ZZZ Shiyu Defense — Unlock, Reset & How It Differs From Deadly Assault | Zenless Zone Zero
Shiyu Defense unlocks at Inter-Knot Level 35 once you finish its intro commission. It's an endgame mode where you clear every enemy inside a time limit using two teams; its Critical Node resets every two weeks, so it hands out repeatable Polychrome. The key difference from Deadly Assault: Shiyu rewards clear speed and lets you reuse agents, while Deadly Assault is a boss score-attack that forces three fully separate teams.
How to unlock Shiyu Defense
You need to reach Inter-Knot Level 35, get promoted to "Certified Proxy," then finish the mode's intro commission. That commission is tied to the main story, so simply pushing the campaign gets you there. Once unlocked, you enter Shiyu Defense from the endgame combat menu.
Note: the old requirement (Level 20) was changed in patch 2.5, so it is now Level 35.
- 1Reach Level 35Reach Inter-Knot Level 35 via the main story
- 2Promote to Certified ProxyAuto-promoted once your level is high enough
- 3Finish intro commissionTied to the main story — just push the campaign
- 4Enter Shiyu DefenseAccessed from the endgame combat menu
The three node types: Stable, Disputed, Critical
Shiyu Defense splits into three areas:
- Stable Node and Disputed Node: unlocked as you progress and never reset. These are one-time first-clear rewards worth a few thousand Polychrome in total — roughly 3,000 and 1,600 per game8. Note that Disputed Node's early stages can be cleared with a single team; only from stage 3 onward are two teams required.
- Critical Node: resets on a schedule and is your steady, repeatable Polychrome source. This is the part players farm each cycle.
New players should clear Stable and Disputed first for the one-time Polychrome, then tackle Critical Node.
How you play it & the reset
The Critical Node has several stages, and each one asks for two teams — that's 6 agents and 2 Bangboo. Your job is to wipe out every enemy inside a time limit; the faster you clear, the higher your grade. Each stage has its own target time and three reward tiers: B for clearing, A for beating the target time, and S for clearing comfortably under it — aim for S on every stage to collect the full Polychrome. Because you field two teams, you need a wide roster, not all your gear on one squad.
Prep tip: push your Inter-Knot Level toward 50 so your agents can reach their Lv60 cap — both modes get much easier.
Reset: the Critical Node swaps its enemy layout and buffs every two weeks (on a Friday, at 04:00 server time). Each reset is a fresh Polychrome farm — up to roughly 780 Polychrome per cycle per game8 (varies by patch). Stable and Disputed do not change.
What Deadly Assault is & how to unlock it
Deadly Assault is the second endgame mode. It unlocks at Inter-Knot Level 40, once Shiyu Defense is open, after you finish the "Deadly Situation" commission (talk at Scott's Outpost).
You fight three bosses, 3 minutes each, and the bosses have effectively endless HP — you don't need to kill them, you rack up points. Your score blends raw damage with clean defensive play — Perfect Assists, Chain Attacks, and the like. Rewards stack per star: each of the first six stars gives 50 Polychrome, so 6 stars caps the Polychrome at 300. But the full 720 Investigation Merits and 225,000 Denny only come at all 9 stars (3 bosses × 3 stars) — from the 7th star on there's no more Polychrome, just Merits and Denny. It resets every two weeks, swapping both bosses and buffs.
Shiyu Defense vs Deadly Assault
Both are endgame modes, both reset every two weeks, and both pay Polychrome — but they play very differently:
| Shiyu Defense | Deadly Assault | |
| Unlock | Level 35 | Level 40 |
| Goal | Clear all enemies in time | Fight 3 bosses, score points |
| Teams | 2 teams/stage in Critical Node (Disputed from stage 3) | 3 teams, one per boss |
| Reuse agents? | Yes | No — every team must be unique |
In short: Shiyu Defense tests your clear speed, while Deadly Assault tests your roster depth (three non-overlapping teams). The two modes update on alternating weeks.
Which should you play first?
New players should start with Shiyu Defense: it unlocks earlier (Level 35), lets you reuse agents so two decent teams are enough, and its Stable/Disputed Nodes hand out chunky one-time rewards. Once you have three solid non-overlapping teams, move on to Deadly Assault (Level 40) for another 300 Polychrome per cycle. Both are your top repeatable Polychrome sources for gacha — don't miss a reset.
- 1Clear Shiyu Defense firstUnlocks earlier at Level 35, two decent teams enough
- 2Build 3 separate teamsNo character overlap between teams
- 3Move to Deadly AssaultLevel 40, adds 300 more Polychrome per cycle
FAQ
What level unlocks Shiyu Defense?
Reach Inter-Knot Level 35, get promoted to "Certified Proxy," and finish the mode's intro commission (tied to the main story). Before patch 2.5 it was Level 20; it's now 35.
When does Shiyu Defense reset?
Only the Critical Node resets, every two weeks (on a Friday, 04:00 server time), swapping enemies and buffs so you can farm Polychrome again. Stable and Disputed Nodes never reset — they're one-time rewards.
Should I play Shiyu Defense or Deadly Assault first?
Play Shiyu Defense first: it unlocks earlier (Level 35) and lets you reuse agents, so two teams suffice. Deadly Assault comes later (Level 40) and demands three fully separate teams, so it suits players with a deep roster.