Magneton

A1-098 · Genetic Apex
Rare L Lightning HP 80 Stage 1
F Weak to Fighting (+20 damage) Retreat cost C C
L C C C Spinning Attack 60

Other versions of this card

Other cards of Magneton

About Magneton — Weaknesses

Weaknesses

- Spinning Attack deals 60 damage for 4 energy (15.0 damage/energy) — about 50% below the average for Stage 1 cards, needs extra support to pull its weight.

- Retreat cost is 2 energy — fairly high, easy to get stuck Active under pressure.

- Weak to Fighting (+20 damage) — avoid facing that type's decks.

Genetic Apex set · released 10/30/2024
About Magneton

Magneton is a Rare card from the Genetic Apex set. Check its attacks, retreat cost and which pack it drops from below.

Attacks

L C C C Spinning Attack 60

Ability

Volt Charge

Once during your turn, you may take a [Lightning] Energy from your Energy Zone and attach it to this Pokémon.

Pokédex entry

Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.

Illustrated by kirisAki

Which pack does this card drop from?

Three ways to get this card

Pull it from a pack
1.78% per pack
≈ 56 packs on average
Pikachu · Odds by slot: 0.36% in slot 4 · 1.43% in slot 5
Buy it with Pack Points
150 PP
Every pack you open gives 5 Pack Points (an official in-game mechanic, not part of the drop-rate table), whatever you pull — no luck involved.
Trade for it
1,200 Shinedust

Odds recalculated from the official per-slot pull-rate table for pack Pikachu: the chance of this rarity in each slot divided by the 14 cards of this rarity in that pack.

Want to know exactly how many packs you need to open to get Magneton?

Pack odds calculator →

Is Magneton played in any meta deck?

Is it worth chasing

Magneton is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 150, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

Same type in this set

Card name by language

EN Magneton JA レアコイル KO 레어코일 ZH-TW 三合一磁怪

Reading Magneton's stat block

L Lightning HP 80 Retreat cost 2

Magneton is a Rare Stage 1 card from the Genetic Apex set with 80 HP. Every STAT on this page comes straight from the card record; the expected pack count further down is a statistical estimate recomputed from the pull table, not a promise.

Its weakness is Fighting, which is the fastest way for an opponent to remove it in a straight trade, and its retreat cost is 2 — that is what you pay in energy to swap it out mid-turn, and it is the number people forget until the card is stranded in the active spot.

Its attacks:

  • Spinning Attack — 60 damage · cost Lightning + Colorless + Colorless + Colorless

Read the energy costs together, not just the damage. A card with two attacks usually trades a cheap, weak opener for a pricier attack that does the real work, and the question that decides whether it belongs in a deck is whether you can actually pay for the big one on curve.

Which pack actually drops it

Pikachu · 1.78%

Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Magneton drops from Pikachu. Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Pikachu pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 90.00% is Uncommon · slot 5: 60.00% is Uncommon. For Magneton that works out to 0.36% in slot 4 · 1.43% in slot 5, which is 1.78% for any single pack, or about 56 packs before you can expect to see one.

Three ways to own it

Which pack does this card drop from? Buy it with Pack Points Trade for it

Pulling is only the first path, and it is the one that can betray you: 1.78% per pack means the expected 56 packs is an average, not a promise. The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Magneton costs 150 PP — no pulls, no gambling, just the count. The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Magneton: It can be traded for 1,200 Shinedust.

Evolution line and other printings

Magneton does not evolve from or into anything — it stands alone. Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.

Where this card stands on the ladder

Magneton is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 150, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own. The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.

Frequently asked questions

 Which pack should I open to get Magneton?

Magneton drops from Pikachu. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.

 Roughly how many packs does it take to pull Magneton?

About 56 packs on average. That comes from the per-slot pull table rather than a single blended number: 0.36% in slot 4 · 1.43% in slot 5, which is 1.78% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.

 Can I trade for Magneton instead of pulling it?

It can be traded for 1,200 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.

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