The Campaign's Tale

Chapter 12TH

The Campaign's Tale is the twelfth main chapter of Reverse: 1999 .

Stages

12TH-01 Quiet is the River Bank 11/20 10:00

And quiet flows the river, and quickly flies the bullet.

Enemy: Loyalty Seeker Reward: Clear Drop, Milled Magnesia
12TH-02 The Eternal Autumn 11/20 12:00

O golden hue, no longer a gift from the Sun, nor a symbol of the harvest.

Reward: Talk by the Riverside
12TH-03 Intersection 11/25 15:00

The currents converge here.

Enemy: Military Working Dog, Manus Vindictae · Cavalryman, Manus Vindictae · Auto-Cannon Reward: Clear Drop, Sharp Needle
12TH-04 Beneath the Silence 11/25 16:00

A newly emerging darkness covers the land.

12TH-05 Strange Gazes 11/26 06:30

Soldiers. Heads lowered. Lips sealed with orders.

Enemy: Moon-Eyed Fiddler Mutant Reward: Clear Drop, Esoteric Bones
12TH-06 A Son's Confession 11/26 12:30

Accept changing times, as farmers accept the coming of winter.

Enemy: Sign Reward: Clear Drop, Spell of Fortune
12TH-07 Both Sides of the River 11/26 14:30

They weep for the grain trampled under the boots of friend and foe alike.

Enemy: Zeno Cavalryman Reward: Clear Drop, Perpetual Cog
12TH-08 The Negotiators and the Judge 11/26 16:30

It is simple to denounce the evildoer, and far more difficult to understand them.

12TH-09 White Night 11/26 19:30

Comrades may be united in loyalty or by other means—hatred will do.

12TH-10 Legacy of the Era 11/27 15:30

A worm frozen in resin, its body encased for hundreds of millions of years. Is it the prisoner within this silent

12TH-11 The Defender's Oath 11/27 19:30

An ancient proclamation arrives at a foreign city's gate, clad in blood and dust.

Enemy: Underground Devil, "Tachanka", Manus Vindictae · Auto-Cannon Reward: Clear Drop, Liquefied Terror
12TH-12 Life and Fate 11/28 07:30

Reforge scythe and plow into sword's edge. Let iron learn to leave its sheath. Let our enemy know the taste of hunger.

12TH-13 Farewell Letter 11/28 11:30

Mounting their horses and clenching the reins, young men bid farewell and head to war—a story as old as time.

12TH-14 The Night Before War 11/28 15:30

The fires of war burn ever nearer. Children of the Don, it's time to unite!

Reward: Burning Madness
12TH-15 Dust Between Fingers 11/29 10:30

Feel the moment. Feel your feelings. That's what matters most.

12TH-16 Mercy 11/29 16:00

She understood what the word means.

Enemy: Underground Devil, "Tachanka" Reward: Clear Drop, Rough Silver Ingot
12TH-17 The Cavalry 11/29 20:00

These horseshoes aren't yet rusty, lads!

Enemy: Military Working Dog, Manus Vindictae · Auto-Cannon Reward: Clear Drop, Cicada Wings
12TH-18 The Pale Horse 11/30 08:00

The warhorse is bridled, waiting for the coming tempest.

Enemy: Manus Vindictae · Cavalryman, "Tachanka" Reward: Clear Drop, Solidus
12TH-19 Casualty Report 11/30 09:30

An eagle pierces through the thick black couds of gunsmoke.

12TH-20 The Last Defense 11/30 12:30

They take to the saddle because this land raised them.

12TH-21 The Admiral and His Men 11/30 14:30

They once traveled down the same road.

Enemy: Krutov Reward: Clear Drop, Luminite Ore
12TH-22 Elegy for the Don 11/30 15:30

The tattered banner still billows in the wind as the first snow falls.

Enemy: The Stolen Winter Reward: Clear Drop, Fox Tail
12TH-23 The Long Road Ahead 12/03 12:00

The hammer of history strikes the anvil, yet the marks it makes will soon be smoothed away.

12TH-24 The Day of Departure 12/03 12:00

After the dust settles, he makes the decision.

12TH-25 Crime and Punishment 12/03 14:00

Another bullet bearing another name falls into a tumbling brass bag.

Tap the wrong field…