He asks for help fin...

  2. The First Visitor Area Quest
    Objective · EN

    Defeat the monsters disturbing the peace in the hideout.

    Description · EN

    Solorio wants someplace quiet to be alone. Tristan and the gang visited one of the prospective locations, but found an unexpected guest hiding there.

  3. The Other Humble Hideout Area Quest
    Objective · EN

    Check out the other hideout.

    Description · EN

    The first possible hideout had a monster in it. Go to the other location and see if anybody has visited there already.

  4. The Early Visitor Area Quest
    Objective · EN

    Defeat the monsters disturbing the peace in the hideout.

    Description · EN

    Tristan and the gang checked the other possible location, but there was a monster there, too. Go ahead and defeat the monster disturbing the peace.

  5. Disappointing News Area Quest
    Objective · EN

    Return to Solorio and report the situation.

    Description · EN

    Tristan and the gang checked both candidate locations, and both places had monsters. Go back to Solorio and deliver this disappointing news.

Frequently asked questions

Are these quests in the order I should do them?

Where the game publishes a story chain, quests are grouped by that chain so the order is the game's own. Standalone quests carry no published order, and we do not invent one for them.

A quest shows no reward — is that a mistake?

No. It means the game data we can source publishes no reward for that quest. We leave it blank rather than guessing, because a wrong reward would send you doing something for nothing.

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