Spiritomb

A2-172 · Space-Time Smackdown
Art Rare D Darkness HP 80 Basic
G Weak to Grass (+20 damage) Retreat cost C
C Swirling Disaster

Other versions of this card

Other cards of Spiritomb

About Spiritomb — Strengths / Weaknesses

Strengths

+ It's a Basic Pokémon — can attack from turn one, no evolving needed.

Weaknesses

- Weak to Grass (+20 damage) — avoid facing that type's decks.

Space-Time Smackdown set · released 01/29/2025
About Spiritomb

Spiritomb is a Art Rare card from the Space-Time Smackdown set. Check its attacks, retreat cost and which pack it drops from below.

Attacks

C Swirling Disaster

This attack does 10 damage to each of your opponent's Pokémon.

Pokédex entry

Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Illustrated by Shinji Kanda

Which pack does this card drop from?

Three ways to get this card

Pull it from a pack
1.08% per pack
≈ 93 packs on average
Palkia · Odds by slot: 0.21% in slot 4 · 0.86% in slot 5
Buy it with Pack Points
400 PP
Every pack you open gives 5 Pack Points (an official in-game mechanic, not part of the drop-rate table), whatever you pull — no luck involved.
Trade for it
4,000 Shinedust

Odds recalculated from the official per-slot pull-rate table for pack Palkia: the chance of this rarity in each slot divided by the 12 cards of this rarity in that pack.

Want to know exactly how many packs you need to open to get Spiritomb?

Pack odds calculator →

Is Spiritomb played in any meta deck?

Is it worth chasing

Spiritomb is not a core card in any of the 50 meta decks currently tracked. Chase it for the art and the collection, not for the ladder — spend Pack Points on core cards first, then come back for this one.

Same type in this set

Card name by language

EN Spiritomb JA ミカルゲ KO 화강돌 ZH-TW 花岩怪

Reading Spiritomb's stat block

D Darkness HP 80 Retreat cost 1

Spiritomb is a Art Rare Basic card from the Space-Time Smackdown set with 80 HP. Every STAT on this page comes straight from the card record; the expected pack count further down is a statistical estimate recomputed from the pull table, not a promise.

Its weakness is Grass, which is the fastest way for an opponent to remove it in a straight trade, and its retreat cost is 1 — that is what you pay in energy to swap it out mid-turn, and it is the number people forget until the card is stranded in the active spot.

Its attacks:

  • Swirling Disaster — no direct damage · cost Colorless — This attack does 10 damage to each of your opponent's Pokémon.

Read the energy costs together, not just the damage. A card with two attacks usually trades a cheap, weak opener for a pricier attack that does the real work, and the question that decides whether it belongs in a deck is whether you can actually pay for the big one on curve.

Which pack actually drops it

Palkia · 1.08%

Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Spiritomb drops from Palkia.

Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Palkia pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 90.00% is Uncommon · slot 5: 60.00% is Uncommon. For Spiritomb that works out to 0.21% in slot 4 · 0.86% in slot 5, which is 1.08% for any single pack, or about 93 packs before you can expect to see one.

Three ways to own it

Which pack does this card drop from? Buy it with Pack Points Trade for it

Pulling is only the first path, and it is the one that can betray you: 1.08% per pack means the expected 93 packs is an average, not a promise.

The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Spiritomb costs 400 PP — no pulls, no gambling, just the count.

The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Spiritomb: It can be traded for 4,000 Shinedust.

Evolution line and other printings

Spiritomb does not evolve from or into anything — it stands alone.

Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.

Where this card stands on the ladder

Spiritomb is not a core card in any of the 50 meta decks currently tracked. Chase it for the art and the collection, not for the ladder — spend Pack Points on core cards first, then come back for this one.

The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.

Frequently asked questions

 Which pack should I open to get Spiritomb?

Spiritomb drops from Palkia. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.

 Roughly how many packs does it take to pull Spiritomb?

About 93 packs on average. That comes from the per-slot pull table rather than a single blended number: 0.21% in slot 4 · 0.86% in slot 5, which is 1.08% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.

 Can I trade for Spiritomb instead of pulling it?

It can be traded for 4,000 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.

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