Temple Entrance — 13 Quests

Every one of the 13 quests for Temple Entrance — objectives, start NPC and rewards straight from the game's own data.

What is on this page

All 13 quests that take place in Temple Entrance, grouped by story chain where applicable. Rewards shown here (gold, EXP, items) come straight from the game's own data — quests with no reward data published yet show none.

Quest descriptions and objectives are shown in the original English text of the game; translation into other languages is planned for a future update.

13 quests

Light of the Desert 4 quests

  1. An Unforeseen Turn Main Story Chapter 13
    Objective · EN

    Head to the location marked on the map found in Vernas's house and search for him.

    Description · EN

    Tristan and the gang bring the butterfly grass to Vernas's house, but he's not there. Since butterfly grass withers quickly after being picked, it needs to be d...

  2. Reunion With the Black Horned Mask Main Story Chapter 13
    Objective · EN

    Someone screamed! Go to where the scream came from.

    Description · EN

    As Tristan and the gang approach the location marked on the map found at Vernas's house, they hear someone scream. Hurry toward the source of the scream.

  3. An Unexpected Injury Main Story Chapter 13
    Objective · EN

    Check on Sarasik, who was injured due to the Black Horned Mask's attack.

    Description · EN

    Sarasik tries to stop the Black Horned Mask but gets injured in the process. Check on Sarasik to make sure it's not a serious injury.

    +1600 EXP
  4. Vernas's Suggestion Main Story Chapter 13
    Objective · EN

    Talk to Vernas about the fundamental solution.

    Description · EN

    Vernas says that neither medicine nor preventative measures can fully cure heatstroke. He believes a more fundamental solution is needed. Ask Vernas about the s...

Beyond the Sandstorm 1 quests

  1. The Desert's Cry Main Story Chapter 18
    Description · EN

    According to Bug, Qu was pacing around an altar with the gem. The gem may have something to do with why the desert has no morning. Head to the altar.

Bottom of the Well 4 quests

  1. The Culprit's Identity Area Quest
    Objective · EN

    Catch the desert trap-setter red-handed at the scene.

    Description · EN

    To catch the culprit, Tristan waits by the spot where Windy collapsed. As night falls, a strange silhouette emerges and begins placing a new trap. Now is the mo...

  2. Covert Stakeout Area Quest
    Objective · EN

    Wait for the culprit at the trap site at night.

    Description · EN

    After the folks in Dalmally Ruins kept dodging questions, Tristan searched the ruins for clues. Upon finding a rough sketch of the trap, he plans a night stakeo...

  3. Unexpected Incident Area Quest
    Objective · EN

    Ask Windy, who barely survived, about the trap.

    Description · EN

    While passing by the western ruins, Tristan and the gang happen upon Merchant Windy. Windy seems extremely exhausted after being stranded in the middle of the d...

  4. Trap Area Quest
    Objective · EN

    Free Windy, who got stuck in the middle of the desert.

    Description · EN

    A voice could be heard while passing by the western ruins. Following the call for help, Tristan and the gang come across Windy, a merchant collapsed in the midd...

A Big Commotion (Between 10:00 PM and 4:00 AM) 4 quests

  1. A Ghost, You Say? Area Quest
    Description · EN

    Talk to Quill, who is standing in front of the Temple of the Undying with bright, eager eyes.

  2. Rumors of the Enemy Area Quest
    Description · EN

    To catch up with the ghost, we need to know more about it. Ask Quill for information.

  3. The Enemy's Identity Area Quest
    Description · EN

    Ask Monet, who claims to have seen the ghost in person, about its features.

  4. Investigation Report Area Quest
    Description · EN

    Report the ghost's true identity to Quill and Monet.

    Ghost Orchid ×8 +18000 Gold +850 EXP

Frequently asked questions

Are these quests in the order I should do them?

Where the game publishes a story chain, quests are grouped by that chain so the order is the game's own. Standalone quests carry no published order, and we do not invent one for them.

A quest shows no reward — is that a mistake?

No. It means the game data we can source publishes no reward for that quest. We leave it blank rather than guessing, because a wrong reward would send you doing something for nothing.

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