Flins
HP: 10 · Max Energy: 4
Skills
Deals (damage amount not decoded) Electro.
The first time this Skill is used each Round, deal (damage amount not decoded) Electro and attach Manifest Flame to this character. When this Skill is used again, consume 2 Energy and this character Prepare Skill: Thunderous Symphony.
Deals (damage amount not decoded) Electro, deals 2 Piercing DMG to all opposing characters on standby.
(Passive) During this game, when your opponent is affected by Electro-Charged reaction(s), the reaction will be converted to the Lunar-Charged reaction.\nWhen this character is on the field, and Electric Shock is attached to the opponent's Action Card: Deal 1 Piercing DMG to the opposing character with the highest HP.
Deal (damage amount not decoded) Electro. If there is Thundercloud on your side, deal +2 DMG.
(Passive) During this game, when your opponent is affected by Electro-Charged reaction(s), the reaction will be converted to the Lunar-Charged reaction.\nWhen this character is on the field, and Electric Shock is attached to the opponent's Action Card: Deal 1 Piercing DMG to the opposing character with the highest HP.
(test)
Some exact damage numbers could not be decoded from the public dataset (they live in the studio's own ability scripts, outside the Excel tables we pulled) — this page only shows what has been verified, no guessed numbers.
Sources: AnimeGameData (DimbreathBot), commit 2026-07-14