Subareas
Forest of BlessingsCliff of ProphecyThe Cliff of Prophecy is a place in the south of the Forest of Blessings with a huge bookmark, which is an exit from this magical world. It is believed that every new resident of Simulanka came to the Cliff of Prophecy to thank the Goddess of Creation for creating the world. One day, the elder of the Forest of Blessings, Grandpa Almond, climbed to the highest point of Constellation Metropole and heard a prophecy from the Goddess of Prophecy: "The Hero who shall save this world will descend upon the Cliff of Prophecy. The Hero, supported by their companions, shall restore peace to this world." He waited for a long time for the heroes who would save Simulanka until one day he met the Traveler and Paimon, who appeared on the Cliff of Prophecy at the "invitation" of the witch Alice (in fact, she did not tell them about the journey but deceived them into the world of Simulanka). Together with Grandpa Almond, the Traveler and Paimon went to the Hut of Blessings.Related Entries:Hut of BlessingsThe Hut of Blessings is the place where the Goddess of Creation first made the townspeople of the Forest. She folded the pages of books into small origami animals and gave them life with her magic, and with time, that's how the Forest of Blessings took shape. The hut is home to the Fairy of the Forest, who wields special magic and who, according to prophecy, was supposed to join the Hero and save the Forest of Blessings from their misfortune. The Fairy turned out to be the dancer Nilou, who fell asleep reading a book in the Grand Bazaar and woke up to find herself in Simulanka dressed as a fairy. In her dream, she heard the phrase, "You are the Fairy of the Forest of Blessings. Now go, save the forest with your magic." At first, Nilou thought that everything that was happening was just a dream, but she couldn't wake up, and she didn't find anyone she knew from the real world. She considered it her duty to help the townspeople and use magic to restore the Calligraphy Tavern. Nilou tried to use her Vision, but she was unable to affect the magic of the world. She read all the books in the hut, but only found that everyone in this world could use magic.Related Entries:Calligraphy TavernOne day, an evil dragon came down from the skies in an ominous black mist and ravaged Simulanka. Ever since the attack, the Calligraphy Tavern, which produced the Magic Tonic, has been closed. This was a real tragedy for the paper inhabitants of the forest since thekept them alive. Without it, the animals' bodies gradually become brittle until they eventually disintegrate entirely. Their colors fade to the point that they can't even remember their own names. Grandpa Almond also fell victim to this Fading Disorder, so he remembered only part of the prophecy and did not even remember who told him to wait for the Hero at the Cliff of Prophecy.Nilou, Traveler, and Paimon helped the hamsters prepare their last cup of the Magic Tonic, the frogs prepare for their performance, and the bartender at the tavern, Citrus, stretch her neck. In an attempt to master magic, the Forest Fairy created and brought to life a paper hamster."I bestow upon you the blessings of the forest, and offer you a home in this land...Your name shall be Padisarah. May you bloom in this world as beautifully as the flower I love."When the Forest Fairy created Padisarah, she felt a flow of magic in the forest, the flowers, the trees, and the bodies of living beings. But under the closed tavern, she felt only emptiness. It turned out that there was an empty ink bottle there, which was used for the creation of the people of the forest. Using magic, Nilou was able to identify the components of the elixir: and "A Moonat Night" and recreated the Magic Tonic. By placing it next to an empty bottle under the tavern, all the animals of the forest put on a show with Nilou using magic and restoring the tavern.After the reopening, the tavern began to operate as before, pouring Magic Tonics for everyone who wanted them. When the people of Teyvat were invited to Simulanka, the Knights of Favonius, Kaeya and Jean, visited the tavern to rest. At first, Kaeya asked for the tavern's signature drink, but it turned out to be ink, so he settled on Sunsettia juice.Related Entries:Rainsong PondFor many generations, the Rainsong Pond has held long jump competitions between paper frogs. According to a prophecy, the champion of the competition would save the princess. Each committee worked tirelessly away, and each contestant trained constantly, doing everything they could to be up to the task of saving the princess someday. However, the endless labor by these paper frogs was the price paid by Rainsong Pond. From the very beginning, their mission was to exercise and jump to meet the princess. Innumerable paper frogs have sat on Rainsong Pond's committee, and countless champions have been chosen, but they could not find the princess. Generation upon generation of frustrated champions have thus aged away, not knowing how to fulfill the "calling" that they so cherished. All they can do is watch helplessly as their once powerful legs grow weak and their fine webbed feet gradually wither away. And so, the Rainsong Pond competitions continued. Now, no one remembers the names of those champions who once accepted their mission but ended up aging away in helpless impotence.This time, the main contender for victory was Faurobert, and his opponent was Estampe. Faurobert easily jumped a distance of twelve lotus leaves, and when he landed on the thirteenth, he did not even knock off the dew on it. He could jump even between lotus leaves floating on the river, and never fell into the water, no matter how fast the flow. During the final competition, Faurobert fell into the water and refused to jump again, which made Estampe the champion, who was honored to meet the princess. Despite the deserved victory, Estampe refused the title and demanded a rematch, since the honor of all the frogs was at stake. The referee agreed to talk to Faurobert, but he did not even want to listen to them. He used to believe that mistakes were mere drops of dew that fell upon their heads and that they couldn't knock a frog off its feet. But perhaps they were never mere drops but rather more akin to rocks at the bottom of a pond, withered wood stuck into the waterbed, or a vent hidden within the muck. One can overlook them, bury them, step over them, or pretend they don't exist. But mistakes won't rest, they will await their opportunity, for a chance to come back to bite."Please go, and let me go too. I am nothing but a mere Lotus Head who has had all its seeds removed.Even a light breeze would surge through the many holes in my heart and chill me to the bone.I cannot take up this great burden. This is the voice of my heart. I have let all frogs down — including myself."Estampe and the referee decided to take a desperate step: they tore off the fastening of the lotus leaf on which Faurobert was sitting, and the current carried it along the water. When the leaf floated to the cliff at high speed near the waterfall, Faurobert was able to jump and became the only frog to jump over this cliff. Thus, thanks to the actions of other frogs, Faurobert was still recognized as the champion and was honored to meet the princess. The princess, whom the frogs were supposed to meet and save, lived in a high tower of vines and giant trees. Only the bravest and most skillful frog in jumping could avoid the thorns and fog and jump to the top of the tower to rescue the princess from captivity. The frogs made a lot of effort to calculate the location of the princess, who was in the Kingdom of Breezes and Bells. However, it turned out that the princess did not need saving. Estampe, the referee, and Faurobert decided to meet the princess and find out everything.The World Quest can be found in this location.Related Entries:Kingdom of Breezes and BellsThe Kingdom of Breezes and Bells is located in the north of the Forest of Blessings and is home to many flying squirrels. The kingdom is currently led by Princess Cimest. She oversees the selection of the Guardians who, according to the prophecy, must use the relic and save the forest, otherwise, the kingdom will be destroyed. The kingdoms that existed before Cimest disappeared before the mission was completed. In some, all subjects suddenly lost their voices, while in others, the kingdom's water supply dried up overnight. Candidates for the role of the Guardians were supposed to pass flight trials, but a dragon landed on the trial site, leaving a huge footprint there. Due to a change in the wind flow, the trials became much more difficult, and no one else could pass them. Then Cimest decided to conduct the trial herself and identify the Guardian who was supposed to return the relic. According to the records in the kingdom, before taking the relic, it was necessary to pass the trial, but if it is taken by someone who has not yet passed the trial, it will lose its "meaning" as a relic.Cimest and the other candidates passed all the flying trials, but the relic did not light up. The princess decided to keep the relic and appoint the Guardians herself, since those who answered the kingdom's call deserved her recognition. She declared the Traveler and Paimon to be the "Paladins of Breezes and Bells," and Faurobert remained the champion of the long jump. When the kingdom was already saved, the princess decided to leave the trials to train the Guardians. If every flying squirrel became a Guardian, then no matter what difficulties the Kingdom of Breezes and Bells would face in the future, they would be able to overcome them.Although the relic did not recognize the Guardian, Cimest decided to continue the mission that was the reason for the existence of the kingdom, the pond, and the only way to save them. If the kingdom waited for a Guardian for generations, then in the Rainsong Pond, generation after generation grew old silently, their deeds forgotten, but they could not find the princess. Princess Cimest, Champion Faurobert, the Traveler, and Paimon set out for the Cave of Eerie Murmurs to complete the mission.When the people of Teyvat were able to visit Simulanka, Collei received an invitation and decided to explore the magical world. She tried to generalize her observations about the structure of the local paper trees and residents and analyze the ecosystem of Simulanka.World Quests and can be found in the Kingdom of Breezes and Bells.Related Entries:Cave of Eerie MurmursThe Cave of Eerie Murmurs is located at the very edge of the Forest of Blessings. It is the place where the princesses of the past kingdoms went in search of answers. The kingdoms disappeared, and the princesses were never seen again. Cimest knew that she might not return, but the key to saving the kingdom that cost her life could be found in the Cave of Eerie Murmurs. Near the entrance to the cave, the voices of the princes and princesses of the lost kingdoms could be heard, mourning their past. They came to the cave in search of answers but found nothing, so they stayed there and sighed sadly."...I am a voice, but a voice is not life......Interaction is only born of contradictions, and only interaction is dialogue…"Cimest had been visiting the cave often since she had taken the throne. She thought that there was nothing special about her compared to the princesses and princes who had come before her. Waiting for a miracle and for a true Guardian to appear out of nowhere was wishful thinking, but for the sake of her kingdom, the princess had to at least try to find a way to fulfill her "calling." She looked everywhere, but found nothing, and eventually narrowed down her search to the Cave of Eerie Murmurs.Inside the cave, Cimest, Faurobert, the Traveler, and Paimon found several stories etched into the walls. One of them said that the kingdom's Guardian never came, and the kingdom's resources were running low. So, Princess Ceoya put everyone in the kingdom into a deep slumber and sealed off all its land except the tower, where she alone remained to await the coming of the Guardian. The Guardian that she awaited never came, and so she went alone to the Cave of Eerie Murmurs, never to return. Although the princess's action was brave, Cimest could not agree with it: the princess should not have simply waited, consigning the kingdom to an unknown fate. She should have taken the initiative by calling upon her people to unite as one, seeking out this Guardian together. Then, even if she could not avert the evil fate, at least she would know that she had done everything she could. The story ended with the phrase: "Stories follow rules, unfolding in cyclical patterns, but each should follow its own course."The second story was about a paper frog who wanted to have wings. He prayed to the goddess, who told him that if he could jump higher than all the other frogs, he would have his wings. This paper frog, whose name was Cibrelus, once won the championship seven times in a row. His symbol was a pair of wings made of lotus leaves, so they dubbed him "Winged Cibrelus." According to the committee, Cibrelus came in second in his last jumping competition. He no longer felt he could save the princess, so he announced his retirement. Cibrelus told his friends that he did not know the meaning of jumping competitions and that he would no longer participate in them until he found it. He then went to the Cave of Eerie Murmurs and was never seen again. This story also ended with the phrase: "Stories follow rules, unfolding in cyclical patterns, but each should follow its own course."After completing all the trials of the cave, the princess, the champion, and the paladins heard voices coming from the manuscripts. They urged them to wait because the future lies unknown, and meaning lies in waiting. These were the voices of Princess Ceoya and Champion Cibrelus. Cimest realized that there were no answers to be found in the Cave of Eerie Murmurs. When she came there, she was afraid that she would have to pay a huge price to find a way to save the kingdom, but in the cave, she found only old papers, deceiving themselves with empty expectations. She decided to continue searching for the Guardian, and if she did not find him in the kingdom, she would go to other lands and worlds. Stories follow rules, unfolding in cyclical patterns, but each should follow its own course. And if Ceoya's path was to wait, then Cimest's was to keep searching."Even if my kingdom is destined to fall, I wish to witness its final moments, when its ending is written."Inspired by the princess's courage, Faurobert decided to go with her, because if he helped her find the Guardian, it would be a kind of "saving the princess." As the princess and the champion were about to leave the cave, the relic, which had remained unchanged all this time, suddenly began to glow, meaning that the kingdom had finally found its Guardian. All the previous princesses and princes had finally left the Cave of Eerie Murmurs. It seemed the "Guardian" that the relic was looking for was not a valiant warrior in the usual sense. A true "Guardian" who is worthy of acknowledgment is one who always follows their heart; someone who pushes forward relentlessly, in spite of their fear. All the princesses before Cimest had waited for their own path to manifest, but waiting only leads to more waiting. No one can find the solution to a problem simply by searching within the problem itself. The princess and Faurobert became exactly the Guardians the relic wanted to recognize.Faurobert decided to stay and serve Princess Cimest, and together they planned to travel to distant lands because there are always windless places in the world where a flying squirrel will have to rely on the strong paws of a champion. She decided to announce to the kingdom that the hero was Mr. Faurobert, who had arrived from afar. She did not want to explain what happened in the Cave of Eerie Murmurs and why she was both a Princess and a Guardian. When the time comes, she wants to write it all down and tell the people.Related Entries:Constellation MetropoleConstellation Metropole is the most prosperous city of Simulanka, made in the form of a music box. People can get to the Metropole by the Maritime Express, going from the Forest of Blessings. To go up to the city and go to Metropole Square, people need to use the Gear Sky Ladder. The stars above the city are musical notes. Toy people, which consist of gears and rails, live in Constellation Metropole. The city is ruled by the king, "the ruler of Constellation Metropole, the one who descended after a meteor shower, and the protector of order and all the stars in the sky." According to the prophecy created by the Goddess of Prophecy, the king must save the city. The last king was the head of Spina di Rosula, Navia. She was reading a book to the children in the Fleuve Cendre when she appeared in Simulanka. Since she had already encountered more serious problems and found a way out, she was not worried about the sudden transfer to Simulanka and enjoyed life.At the highest point of Constellation Metropole, the Astral Garden is located, where the statue of the Goddess of Prophecy stands. The Aerial Express leads to the starry sky from the Astral Garden. It is believed that the new residents of Simulanka go to Constellation Metropole to listen to the prophecies of the Goddess with the help of the Oracle Pillars, but in her last prophecy, she told the residents to refuse her gift — a special magic that protects the residents of the Metropole. This magic allowed them to return to their path for those whose lives had gone off the rails. When the king of the Metropole turned the gears connected to the starry sky, the Goddess's gift disappeared, and the residents gained complete freedom of action.When the people of Teyvat were able to visit Simulanka, the Astrologist Mona Megistus saw a statue of the Goddess of Prophecy. Although she could not accept that her mentor could look like that, she recognized her incredible ability and the well-deserved title of Trismegistus. When Mona came to Simulanka, she looked at the stars' reflection and saw that Simulanka was an image of the real world, as if the creator made this world inside a mirror, or a lake, and this world is the reflection. The more she scryed, the more familiar her mentor's "handwriting" became.Near the Maritime Express Station in Constellation Metropole, a small village where three clans have lived since ancient times is located. The three true guardians of history, chosen by the three great clans of the kingdom, Cappet, Albizzi, and Boborano, have been arguing for many years about the true history of the past and have been waiting for the arrival of a person who can extract a stuck clockwork key. This key was located in the cave of the future marquis and was the main axis around which the past and present of Constellation Metropole revolved. Each clan adhered to its own version of the clan's origin and the defeated evil dragon of old. The three guardians wanted to find out who rid the Metropole of the evil dragon in order to choose the Supreme Clan. No one could extract the key until the mysterious voice of the narrator led the Traveler, Paimon, and the Komaniya Express courier, nekomata Kirara, to the key. When Kirara found herself in Simulanka, she thought that she had incurred the wrath of some powerful youkai and had been consumed by it, so she wandered around the city trying to find her way home. She found a strange place where the guardians of the clans lived. When the Traveler pulled out the clockwork key, they became the Honorary Marquis.The guardians of the three clans escorted them to the sacred place of Cappet's red clan, where his brave ancestors once fought off the dragon of old. According to legend, after a fierce battle that lasted many days and nights, the ancestors finally drove away the evil dragon. Together, they turned the clockwork key, which rewound time, so that the past would repeat itself. The manuscript of the great mage, which told how everything really happened and outlined the plan for the creation of the world, was at the very beginning of the rack and on the first page of the book. It is said that in the beginning, the Goddess of Creation took the Goddess of Fate's manuscript as a blueprint, placed it under the Goddess of Prophecy's starry realm, and generated the world from a few magic arrays. So, a few moments later, when the great clockwork key turned time around the guardians to the very beginning, they were able to restore the magic arrays back to their original configurations. The manuscript they found told of Cappet's ancestor, Francois, who gathered the villagers and went to fight the evil dragon. The brave men refused under the protection of the "Radiant Charter" of the Goddess herself, so the dragon was unable to use fire and claws. After several days of fighting, the dragon became weak and decided to surrender.Having learned this version of events, the guardians decided to go to the sacred places of the other two clans and learn the events of the past. The pedestal for the clockwork key in the place of the yellow Boborano clan was hidden behind a door that opened after solving three riddles. The Boborano clan outwitted the evil dragon of old and took possession of his treasures, so all the clan's valuables, including the pedestal, were kept behind the door. The Honorary Marquis was able to solve the riddles, and it turned out that the story of the yellow clan was also true. The Goddess's manuscript told of Boborano's ancestor, Antonio, who, thanks to his wisdom, defeated the dragon. He was also protected by the "Radiant Charter," so the dragon could not use force if Antonio refused to fight. Antonio offered the dragon to measure their strength in riddles. The toy man won and demanded a reward equal to the price of the dragon's life, minus 1 Mora, and compensation for the burned house in the amount of 1 Mora. He demanded that the dragon burn him, but the dragon asked for mercy and said to ask for anything. Then the wise Antonio made a contract with him and took possession of the treasures of the evil dragon.The manuscript obtained from the sacred place of Albizzi's blue clan told about the ancestors, Alberto and Galileo. They thought that the huge dragon did not notice the little people, so they drank a potion to increase their size and went to talk to the evil dragon. Since the magic cider made them larger than the dragon, he was very scared of them and tried to run away, but Galileo dragged him back by the tail. After a long conversation, Alberto and Galileo were convinced that they had reached an understanding and went home.Since all three stories of defeating the dragon were true, the clans made a truce, but the next day, Cappet was "killed" (his energy supply system failed, and he was unconscious for an hour and a half). A chief consulting detective appeared at the crime scene, saying that hitting someone in the back of the head is the second-worst act of cruelty. The detective suggested that Cappet could have bashed his head against the toilet bowl before leaving the house, so he suddenly collapsed while walking on the street. Kirara and the Traveler didn't believe that Cappet was faking it, so they used the clockwork key to rewind time. Their investigation showed that the detective was not only the culprit but also the mysterious narrator who had been guiding them all this time. He was one of the first intelligent beings created by the Goddess of Creation, and he had long known that their entire world was a fairy tale written by the Goddess of Fate. The reason why Constellation Metropole had three origin stories was that the Goddess of Fate wrote three drafts and couldn't decide which one she liked best. Then, her cat trod all over them, and they all got crumpled together so the three worlds just folded into one. The Goddess of Fate was torn between them anyway since she couldn't decide which ending was best for the dragon or the kids. When she saw what the cat had done, she simply decided to go with all three. The detective hoped that when the three great clans learned the truth, they would choose to continue searching for answers, but they simply accepted and continued to live. At one time, the ancestors of all three clans placed a great clockwork key in place together. If all three guardians had tried to get the key out together, they would have succeeded, but after all these years, they never tried. Because the clans accepted the truth, the detective was left with unresolved questions about whether they were real or not. Since the detective became a hero who wanted to break out of history, and because he hadby his side, he was able to hear the echo of the Goddess of Fate:"The reason fairytales are suitable for children is that they help them to understand the world.Fairytales may be works of fiction, but at their heart lies an internal logic that is undoubtedly real-world truth in a condensed form. Perhaps they simplify good and evil, and perhaps they hide the darkness in metaphors.But let there be no doubt: The world within fairytales is as real as can be. And by extension, you and your compatriots are also real."When the detective confessed to the crime, he agreed to apologize and sit under arrest for half a day. The guard needed a photo of the crime scene, of the suspect for the report, and a group photo of the heroes so that people would know their faces. Since the guard did not want to waste time on three photos, he took a group photo in whichwas supposed to lie motionless, the criminal had to have a serious face, and the heroes had to have happy smiles.Related Entries:Broken SeaBrickstacksBrickstacks is located in the Broken Sea. The Brickstacks Lighthouse lights the way for travelers. Many explorers, wayfarers, and those who were willing to leave everything behind and travel far abroad, went to the ends of the skies. The venturers board their little boats and set sail for where the stars set — or perhaps the other end of the rainbow. When they wanted to return, the light of the lighthouse showed them the way. Some venturers returned differently and were mumbling ceaselessly about "value" and "suitability." Their suitcases were filled with pretty stones, beautiful art, and seeds. The best friend of the lighthouse keeper Esnoir, Rozel, — the boldest, most inquisitive of the venturers — sailed away each time in his boat equipped with a dint of the windmill. He not only traveled around the world but also went beyond it. He sailed so far that he could barely catch the light of the lighthouse, but no matter how weak this light was, Rozel knew where the lighthouse was and could safely return.As the evil dragon flew over the Broken Sea, stumbling and blazing with rage, he accidentally knocked over the lighthouse. Although the lighthouse keeper was able to get back on his feet, the lighthouse remained down. Esnoir tried everything, even calling the neighbors from the village, but the lighthouse would not stand upright. They could not even take it apart into bricks and put it back together again since the hooks holding the lantern on top of the lighthouse had become loose, and when disassembled, the lantern would roll down. When the neighbors went to watch the dragon, the keeper was left alone. According to the plan that his friend shared with him, he was supposed to return to the village a few days ago, but because the lighthouse was extinguished, he could not find his way home. Esnoir asked the Traveler and Paimon to hang the lantern higher than the lighthouse was so that travelers could discern its light. The keeper himself was to stay behind to guard the lighthouse since returning venturers stopped there first.When the Traveler and Paimon were able to hang the lighthouse lantern in the sky, all the venturers found their way home, and Rozel returned to Esnoir. Rozel showed his friend the new flower samples he had collected, and the lighthouse keeper told him about how one dragon had rammed the village, and another had dived into a waterfall. Esnoir did not want his friend to go on another journey because the returning venturers were beginning to care about the price of carpets and hats, but they did not care about the true beauty of things at all. Rozel suggested Esnoir go with him on a long journey to see the world, and the Traveler could tell him where it was better.In Brickstacks, a waterfall behind which the dragon disappeared is located. To get to the dragon, the Traveler and friends used the dragon scales that fell into the toytanium mines to turn the water in the waterfall into toy blocks and enter the dragon's lair. Once they had calmed the dragon and lifted his curse, they returned to the Broken Sea together and created a boat that could travel to other worlds. When some people from Teyvat received an invitation to visit Simulanka, Klee, accompanied by Albedo, befriended the dragon and drew him a map of her home in Mondstadt so that he could find her there. Fischl, who had joined them, suggested playing hide-and-seek.Related Entries:Shattered Toytanium MinesOne day, a huge dragon suddenly emerged from the toytanium mines, flattened a great many homes, and even mashed a mountain, which is why the venturers could no longer repair their boats or make tools there and have had to change from whence they embark on their adventures. The villagers tried to chase the dragon away and protect the village: they grabbed chairs, tables, forks, and spoons so that he would disappear faster.When the Traveler and Paimon went to look for an island near the toytanium mines to hang a lantern for a lighthouse, it turned out that the tree on the island was not high enough. On the island, they met the toy man Panuelle, who planted this tree, and he suggested that they go to the Whispering Isle and give a gift to the Goddess living there so that she would fulfill the wish of the giver. Panuelle himself once made a wish that the traveler Chauvigne would always remain his friend. In the past, he and Chauvigne would tend the tree together, drink tea, and talk, but one day, Chauvigne went on a journey and returned as a different person. He became more and more strange, muttering strange words and feeling sad. The oldest of the ancient legends in the village says that the Goddess always favored the brave. To fulfill a wish, the brave man only needed to have a gift confirming his courage, so Panuelle took the dragon scale that had fallen into the mines and made a wish. The statue of the Goddess began to shine brightly, but Chauvigne did not change.When the Traveler and Paimon found Chauvigne, it turned out that he had voluntarily become a flower in a pot in order to find his place in life. But even having found a permanent place where he could feel safe, he still wanted to travel. During conversations with Panuelle, he was afraid of saying something wrong, so he began to distance himself from him. Chauvigne thought that Panuelle didn't want to see him anymore and was angry, and Panuelle thought that Chauvigne didn't want to be his friend anymore because he didn't come to see him. When the Traveler took the pot with the explorer to Panuelle, they were finally able to talk and sort out the misunderstanding.Related Entries:Whispering IsleThe Whispering Isle is located at the End of the World, and the people of Simulanka go there to tell the Goddess of Fate about their most cherished dreams. The Traveler and Paimon went to the island to ask the Goddess to hang a lantern for a lighthouse in the sky. In the mines, they found a dragon horn resembling a sword and presented this, along with the lantern, to the Goddess. The third gift was a dragon scale left by Panuelle at the statue. When they presented all three gifts and made a wish, the lantern shone brightly in the sky, illuminating the travelers' way home.Inside the island, the chamber of the Goddesses who created Simulanka is located. It contains the unfinished manuscripts of the Goddess of Fate and the items that theused to decorate the Golden Apple Archipelago to invite her daughter there for a vacation, and that were in the Veluriyam Mirage, where The Goddess's friend lives.Long, long ago, in an era when the mountains were filled with precious treasures, the stars were joined together in long snakes, and the dreams of the night abounded in color...There was a little white stoat (or a white mouse, or a white rabbit perhaps? Never mind, that can be decided later!) who lived in this prosperous and tranquil town. All her friends and neighbors called her "Snowflake" (what was her original name... I'll have to decide that later too!).Snowflake had a coat of pure white fur, as white as the never-melting snow atop a mountain peak, without a single blemish to be seen. Her eyes sparkled with the silent brilliance of the night sky, and her voice was bright and clear, as if a pair of invisible hands were playing upon a fine instrument, or as though someone was pouring pale golden wine into a glass...All the townspeople wished to see her every day, even if just to say hello.But overwhelmed by the people's adulation, and bedazzled by shining jewels, "Snowflake" forgot herself... even abandoning her original name. (Aha! Problem solved!)What about my greeting gift? said Ms. Snowflake, too lazy to open the door fully, with naught but the ruby bracelet on her slender wrist shining brightly through the crack.Uhh... A troubled look came over the visitor's face.And with a "bang," the little door was shut once more.The pure, noble, and highly revered Ms. Snowflake returned to her dressing table to await the coming of her next "sincere" admirer.Her dream was to find herself the perfect husband.But clearly, only someone who already possessed the most precious treasure in the world could possibly be deserving of her hand in marriage...That day, a certain wandering Mr. Cat paid a visit to their town. He came from a faraway kingdom in the north, and wore a coat of thick, well-groomed fur — perhaps you might even say over-groomed, in fact, for if you got close, you could even smell what he had eaten for his last meal (my cat is currently sitting on top of me, licking itself... has a really fishy smell...). There was a wisdom in his emerald-green eyes that was beyond anything common folk could hope to attain.The kind-hearted townspeople welcomed the traveler warmly. Within the time it took him to drink three cups of ale, he had already heard about all the town's noteworthy goings-on, and no less than five different weather forecasts for the following day.Among all the news, what most interested him was that relating to "Snowflake."Where may I meet this beautiful lady?Ahh... If I was you, I wouldn't bother.Why is that?Ms. Snowflake has a penchant for rare treasures. Over the past two years, she has become more and more... particular. Unless you are in the possession of vast wealth already, you may as well give up on the idea sooner rather than later, for your own good.Hearing that, Mr. Cat's green eyes twinkled.Knock knock knock.Mr. Cat knocked on Ms. Snowflake's door. To him, her house seemed a little on the small side.My greeting gift?A pair of listless eyes looked out at Mr. Cat through a crack in the door.Of course. I have prepared the most magnificent gift for the esteemed Ms. Snowflake, which I trust will only make you more beautiful than you already are. This necklace is inlaid with agate from the north, pearls from the southern seas, and amber from the west — it is my clan's great treasure. Entrusted by my elders, I have traveled the world in search of the most beautiful, noble person to present it to. It is a great honor to meet you, Ms. Snowflake. I believe that you must be the one I seek. Please, accept my gift.A flash of dazzling color shined out from the crack in the door as the reflection of the opulent necklace sparkled in Ms. Snowflake's eyes.Not bad, not bad. Just about up to my standards, said Ms. Snowflake proudly.After meeting you, I am now convinced that all jewelry will pale in comparison with your unparalleled beauty. But please, allow me to help you put it on. Mr. Cat bowed sincerely, then took a step inside, nearly getting stuck in the cracked-open door as he did so.I will now perform a ceremony of blessing and prayer for you, that this gift might still shine as brightly as the moonlight once I am gone.Please, go ahead.Intoxicated by his praise, Ms. Snowflake exposed her flawless alabaster neck......From that day forth, no one ever saw Ms. Snowflake again.Some said she had grown tired of the mundanity of life in the town, and set out on a journey to find treasure alone...Whereas others were convinced that she had finally found the husband she'd been waiting for, living happily ever after with that Mr. Cat from afar.For someone, passing Mr. Cat as he left town, caught a whiff of Ms. Snowflake's delicate perfume on his fur coat.(Hmm... Maybe this story isn't suitable for children either? I'll have to think it over...)
Lore
Creation of SimulankaA long, long time ago, the famous writer from Mondstadt, Anya Andersdotter, a witch from the Hexenzirkel, decided to write a fairy tale about a magical land whose inhabitants were paper animals. Her witch friend Alice (A) became interested in the story and decided to explore this fascinating world. She attracted the witch Barbeloth (B), and with Andersdotter's consent, they created Simulanka. Thewho presides over matter and magic, created the mountains and rivers and gave life to the people of Simulanka. Her powers also paved the way for Simulanka to exist in numerous worlds. After the Goddess of Creation came thewith dominion over the stars and the course of fate itself. She induced the sky to spin, and the earth to move. Fate in Simulanka was directly based on Teyvat. As Simulanka is a projection of the real world, the fate of this reflected world may have a reciprocal effect on Teyvat. In Constellation Metropole, the Goddess of Prophecy left her special gift, which helped those who have deviated from their proper path to get back on track. Whenever something disastrous was about to happen in the lives of the residents of the capital, like when they would turn into a pile of rubble, the magic of the Goddess would be activated in the world around them. In this place, time stood still, and it could be reversed by correcting the situation.The final Goddess was thewho reigned over all treasured tales and dearest wishes. She bestowed upon the people of Simulanka the fierce and everlasting feelings of love and hate and showed them the meaning of death and hope. In addition to paper animals and clockwork people, Andersdotter created the dragon Durin. Like the real Durin, created by the witch Rhinedottir, he had a sad fate: everything he touched turned into toy blocks, and the people of Simulanka were afraid of him. Even despite the prediction from Barbeloth, Andersdotter decided to let him into the world of Simulanka, becoming his mother. She believed that one day the people of Simulanka would choose their own path. Realizing that, unlike Alice and Barbeloth, she would not live long, she told Durin that she would become a star in Simulanka and would look down on him from above."Go forth and witness this world, my child... Make sure to be nice to everyone...You'll meet good friends one day, I'm sure of it... That is my wish for your future.As for this world... I leave it to you."After Andersdotter left, the Goddess of Fate continued to exist in Simulanka and fulfill the wishes of the people.When Durin was born, all the people began to fear him because he left huge marks when he landed on the ground. He did not want to harm anyone, but the people of Simulanka did not listen to him. Only one little flying squirrel considered him her friend since he always helped her pick flowers that she couldn't reach. But her mother, seeing them together, was afraid that Durin wanted to steal her child.All this time, Durin continued to look at the stars in the sky so that he would not be lonely. One day, the miners of the Toytanium Mine dug so deep that they broke through into the world on the next page, and Durin accidentally destroyed the mine. He stole the stars from the sky of Constellation Metropole because he missed his mother. Numerous guards went to defeat the dragon but never returned. Realizing that the people of Simulanka would never accept him, the dragon made a wish never to be born.Related Entries:Saving the Forest of BlessingsWhen Durin of Simulanka made his wish to the Goddess of Fate, it just so happened that in Teyvat, some people were holding a copy of M's fairytale at that exact moment. The Goddess of Fate chose them for their noble and kind souls to save this world. Navia received the role of the king of Constellation Metropole, and Nilou received the role of the Fairy of the Forest.had the role of the Hero, and Kirara, who wanted to use the book as a pillow, became the nekomata of Simulanka. Only the Traveler and Paimon came to this world at Alice's "invitation" — she sent them a mysterious book, and when they opened it, they appeared in Simulanka.It turned out that the magical world was in a difficult situation. After the dragon attack, the Calligraphy Tavern, which produced thefor paper animals, closed. Without the drink, the inhabitants of the forest began to lose their colors and memory, and could die. When theappeared in Simulanka, she ended up in a hut where the Goddess of Creation created the animals of the forest. After reading all the books in the hut, Nilou found only one mention of magic that could help the animals of the forest."The incantation, 'Abracadabra,' means 'to create what I say.' This is a world made of words, where fantastical powers can be wielded by all."Nilou and the Traveler helped the paper hamsters prepare the last cup of the Magic Tonic, guided the paper frogs with rehearsing a song, and assisted the tavern bartender with creating drinks. To experience the magic of this world, Nilou created and brought to life a small hamster, which she named Padisarah. Having understood the magic of the Goddess, the Fairy of the Forest felt a flow of magic in the forest, but under the closed tavern, she felt only emptiness. It turned out that there was an empty ink bottle. Nilou was able to figure out the composition of the Magic Tonic and placed the created elixir next to the bottle. Using magic, she restored the tavern and returned color to the entire forest.Related Entries:Saving Constellation MetropoleIn Constellation Metropole, the situation was even worse than in the Forest of Blessings. The dragon stole the stars from the sky, the special magic of the Goddess of Prophecy went out of control, and more and more residents were motionless or repeating the same actions as if they were caught in some kind of vicious cycle. In addition, the city was filled with monsters. The Traveler and thewere able to find the stars stolen by the dragon and return them to the sky with the help of the Aerial Express, as well as driving away all the monsters. But in order to eliminate the consequences of the gift of the Goddess of Prophecy, they needed to solve her last prediction: "...Go, and push the gear that connects up to the starry sky. When that time comes, I shall dance, and return the tracks beneath my people's feet back to the stars in the sky." After this prophecy, the Goddess stopped telling other predictions about the future. Since the people of the capital never made serious decisions on their own but relied on the magic of the Goddess, many opposed to pushing the gears. They were afraid to take the last step and hoped that someone would find another solution. The gift of the Goddess of Prophecy protected them from harm and protected their lives, so they were not ready to lose this protection. Although the king could have ignored the objections and done things her way, she wanted to take into account their feelings and encourage them to make their own decision. One of the Radical Conservative Citizens, opposed to pushing the gears, threw a star from the Astral Garden and stole the magic thread connecting the Oracle Pillars, necessary for praying to the Goddess. The guards wanted to stop and drive away the radicals, but Navia gave them the word. She asked how they were going to solve the real cause of the disaster, to which they had no solution. If they continued to delay, the situation could get worse, and more and more people would be frozen out. The Goddess of Prophecy was one of the creators of Simulanka, and she truly loved this world and its people. She didn't want to abandon them, but she wanted to give them the opportunity to choose their own path."If a mother bird lets her baby ride on her wings for too long, her child will never learn how to fly. Perhaps the Goddess of Prophecy has always known that one day... she'll have to let go.Children can only become independent if they're allowed to form their own opinions, make their own decisions, and deal with the consequences on their own. Only then will they be able to continue their journey alone, even after their parents are gone."After the gears were turned, the sky of Constellation Metropole came to life again. To undo the effects of the Goddess's gift, Navia created the Spina di Rosula di Simulanka to save the trapped people and appointed the captain of the guard and one of the radicals in charge. When the king, along with the Fairy of the Forest, the Traveler, and Paimon, went to save the Simulanka from the dragon, the Spina di Rosula became the main organization in the capital.Related Entries:Durin the DragonThe next morning, Nilou, Navia, the Traveler, and Paimon took the Maritime Express across the sea to the end of the world, where the dragon's lair was. While the train was on its way, the rails suddenly ended, and the train fell off a cliff. Wanderer, who had been trying to find a way out of the magical world for several days, came to their aid. When the Traveler lost consciousness during the fall, they heard instructions from Andersdotter spoken to Durin:"...Go forth and witness this world, my......Make sure to be nice to everyone....I leave it to you."Together, they went to a village where there were miners from the Toytanium Mines and people who came to fight the dragon and could not find their way back. Although everyone in Simulanka thought they were dead, the dragon did not harm them. In the dragon's lair, the Traveler and their companions saw Durin's memories of his birth, communication with Andersdotter, and his suffering when the whole world rejected him. Instead of fighting the dragon, they decided to talk to him, but people came to him year after year to cut off his head, so he joined the fight. Having weakened Durin, they were finally able to talk to him and convince him that he didn't really want to "not be born," but wanted to be accepted by this world and make friends. The Fairy of the Forest told Durin to make a wish to the Goddess of Fate, and together they gave him their blessings, turning him into a small harmless dragon — Mini Durin.After Mini Durin's transformation, he and Wanderer set out to restore the houses in the Forest of Blessings that he had previously destroyed. Although the residents remembered past disagreements with the dragon, they were grateful to him for new homes and were always happy to have new ones. They even decided to organize a holiday in their honor. In Constellation Metropole, Mini Durin brought a whole supply of toy ore and vegetable oil to make amends. Most residents accepted his apology, but some said they would first see how he behaved next. Having created the magic boat "The Durin," Wanderer and the dragon went to Teyvat.When the Wanderer saw Andersdotter and Barbeloth's memories of Mini Durin's creation, he heard a prophecy: "R's child... will one day rise from the dead." Since Mini Durin's fate was intertwined with that of Durin of Teyvat, changing the fate of the former could affect the latter. Observations on Dragonspine made by another of R's creations, Albedo, revealed that Durin's heart was slowly returning to life. Albedo planned to formulate a plan of action for any possible scenario of Durin's return to life, including the most dangerous one. He hoped that if the prophecy came true and Durin's heart began beating again, it would not be an "evil dragon" who rose from the dead. Since the Wanderer had saved Mini Durin, their fates were intertwined, and Albedo asked them both to come to the aid of Mondstadt in their hour of need.