Rockruff

A3-098 · Celestial Guardians
Common F Fighting HP 60 Basic
G Weak to Grass (+20 damage) Retreat cost C
F Signs of Evolution

Other versions of this card

Other cards of Rockruff

About Rockruff — Strengths / Weaknesses

Strengths

+ It's a Basic Pokémon — can attack from turn one, no evolving needed.

Weaknesses

- Weak to Grass (+20 damage) — avoid facing that type's decks.

Celestial Guardians set · released 04/30/2025
About Rockruff

Rockruff is a Common card from the Celestial Guardians set. Check its attacks, retreat cost and which pack it drops from below.

Attacks

F Signs of Evolution

Put a random card that evolves from Rockruff from your deck into your hand.

Pokédex entry

This Pokémon is very friendly when it's young. Its disposition becomes vicious once it matures, but it never forgets the kindness of its master.

Illustrated by Oswaldo KATO

Which pack does this card drop from?

Three ways to get this card

Pull it from a pack
6.66% per pack
≈ 15 packs on average
Lunala · Odds by slot: 2.27% in slot 1 · 2.27% in slot 2 · 2.27% in slot 3
Buy it with Pack Points
35 PP
Every pack you open gives 5 Pack Points (an official in-game mechanic, not part of the drop-rate table), whatever you pull — no luck involved.
Trade for it
Free

Odds recalculated from the official per-slot pull-rate table for pack Lunala: the chance of this rarity in each slot divided by the 44 cards of this rarity in that pack.

Want to know exactly how many packs you need to open to get Rockruff?

Pack odds calculator →

Same evolution line

Cards stacked in the same column are PARALLEL evolutions from the same parent card — they do not evolve one into the next.

Is Rockruff played in any meta deck?

Is it worth chasing

Rockruff is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 35, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

Same type in this set

Card name by language

EN Rockruff JA イワンコ KO 암멍이 ZH-TW 岩狗狗

Reading Rockruff's stat block

F Fighting HP 60 Retreat cost 1

Rockruff is a Common Basic card from the Celestial Guardians set with 60 HP. Every STAT on this page comes straight from the card record; the expected pack count further down is a statistical estimate recomputed from the pull table, not a promise.

Its weakness is Grass, which is the fastest way for an opponent to remove it in a straight trade, and its retreat cost is 1 — that is what you pay in energy to swap it out mid-turn, and it is the number people forget until the card is stranded in the active spot.

Its attacks:

  • Signs of Evolution — no direct damage · cost Fighting — Put a random card that evolves from Rockruff from your deck into your hand.

Read the energy costs together, not just the damage. A card with two attacks usually trades a cheap, weak opener for a pricier attack that does the real work, and the question that decides whether it belongs in a deck is whether you can actually pay for the big one on curve.

Which pack actually drops it

Lunala · 6.66%

Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Rockruff drops from Lunala.

Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Lunala pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 89.00% is Uncommon · slot 5: 56.00% is Uncommon. For Rockruff that works out to 2.27% in slot 1 · 2.27% in slot 2 · 2.27% in slot 3, which is 6.66% for any single pack, or about 15 packs before you can expect to see one.

Three ways to own it

Which pack does this card drop from? Buy it with Pack Points Trade for it

Pulling is only the first path, and it is the one that can betray you: 6.66% per pack means the expected 15 packs is an average, not a promise.

The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Rockruff costs 35 PP — no pulls, no gambling, just the count.

The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Rockruff: It can be traded, and it costs 0 Shinedust.

Evolution line and other printings

RockruffLycanroc

Rockruff is the base of its evolution line: Rockruff → Lycanroc · Lycanroc ex.

Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.

Where this card stands on the ladder

Rockruff is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 35, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.

Frequently asked questions

 Which pack should I open to get Rockruff?

Rockruff drops from Lunala. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.

 Roughly how many packs does it take to pull Rockruff?

About 15 packs on average. That comes from the per-slot pull table rather than a single blended number: 2.27% in slot 1 · 2.27% in slot 2 · 2.27% in slot 3, which is 6.66% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.

 Can I trade for Rockruff instead of pulling it?

It can be traded, and it costs 0 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.

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