Traveling Merchant
Other versions of this card
Traveling Merchant is a Uncommon card from the Secluded Springs set — a Trainer card. Check its effect and which pack it drops from below.
Card effect
Look at the top 4 cards of your deck. Put all Pokémon Tool cards you find there into your hand. Shuffle the other cards back into your deck.
Which pack does this card drop from?
Three ways to get this card
Odds recalculated from the official per-slot pull-rate table for pack Secluded: the chance of this rarity in each slot divided by the 23 cards of this rarity in that pack.
Want to know exactly how many packs you need to open to get Traveling Merchant?
Is Traveling Merchant played in any meta deck?
Traveling Merchant is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.
Same type in this set
Reading Traveling Merchant's stat block
Traveling Merchant is a Uncommon card from the Secluded Springs set — a Trainer card of the Supporter kind: no HP, no evolution, no attacks of its own. It hits the table, fires its effect, and steps aside.
What it does: Look at the top 4 cards of your deck. Put all Pokémon Tool cards you find there into your hand. Shuffle the other cards back into your deck.
Trainer cards are balanced by how often you may play them in a turn, not by damage. Read the effect against what your deck is short of — energy acceleration, draw, healing, or forcing a switch — because a Trainer is only strong when it solves the exact bottleneck your deck actually has.
Which pack actually drops it
Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Traveling Merchant drops from Secluded.
Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Secluded pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 89.00% is Uncommon · slot 5: 56.00% is Uncommon. For Traveling Merchant that works out to 3.87% in slot 4 · 2.43% in slot 5, which is 6.21% for any single pack, or about 16 packs before you can expect to see one.
Three ways to own it
Pulling is only the first path, and it is the one that can betray you: 6.21% per pack means the expected 16 packs is an average, not a promise.
The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Traveling Merchant costs 70 PP — no pulls, no gambling, just the count.
The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Traveling Merchant: It can be traded, and it costs 0 Shinedust.
Evolution line and other printings
Traveling Merchant does not evolve from or into anything — it stands alone.
Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.
Where this card stands on the ladder
Traveling Merchant is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.
The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.
Frequently asked questions
Which pack should I open to get Traveling Merchant?
Traveling Merchant drops from Secluded. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.
Roughly how many packs does it take to pull Traveling Merchant?
About 16 packs on average. That comes from the per-slot pull table rather than a single blended number: 3.87% in slot 4 · 2.43% in slot 5, which is 6.21% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.
Can I trade for Traveling Merchant instead of pulling it?
It can be traded, and it costs 0 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.






