Marill

PROMO-A-099 · Promo A
Rare W Water HP 60 Basic
L Weak to Lightning (×2 damage) Retreat cost C
C Tackle 10

Other versions of this card

Promo A set · released 10/30/2024
About Marill

Marill is a Rare card from the Promo A set. Check its attacks, retreat cost and which pack it drops from below.

Attacks

C Tackle 10
Illustrated by Shibuzoh.

Which pack does this card drop from?

Three ways to get this card

Buy it with Pack Points
150 PP
Every pack you open gives 5 Pack Points (an official in-game mechanic, not part of the drop-rate table), whatever you pull — no luck involved.
Trade for it
1,200 Shinedust

Want to know exactly how many packs you need to open to get Marill?

Pack odds calculator →

Same evolution line

Is Marill played in any meta deck?

Is it worth chasing

Marill is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 150, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

Same type in this set

Card name by language

EN Marill JA マリル KO 마릴 ZH-TW 瑪力露

Reading Marill's stat block

Marill is a Rare Basic card from the Promo A set with 60 HP. Every STAT on this page comes straight from the card record; the expected pack count further down is a statistical estimate recomputed from the pull table, not a promise.

Its weakness is Lightning, which is the fastest way for an opponent to remove it in a straight trade, and its retreat cost is 1 — that is what you pay in energy to swap it out mid-turn, and it is the number people forget until the card is stranded in the active spot.

Its attacks:

  • Tackle — 10 damage · cost Colorless

Read the energy costs together, not just the damage. A card with two attacks usually trades a cheap, weak opener for a pricier attack that does the real work, and the question that decides whether it belongs in a deck is whether you can actually pay for the big one on curve.

Which pack actually drops it

This card is not in any openable pack: Marill is a PROMO card that only comes from events, login gifts or in-game rewards. No amount of pack opening will produce it — do not burn currency on that door.

Because no pack contains it, this page prints NO per-slot pull rate and NO expected pack count for Marill — inventing a number here would be a lie. The two remaining routes are Pack Points and trading, right below.

Three ways to own it

For Marill the "open packs" route simply DOES NOT EXIST: no openable pack contains it, so any pull rate or expected pack count would be meaningless here.

The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Marill costs 150 PP — no pulls, no gambling, just the count.

The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Marill: It can be traded for 1,200 Shinedust.

Evolution line and other printings

Marill is the base of its evolution line: Marill → Azumarill.

Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.

Where this card stands on the ladder

Marill is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 150, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.

Frequently asked questions

Which pack should I open to get Marill?

None of them. Marill is a PROMO card — it does not appear in the pull table of any openable pack; the only sources are in-game events and gifts, plus Pack Points or trading if its rarity allows it.

Roughly how many packs does it take to pull Marill?

There is no number to give, because Marill does not drop from any pack — opening more will never produce it. Look at the other two routes instead: Pack Points and trading.

Can I trade for Marill instead of pulling it?

It can be traded for 1,200 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.

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