Liones Castle - 2nd Floor — 3 Quests

Every one of the 3 quests for Liones Castle - 2nd Floor — objectives, start NPC and rewards straight from the game's own data.

What is on this page

All 3 quests that take place in Liones Castle - 2nd Floor, grouped by story chain where applicable. Rewards shown here (gold, EXP, items) come straight from the game's own data — quests with no reward data published yet show none.

Quest descriptions and objectives are shown in the original English text of the game; translation into other languages is planned for a future update.

3 quests

A Series of Strange Events 2 quests

  1. Status Report Main Story Chapter 3
    Objective · EN

    Follow Howzer to the main hall of Liones Castle.

    Description · EN

    With Lake Pernes filled back up, strange monsters attacking the Capital of Liones, and even people from the past returning, unusual events have been unfolding e...

  2. Bartra's Prophecy Main Story Chapter 3
    Objective · EN

    Seek an audience with Bartra, who is waiting in the main hall of Liones Castle.

    Description · EN

    Bartra is waiting for Tristan and the gang in the main hall of Liones Castle. Open the door to the hall and tell Bartra what has happened.

Legend of Liones 1 quests

  1. Research on the Capital of Liones: The Capital's Urban Planning, Architectural Features, and Historical Overview Area Quest
    Objective · EN

    Return to Ridley, who's at the Royal Archives.

    Description · EN

    All the requests from Ridley have been fulfilled. Go back and deliver the research materials to him.

    Fine Concentrated Sap ×2 +4000 Gold +350 EXP

Frequently asked questions

Are these quests in the order I should do them?

Where the game publishes a story chain, quests are grouped by that chain so the order is the game's own. Standalone quests carry no published order, and we do not invent one for them.

A quest shows no reward — is that a mistake?

No. It means the game data we can source publishes no reward for that quest. We leave it blank rather than guessing, because a wrong reward would send you doing something for nothing.

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