Zoroark

A4a-050 · Secluded Springs
Rare D Darkness HP 100 Stage 1
G Weak to Grass (×2 damage) Retreat cost C C
D D Night Daze 70

Other versions of this card

Secluded Springs set · released 08/28/2025
About Zoroark

Zoroark is a Rare card from the Secluded Springs set. Check its attacks, retreat cost and which pack it drops from below.

Attacks

D D Night Daze 70

Ability

Illusive Trickery

If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.

Illustrated by Shin Nagasawa

Which pack does this card drop from?

Three ways to get this card

Pull it from a pack
2.89% per pack
≈ 35 packs on average
Secluded · Odds by slot: 0.45% in slot 4 · 1.80% in slot 5
Buy it with Pack Points
150 PP
Every pack you open gives 5 Pack Points (an official in-game mechanic, not part of the drop-rate table), whatever you pull — no luck involved.
Trade for it
1,200 Shinedust

Odds recalculated from the official per-slot pull-rate table for pack Secluded: the chance of this rarity in each slot divided by the 11 cards of this rarity in that pack.

Want to know exactly how many packs you need to open to get Zoroark?

Pack odds calculator →

Same evolution line

Is Zoroark played in any meta deck?

Is it worth chasing

Zoroark is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 150, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

Same type in this set

Card name by language

EN Zoroark JA ゾロアーク KO 조로아크 ZH-TW 索羅亞克

Reading Zoroark's stat block

Zoroark is a Rare Stage 1 card from the Secluded Springs set with 100 HP. Every STAT on this page comes straight from the card record; the expected pack count further down is a statistical estimate recomputed from the pull table, not a promise.

Its weakness is Grass, which is the fastest way for an opponent to remove it in a straight trade, and its retreat cost is 2 — that is what you pay in energy to swap it out mid-turn, and it is the number people forget until the card is stranded in the active spot.

Its attacks:

  • Night Daze — 70 damage · cost Darkness + Darkness

Read the energy costs together, not just the damage. A card with two attacks usually trades a cheap, weak opener for a pricier attack that does the real work, and the question that decides whether it belongs in a deck is whether you can actually pay for the big one on curve.

Which pack actually drops it

Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Zoroark drops from Secluded.

Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Secluded pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 89.00% is Uncommon · slot 5: 56.00% is Uncommon. For Zoroark that works out to 0.45% in slot 4 · 1.80% in slot 5, which is 2.89% for any single pack, or about 35 packs before you can expect to see one.

Three ways to own it

Pulling is only the first path, and it is the one that can betray you: 2.89% per pack means the expected 35 packs is an average, not a promise.

The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Zoroark costs 150 PP — no pulls, no gambling, just the count.

The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Zoroark: It can be traded for 1,200 Shinedust.

Evolution line and other printings

Zoroark evolves from Zorua. The full line is: Zorua → Zoroark.

Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.

Where this card stands on the ladder

Zoroark is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 150, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.

Frequently asked questions

Which pack should I open to get Zoroark?

Zoroark drops from Secluded. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.

Roughly how many packs does it take to pull Zoroark?

About 35 packs on average. That comes from the per-slot pull table rather than a single blended number: 0.45% in slot 4 · 1.80% in slot 5, which is 2.89% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.

Can I trade for Zoroark instead of pulling it?

It can be traded for 1,200 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.

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