Bigmoss Habitat — 12 Quests
Every one of the 12 quests for Bigmoss Habitat — objectives, start NPC and rewards straight from the game's own data.
All 12 quests that take place in Bigmoss Habitat, grouped by story chain where applicable. Rewards shown here (gold, EXP, items) come straight from the game's own data — quests with no reward data published yet show none.
Quest descriptions and objectives are shown in the original English text of the game; translation into other languages is planned for a future update.
Shadow of Chaos 5 quests
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The Adventure Continues Main Story Chapter 2Objective · EN
Keep moving to the Hunter's Hut.
Description · ENThe gang must find the hunter in the forest to ask about the unusual events unfolding in the area. Continue heading toward the Hunter's Hut.
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Golem Roadblock Main Story Chapter 2Objective · EN
Defeat the golem in the way.
Description · ENAs Tristan and the gang continue on their way, they find a golem blocking their way. A stone, similar to the hexagonal one seen in the cave, is embedded in its...
Simple HP Recovery Potion ×3 +400 EXP -
On the Road Main Story Chapter 2Objective · EN
Examine the surroundings while heading to the Hunter's Hut.
Description · ENThe golem blocking the path has been defeated, clearing the way to the Hunter's Hut. Keep moving.
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A Strange Pillar Main Story Chapter 2Objective · EN
Activate the warp point found along the way.
Description · ENAlong the roadside is an unusual object the gang had never seen before. Unsure of its purpose, the gang decides to report it to the royal capital. However, not...
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How to Read a Map Main Story Chapter 2Objective · EN
The world map is crucial to a successful adventure. Learn how to use the world map.
Description · ENHungry Hawk suddenly ran off somewhere! The world map is crucial to track down mission companions or specific locations. It's important to learn how to use the...
Brothers of Liones 1 quests
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Clearing Out Werewolves Area QuestObjective · EN
Defeat the Werewolves that took control of a portion of Wildflower Plains.
Description · ENThe Werewolf warrior suddenly howled just before losing consciousness, surprising Tristan. Perhaps he was alerting his companions in Wildflower Plains. At this...
The Green Giant 3 quests
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Eyes Playing Tricks? Area QuestObjective · EN
Look for Isaf's second pile of offerings, which seems to have moved on its own.
Description · ENDid the offering really move on its own? Whatever happened, it's certainly in a different spot. What could be going on? Maybe there's some kind of device around...
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A Poltergeist...? Area QuestObjective · EN
Look for Isaf's third pile of offerings, which seems to have moved on its own.
Description · ENDid the offering really move on its own? Whatever happened, it's certainly in a different spot. What could be going on? There's only one explanation Tristan can...
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The Keeper of the Forest Area QuestObjective · EN
Defeat Bigmoss in the Mossy Cave.
Description · ENIsaf's scattered offerings lead to the mossy cave. Inside are Bigmoss and his moss balls. Are they the ones responsible for what has been happening outside?
Caught in the Crossfire 2 quests
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The Carpenter's Concern Area Quest
Start NPC: Edmor
Objective · ENDefeat the Werewolves and Werebears blocking Edmor's path.
Description · ENEdmor, the carpenter delivering logs, is trapped in a clash between some Werebears and Werewolves. End the fight so Edmor can finish his delivery.
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Problem Solved Area QuestObjective · EN
Return to Edmor and update him on the situation.
Description · ENThe battle between the Werewolves and Werebears that was blocking Edmor's path has been settled (somewhat). Now the carpenter can continue on his way.
Standalone quests 1 quests
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Speed Climbing Enthusiast Hidden QuestObjective · EN
Talk to someone that likes heights.
Description · ENIt seemed unlikely to meet someone at a place like this. Talking to him might cause something good to happen.
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Frequently asked questions
Where the game publishes a story chain, quests are grouped by that chain so the order is the game's own. Standalone quests carry no published order, and we do not invent one for them.
No. It means the game data we can source publishes no reward for that quest. We leave it blank rather than guessing, because a wrong reward would send you doing something for nothing.