Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Charlie

Show all teams

Team type
Afflatus

Crit Buffer Chorus

No Euphoria needed
Crit
Lorelei5★
Lorelei
Buffer Spinning Yarns

Star · Mental DMG · Crit — main Crit carry.

Mercuria6★
Mercuria
Sub-DPS Starlight Wellspring

Spirit · Mental DMG · Crit — second Crit source.

Shamane6★
Shamane
Sub-DPS The Carat of a Heart

Beast · Reality DMG · Crit — third Crit stack.

Sonetto5★
Sonetto
Buffer Brave New World

Mineral · Reality DMG · Crit — support core, feeds Crit to the team.

Why this team works

Lorelei, Mercuria and Shamane all tap into Crit — combining it across three kits at once outperforms any single carry doing it alone. Sonetto keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Crit Early Strikers

No Euphoria needed
Crit
Baby Blue5★
Baby Blue
Debuffer Yearning Desire

Star · Mental DMG · Crit — main Crit carry.

Pavia4★
Pavia
DPS A Satisfied Eater

Beast · Mental DMG · Crit — second Crit source.

Bunny Bunny4★
Bunny Bunny
Healer Yearning Desire

Beast · Reality DMG · Crit — third Crit stack.

Charlie5★
Charlie
DPS A Satisfied Eater

Star · Mental DMG · Riposte + Crit — team healer, keeps the Crit carries alive.

Why this team works

Baby Blue, Pavia and Bunny Bunny all tap into Crit — combining it across three kits at once outperforms any single carry doing it alone. Charlie keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

Tap the wrong field…