Pulsing Aura

Pulsing Aura pack

Pulsing Aura
Released 28/04/2026 Pulsing Aura
About the Pulsing Aura pack

Opening the Pulsing Aura pack from Pulsing Aura gives you 5 cards. Slots 1-3 are always Common; slots 4-5 carry the real odds at rarer cards, shown below.

Drop rates per slot

Every pack opening deals 5 cards. Slots 1-3 always land on Common; slots 4 and 5 carry the chance at Uncommon and rarer — shown as official percentages per slot.

Regular Pack Appears 94.711% of the time
Slot 1 Common 100%
Slot 2 Common 100%
Slot 3 Common 100%
Slot 4 Rare 5% Uncommon 89.999% Art Rare 2.572% Immersive Rare 0.222% Double Rare 1.667% Super Rare 0.5% Crown Rare 0.04%
Slot 5 Rare 20% Uncommon 59.998% Art Rare 10.286% Immersive Rare 0.889% Double Rare 6.667% Super Rare 2% Crown Rare 0.16%
Regular Pack +1 Appears 5.238% of the time
Slot 1 Common 100%
Slot 2 Common 100%
Slot 3 Common 100%
Slot 4 Rare 5% Uncommon 89.999% Art Rare 2.572% Immersive Rare 0.222% Double Rare 1.667% Super Rare 0.5% Crown Rare 0.04%
Slot 5 Rare 20% Uncommon 59.998% Art Rare 10.286% Immersive Rare 0.889% Double Rare 6.667% Super Rare 2% Crown Rare 0.16%
Slot 6 Shiny 68.18% Shiny Super Rare 31.82%
Rare Pack Appears 0.05% of the time
Slot 1 Art Rare 47.058% Immersive Rare 3.921% Super Rare 45.098% Crown Rare 3.921%
Slot 2 Art Rare 47.058% Immersive Rare 3.921% Super Rare 45.098% Crown Rare 3.921%
Slot 3 Art Rare 47.058% Immersive Rare 3.921% Super Rare 45.098% Crown Rare 3.921%
Slot 4 Art Rare 47.058% Immersive Rare 3.921% Super Rare 45.098% Crown Rare 3.921%
Slot 5 Art Rare 47.058% Immersive Rare 3.921% Super Rare 45.098% Crown Rare 3.921%

How many packs to pull this card?

The question players ask most, and almost no site answers. We compute it directly from this pack's official rate table.

Rarity Per pack 50% chance 90% chance 99% chance
Crown Rare 1 in 476 packs 330 packs≈ 165 days free-to-play 1,096 packs≈ 548 days free-to-play 2,192 packs
Immersive Rare 1 in 89 packs 62 packs≈ 31 days free-to-play 205 packs≈ 103 days free-to-play 410 packs
Shiny Super Rare 1 in 60 packs 42 packs≈ 21 days free-to-play 137 packs≈ 69 days free-to-play 274 packs
Super Rare 1 in 39 packs 27 packs≈ 14 days free-to-play 90 packs≈ 45 days free-to-play 180 packs
Shiny 1 in 28 packs 20 packs≈ 10 days free-to-play 64 packs≈ 32 days free-to-play 127 packs
Double Rare 1 in 12 packs 9 packs≈ 5 days free-to-play 27 packs≈ 14 days free-to-play 54 packs
Art Rare 1 in 8 packs 6 packs≈ 3 days free-to-play 18 packs≈ 9 days free-to-play 35 packs
Rare 1 in 4 packs 3 packs≈ 2 days free-to-play 9 packs≈ 5 days free-to-play 17 packs
Uncommon 1 in 1 packs 1 packs≈ 1 days free-to-play 1 packs≈ 1 days free-to-play 2 packs
Common 1 in 1 packs 1 packs≈ 1 days free-to-play 1 packs≈ 1 days free-to-play 1 packs
How to read these numbers
  • These are probabilities, not promises. Even after opening the 99% column, there is still a 1% chance you walk away with nothing — and that is perfectly normal.
  • Every pack is independent. A thousand unlucky packs do not make the next one more likely. The feeling that you are "due" is a fallacy, not a game mechanic.
  • Day estimates assume the usual free pack cadence; buying packs shortens it proportionally.

Should you open the Pulsing Aura pack?

Before you sink Pack Points into the Pulsing Aura pack, here are the real numbers pulled straight from its own pull-rate table — not a gut feeling.

2UR cards in this pack
2Immersive cards in this pack
2S/A-tier decks running this pack's cards
0.05%chance to pull the Rare Pack slot (5 rare cards)

2 S/A-tier deck(s) on the meta ranking run core cards from this pack — if you play ranked, this pack is worth prioritizing.

Best pulls in the Pulsing Aura pack

12 cards

SR-and-above cards, plus anything that's currently a core piece of an S/A-tier deck — this group decides whether the pack is worth opening.

Immersive & Crown cards in the Pulsing Aura pack

4 cards

The rarest tiers in the game — only a handful exist per pack, and these are the ones in the Pulsing Aura pack.

Decks built from the Pulsing Aura pack

11 cards

Competitive decks (from Limitless tournament data) that run core cards from this pack — sorted by usage share on the meta ranking.

A Mega Lucario ex Lucario 9.789%usage share on the ranking
A Mega Sceptile ex Greninja 2.904%usage share on the ranking
C Magnezone ex Magnezone 1.441%usage share on the ranking
C Zoroark ex Mega Absol ex 0.933%usage share on the ranking
C Butterfree Mega Sceptile ex 0.902%usage share on the ranking
C Mega Lucario ex Greninja 0.809%usage share on the ranking
C Mega Sceptile ex Sceptile 0.519%usage share on the ranking
D Mega Lucario ex Hitmonchan ex 0.456%usage share on the ranking
D Mega Blaziken ex Castform Sunny Form 0.425%usage share on the ranking
D Flygon ex 0.384%usage share on the ranking
D Mega Lucario ex 0.363%usage share on the ranking
See the full deck tier list →

Cards in this pack

234 cards
Celebi Bombirdier Sobble Mega Lucario ex Whimsicott ex Mega Blaziken ex Greninja ex Jolteon ex Hitmonchan ex Mega Absol ex Dragalge ex Mega Steelix ex Mega Sceptile ex Mega Camerupt ex Vaporeon ex Magnezone ex Mega Lucario ex Crustle ex Zoroark ex Corviknight ex Flygon ex Mega Audino ex Korrina Cabbie Cheren Parasol Lady Mega Sceptile ex Mega Camerupt ex Vaporeon ex Magnezone ex Crustle ex Zoroark ex Corviknight ex Flygon ex Mega Audino ex Treecko Grovyle Shroomish Budew Flapple Tepig Quagsire Zekrom Morpeko Meowstic Oricorio Brambleghast Bonsly Riolu Meloetta Carkol Kubfu Seviper Zorua Malamar Bisharp Meltan Castform Cinccino Cottonee Torchic Combusken Blaziken Frillish Jellicent Onix Zubat Golbat Crobat Grimer Muk Absol Skrelp Steelix Chansey Blissey Porygon Porygon2 Porygon-Z Mega Sceptile ex Mega Camerupt ex Vaporeon ex Magnezone ex Mega Lucario ex Crustle ex Zoroark ex Corviknight ex Flygon ex Mega Audino ex Celebi Sceptile Budew Flapple Victini Emboar Politoed Inteleon Rapid Strike Urshifu Zekrom Toxtricity Meowstic Diancie Hatterene Brambleghast Bonsly Lucario Gallade Meloetta Coalossal Crobat Single Strike Urshifu Zarude Bombirdier Melmetal Blissey Dunsparce Regigigas Stoutland Tangrowth Heracross Grovyle Breloom Leavanny Camerupt Pignite Darmanitan Volcarona Poliwhirl Paldean Tauros Quagsire Huntail Gorebyss Regice Beartic Drizzile Magneton Lanturn Kirlia Hattrem Gliscor Regirock Toxicroak Bewear Carkol Sandaconda Golbat Weezing Amoonguss Mandibuzz Malamar Registeel Bronzong Bisharp Magearna Vibrava Ursaring Herdier Audino Furfrou Corvisquire Field Blower Lucky Egg Korrina Cabbie Cheren Parasol Lady Fragrant Forest Arena of Antiquity Bounded Field Tangela Treecko Surskit Masquerain Shroomish Carnivine Sewaddle Swadloon Durant Applin Numel Castform Sunny Form Tepig Darumaka Larvesta Poliwag Wooper Castform Rainy Form Castform Snowy Form Clamperl Cubchoo Sobble Magnemite Voltorb Electrode Chinchou Toxel Morpeko Ralts Espurr Oricorio Hatenna Bramblin Gligar Trapinch Riolu Croagunk Throh Sawk Dwebble Stufful Rolycoly Silicobra Kubfu Zubat Koffing Qwilfish Seviper Zorua Foongus Vullaby Inkay Bronzor Pawniard Meltan Chansey Eevee Teddiursa Castform Patrat Watchog Lillipup Minccino Cinccino Rookidee

Want to know exactly how many Pulsing Aura packs you need to open for a specific card?

Pack odds calculator →

How pack odds are structured

Every pack page on this site, including the Pokémon TCG Pocket a1 charizard pack, follows the same layout so you can compare any of the 26 packs at a glance. Each pack belongs to one set, and a set can contain several packs that share the same card pool but differ in exclusive pulls. The top of the page tells you which set the pack is from, its release date, and the artwork used on the pack itself. Below that sits the pull rate table. Two layers matter: the rarity-level breakdown (Common through Crown Rare, expressed as a percentage per rarity) and the slot-level breakdown, which is the part almost no other site publishes for individual packs. A pack opens 5 cards. Slots 1 through 3 are always Common, no exceptions, on any pack in the game. Only slot 4 and slot 5 carry a chance at anything above Common, and slot 5 is roughly four times more likely to hit a rare tier than slot 4 at the same rarity. That is why two packs from the same set can feel different to open even though their overall rarity percentages look similar — the weight is concentrated in the last two slots, not spread evenly across all 5.

Regular Pack vs Rare Pack

Every time you tap to open a pack, the game silently rolls one more check before it fills the 5 slots: is this a Regular Pack or a Rare Pack. A Rare Pack, also called a God Pack, replaces the normal slot table entirely — all 5 cards come back Rare or higher, sometimes all 5 at Art Rare or above. Across the sets that have published data, the chance of landing a Rare Pack is 0.05 percent, meaning roughly 1 in 2,000 pack openings. This number is not the same for every pack — some outside trackers round it to 0.04 percent, but the pull-rate data behind this site checks out at 0.05 percent when cross-referenced against a second independent source, so that is the figure used throughout this site. The contents of a Rare Pack are also pack-specific: two packs from different sets can have different distributions of Ultra Rare, Immersive Rare, Super Rare, and Art Rare within their own Rare Pack pool. Do not assume the Rare Pack odds you read on one pack's page carry over to another pack, even inside the same set.

Exclusive cards and Pack Points

Each pack can hold cards that never appear in any other pack, even other packs from the same set. If you are hunting a specific card, opening the wrong pack from the right set still gives you a 0 percent chance at that card, no matter how many you open. Always check which pack a card is exclusive to before spending resources on it. Opening a pack also earns 5 Pack Points regardless of what you pull, and those points are tracked separately for each pack — they do not carry over to a different pack's point total. Pack Points can be spent on guaranteed trades for specific rarities: 35 points for a 1-diamond card, 70 for 2-diamond, 150 for 3-diamond, 500 for 4-diamond, 400 for a 1-star card, 1,250 for a 2-star card, and 1,500 for a 3-star card. The top tier, Crown Rare, costs 2,500 points but is only tradable through this system on packs where it is offered; Crown Rare and Immersive Rare cards obtained by pulling normally cannot be traded away for Shinedust the way lower rarities can.

When a set is not fully released yet

Not every pack has published slot-level data. Per-slot rates are still unconfirmed for 2 of the newest sets, and this site will not guess at numbers for those packs — the odds table on those pages is marked as not yet published rather than filled in with estimated figures. If you land on a pack page and see that note, check back after the set has been out longer; slot data typically becomes available once enough packs have been tracked and cross-checked.

Frequently asked questions

Are the odds the same for every pack in a set?

No. Packs in the same set can share a card pool but still have different Rare Pack odds and different exclusive cards, so always read the table for the specific pack you plan to open, not a different pack from the same set.

Do slots 1 through 3 ever give a rare card?

No. Slots 1, 2, and 3 are always Common on every pack in the game. All of the rarity variance lives in slot 4 and slot 5, with slot 5 weighted roughly four times higher toward rare tiers than slot 4.

Does opening more packs increase my Rare Pack chance?

No. Each pack opening is an independent roll at the published Rare Pack rate, generally 0.05 percent. There is no confirmed mechanic that raises your odds the more packs you open in a row.

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