Genshin Impact Pity Calculator
New banner soon but stuck at 40 pity — will you make it? Enter your numbers, get the real odds.
Enter your current pity + the Wishes you can afford → your chance at the featured 5-star, odds of any 5-star, and the worst-case cost.
| Pulls | Featured | Any 5★ |
|---|
Since a recent update, if you unluckily lose several 50/50s in a row, the game quietly raises your featured chance on the next 5-star — so in practice your average cost is a bit LOWER than the pure 50/50 figures above. This calculator keeps the standard 50/50 model (conservative, no hype) so you never plan around luck.
How Genshin pity works
- Character: guaranteed a 5-star within 90 wishes; odds spike from wish ~74 (soft pity).
- 50/50: your first 5-star has a 50% chance to be the featured one; lose it and the next 5-star is guaranteed featured.
- Weapon: guaranteed within 80 wishes, soft pity from ~63; Epitomized Path needs just 1 Fate Point to lock your chosen weapon.
- Pity carries over to new banners — you never lose progress.
How Pity works: Soft Pity 74, Hard Pity 90 & the pull-by-pull probability table
In Genshin Impact, the drop rate for a 5-star item on the Character Event Wish banner is a flat 0.6% per pull from pull 1 through pull 73. Starting at pull 74, the Soft Pity mechanic kicks in: the probability jumps to roughly 6.6% and keeps climbing with every further pull, until pull 90, where a 5-star is guaranteed 100% of the time — this is Hard Pity.
| Pull | 5-star probability on each pull |
|---|---|
| 1-73 | 0.6%/pull (flat) |
| 74 | 6.6% |
| 75 | 12.6% |
| 76 | 18.6% |
| 77 | 24.6% |
| 78 | 30.6% |
| 79 | 36.6% |
| 80 | 42.6% |
| 81 | 48.6% |
| 82 | 54.6% |
| 83 | 60.6% |
| 84 | 66.6% |
| 85 | 72.6% |
| 86 | 78.6% |
| 87 | 84.6% |
| 88 | 90.6% |
| 89 | 96.6% |
| 90 | 100% (guaranteed) |
This table applies to the Character Event Wish banner, and the same curve is shared by the Standard, Chronicled, and Beginners' Wish banners — all of them use a 90-pull Hard Pity. The Weapon Event Wish banner runs on a different curve, covered in the banner types section below.
The 50/50 system & Capturing Radiance: winning/losing the featured character (since patch 5.0)
On the Character Event Wish banner, every time a 5-star drops there is a 50% chance it is the currently featured character, and the other 50% falls to a random Standard 5-star (commonly called "losing the 50/50"). Since patch 5.0, the Capturing Radiance mechanic was added: if the first 50/50 is lost, the odds of winning the next one rise to roughly 55% instead of staying at 50%; and if that one is also lost, the 3rd 5-star pull is guaranteed to be the featured character, no longer left to chance.
This is a point many older guides (written before patch 5.0) still get wrong, describing a plain 50/50 with no makeup mechanic — it is worth checking information updated for patch 6.7/Luna VIII rather than older material.
The 5 Wish banner types & Epitomized Path/Fate Points for weapons
Genshin Impact has 5 Wish banner types, each keeping its own independent pity counter — accumulated pulls are NOT shared across different types, but they do carry over (never reset) when a banner of the same type switches to a different character or weapon:
- Character Event Wish (limited character banner): Hard Pity 90, Soft Pity from pull 74, uses the 50/50 system plus Capturing Radiance.
- Weapon Event Wish (limited weapon banner): Hard Pity 80, Soft Pity around pull 63 (some sources put it around 63-65, not yet settled on one exact figure). Uses the Epitomized Path mechanic: players pre-select 1 of the 2 featured weapons as their "fated path"; every time a featured weapon drops but is NOT the chosen one, a Fate Point is added, and just 1 point is enough — reaching 1 guarantees the next featured-weapon drop is the chosen one (HoYo cut the threshold from 2 to 1 in patch 5.0).
- Standard Wish (permanent banner): shares the same Hard Pity 90/Soft Pity 74 formula as the Character banner, with no 50/50 mechanic since there is no featured character.
- Chronicled Wish (rerun banner cycling old characters/weapons in batches): Hard Pity 90, same formula as the Character banner.
- Beginners' Wish (new-player banner, available only once at the start of the game at a discounted price): kept separate, not counted toward the pity of the 4 regular banner types above.
In addition, every banner also has a separate Hard Pity for 4-star items: a 4-star (character or weapon) is guaranteed at most every 10 pulls.
Cost conversion: pulls → Primogems → real money, and the worst-case scenario
Every Wish costs 160 Primogems. From that, guaranteeing 1 featured character (hitting the 90-pull Hard Pity, ignoring the 50/50) costs 14,400 Primogems; guaranteeing a chosen featured weapon via Epitomized Path (80 pulls) costs 12,800 Primogems.
The worst-case scenario (losing the 50/50 on the first 5-star, then having to wait for the next guaranteed 5-star) can cost up to 180 pulls for the featured character (~28,800 Primogems) or 160 pulls for the chosen featured weapon (~25,600 Primogems).
In practice, most players get 1 five-star item (featured or not) after an average of roughly 76-82 pulls, a solid saving over waiting for the 90-pull Hard Pity. Looking specifically at the odds of getting the RIGHT featured character once the 50/50 is factored in, some theorycrafted estimates (currently based on a single source, not yet cross-verified) put the long-run expectation at around ~93 pulls, with the distribution peaking near pull 77.
Converting to real money varies significantly by region, top-up package and promotion — for instance some sources in the Japanese market estimate around 22,000 yen for 1 guaranteed character — so treat this as a rough reference rather than one fixed price everywhere.
How to use the Pity Counter & check in-game Wish History
The site's Pity Counter works simply: enter the current pull count (counted since the last 5-star) and the result of the most recent 50/50 (won or lost the featured character), and the tool calculates how many pulls remain until Soft Pity (74) and Hard Pity (90 for characters, 80 for weapons), along with the matching Primogem amount to prepare. Since each of the 5 banner types keeps its own counter, make sure to select the correct banner type (Character/Weapon/Standard/Chronicled/Beginners') before entering the pull count.
To get an accurate current pull count, open in-game: Wish > select a banner > Wish History, then count backward from the most recent 5-star up to now.
Important note: HoYoverse only keeps in-game Wish History for a maximum of 6 months; older records get deleted past that point. It is worth backing this up periodically (screenshots, or exporting and saving to Google Drive/a personal device) before it expires, especially for long-term pity tracking. The counter tool itself should run entirely in the browser (no HoYoverse account login required) to keep things private.
Weapon banner deep-dive: Epitomized Path, Fate Points & how it differs from the Character banner
Quick answer: the Weapon Event Wish banner differs from the Character banner in three ways: its Hard Pity is 80 pulls (not 90), Soft Pity arrives earlier — around pull 63 (some sources say 63-65, not settled on one figure) — and instead of the 50/50 system it uses the Epitomized Path mechanic to let you lock in the exact weapon you want.
How Epitomized Path works: before pulling, you choose 1 of the 2 featured 5-star weapons as your "fated path." Each time a featured 5-star weapon drops but is NOT your chosen one, your Fate Points go up by 1, and just 1 point is enough (HoYo cut it from 2 to 1 in patch 5.0). Once you reach 1 point, the next featured 5-star weapon is guaranteed to be the one you chose — no longer left to luck.
Cost: guaranteeing your chosen weapon costs at most 160 pulls (worst case, about 25,600 Primogems); if you hit it right at the 80-pull Hard Pity it is around 12,800 Primogems. Because the Soft Pity curve starts early (~63) and the ceiling is only 80, the Weapon banner is "cheaper" per pull than the Character banner, but the Fate Points mechanic means aiming for one specific weapon still needs careful planning.
Advice: only pull the Weapon banner when you truly need one specific signature weapon and have Primogems to spare, since you must accept the risk of stacking up to 1 Fate Point before it is guaranteed. If you only want the character, prioritize the Character banner first.
Push to Hard Pity or stop? Reading your pity to decide
Quick answer: deciding "keep pulling or stop" comes down to two numbers you are holding: your current pull count and your 50/50 status (guaranteed or not). Know these two and you know how much each further pull is worth.
If you ARE guaranteed (you lost the 50/50 on your previous 5-star): your next 5-star is certain to be the featured character. From pull 74 onward, every pull already has about a 6.6% chance of landing that character outright, rising to 100% at pull 90 — so if you are past pull 74, go ahead and push, because you are very close to a certain reward.
If you are not guaranteed and still at a low count (below about 70): each pull is only 0.6%, and even a 5-star still has a 50% chance of "losing" into a Standard character. If your Primogems are limited and not enough to reach at least one guarantee (worst case 180 pulls for the featured character), consider stopping and saving more rather than pulling in dribs and drabs.
Numbers for planning: players average about 76-82 pulls for one 5-star item, but guaranteeing the right featured character in the worst case takes up to 180 pulls (about 28,800 Primogems). Save enough for the worst case before you start — do not plan around the average alone.