Hand Scope
Hand Scope is a Common card from the Promo A set — a Trainer card. Check its effect and which pack it drops from below.
Card effect
Hand Scope Trainer - Item
Which pack does this card drop from?
Three ways to get this card
Want to know exactly how many packs you need to open to get Hand Scope?
Is Hand Scope played in any meta deck?
Hand Scope is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 35, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.
Same type in this set
Card name by language
Reading Hand Scope's stat block
Hand Scope is a Common card from the Promo A set — a Trainer card of the Item kind: no HP, no evolution, no attacks of its own. It hits the table, fires its effect, and steps aside.
What it does: Hand Scope Trainer - Item
Trainer cards are balanced by how often you may play them in a turn, not by damage. Read the effect against what your deck is short of — energy acceleration, draw, healing, or forcing a switch — because a Trainer is only strong when it solves the exact bottleneck your deck actually has.
Which pack actually drops it
This card is not in any openable pack: Hand Scope is a PROMO card that only comes from events, login gifts or in-game rewards. No amount of pack opening will produce it — do not burn currency on that door.
Because no pack contains it, this page prints NO per-slot pull rate and NO expected pack count for Hand Scope — inventing a number here would be a lie. The two remaining routes are Pack Points and trading, right below.
Three ways to own it
For Hand Scope the "open packs" route simply DOES NOT EXIST: no openable pack contains it, so any pull rate or expected pack count would be meaningless here.
The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Hand Scope costs 35 PP — no pulls, no gambling, just the count.
The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Hand Scope: It can be traded, and it costs 0 Shinedust.
Evolution line and other printings
Hand Scope does not evolve from or into anything — it stands alone.
Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.
Where this card stands on the ladder
Hand Scope is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 35, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.
The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.
Frequently asked questions
Which pack should I open to get Hand Scope?
None of them. Hand Scope is a PROMO card — it does not appear in the pull table of any openable pack; the only sources are in-game events and gifts, plus Pack Points or trading if its rarity allows it.
Roughly how many packs does it take to pull Hand Scope?
There is no number to give, because Hand Scope does not drop from any pack — opening more will never produce it. Look at the other two routes instead: Pack Points and trading.
Can I trade for Hand Scope instead of pulling it?
It can be traded, and it costs 0 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.






