What Is Contest In Gakumas? The Four Things That Decide Your Power

Gakuen Idolmaster · 2026-07-12 · GameVika
30초 요약

Contest is Gakumas' asynchronous PvP mode. You do not play live against another person. You submit a Memory — the packaged result of a produce season — and the game simulates a scoring match against other players' lineups. So Contest power is not about reflexes, it is about the quality of a season you already finished. Power adds up from four sources: your Vocal + Dance + Visual parameters (3 power per point), stamina (24 power per point), the power of the P-items you carry, and the power of your skill card deck, plus 36 per customization point. If you want to climb Contest, you go back and produce better. There is no shortcut.

Contest Is Not A Fight. It Is A Submission.

The biggest misconception first: Contest does not hand you a deck to play live against another human. You finish a produce season, the result is packaged into a Memory, and that Memory competes on your behalf. Your opponent works the same way — their lineup is simulated by the game. Which means the match was effectively decided BEFORE you pressed the button, back at the final exam of your produce run. Once that clicks, you stop blaming Contest variance and start fixing the thing that actually moves the needle: the quality of the season you produce.

The Four Components Of Contest Power

Contest power is added up transparently from four sources. One: Vocal, Dance and Visual — every point of total parameters contributes 3 power. Two: stamina, which carries a surprisingly heavy weight at 24 power per point. Three: the power of the P-items you bring. Four: the power of your skill card deck. On top of that, each customization point is worth 36. That structure quietly tells you something most beginners miss: stamina and passive gear are not side dishes. They sit right beside your parameters as load-bearing pillars.

Why Stamina Is Priced So High

A coefficient of 24 per stamina point against 3 per parameter point is a loud signal. During a produce season, the instinct is to burn stamina to the floor squeezing in a few extra lessons, on the assumption that parameters are the only thing being graded. For Contest specifically, that assumption is wrong. A season that ends with stamina still healthy contributes a meaningful chunk of power. It is exactly why a Memory with slightly better parameters can still lose to a more balanced one: same season, two different endings, two different numbers.

P-items And Cards: The Part You Decide In Advance

P-item and skill card power scale with rarity and source. A P-idol's signature P-item is worth considerably more than one granted by a support card, and an SSR card picked up during produce contributes more than a basic starter card. This is the part you commit to BEFORE the season begins: which P-idol you produce, which supports you bring. And every time the run offers you an extra card or P-item, you are not just helping yourself survive the final exam — you are directly adding to the Contest power you will carry afterwards.

Raising Power Without Guessing

Rather than estimating by feel, add it up. The GameVika Contest simulator computes power using the official formula: feed it your parameters, stamina, P-items and cards, and it returns the number and shows you which component is dragging you down. Swap a P-item, try ending the season with more stamina left, and watch how far the number moves. Knowing exactly what each choice is worth in power beats producing another season and hoping.

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