Reverse: 1999 Pull Currency Guide
A beginner-friendly guide to Unilogs, Clear Drops, F2P income, and saving for the banner you want.
In Reverse: 1999 you pull with Unilogs (your pull tickets) and Clear Drops (the premium currency that converts into Unilogs). F2P players bank these from story, events, daily/weekly work and idle income, then hold everything for a single wanted banner rather than spreading pulls thin — the 6-star pity counter carries over between banners either way, but the guaranteed rate-up on the featured character only holds if you commit your pulls to one banner.
The currencies that actually pull
Only two things spend on the banner, so learn these first:
- Unilogs — the direct pull item. One Unilog buys one roll on a character banner. This is what you are really saving.
- Clear Drops — the premium 'gem' currency. Clear Drops don't pull on their own; you exchange them for Unilogs. So your true pull budget is Unilogs you hold + Unilogs your Clear Drops can buy. Always count both together.
Keep these separate in your head from the progression currencies — the gold/coin used to level Arcanists and the mats for Insight (level caps), Resonance (stat tuning) and Psychube upgrades. Those never buy pulls, so never let a 'save your currency' habit stop you spending them; a maxed roster you can't build is wasted.
How an F2P player earns pulls
There is no single faucet — income is the sum of many small streams, which is why patient accounts still keep pace. The reliable sources:
- Main story — the biggest one-time lump. Clearing new chapters (and their exploration/collectible completion) pays out a large stack of Clear Drops and Unilogs. Don't leave story unfinished 'for later'.
- Events — every patch's limited event hands out event currency, free Unilogs and often a free Arcanist. Clear the event shop and story every time; missing an event is missing pulls you cannot get back.
- Daily & weekly assignments — small but constant. Doing them every reset is the single biggest F2P multiplier over a month.
- Idle income from your base — your Wilderness/home generates resources passively; log in and collect so it doesn't cap out.
- Endgame & recurring modes — the roguelike-style and combat-challenge modes refresh rewards on a cycle and are a steady Clear Drop source once your roster can clear them.
- Mail, maintenance compensation, code redemptions and milestone/login rewards — easy to overlook, so check mail regularly.
Saving for a wanted banner
The core F2P discipline is focus, don't sprinkle. Reverse: 1999's 6-star pity counter is shared and carries over across every limited banner — it never resets just because you switch banners, and it hard-caps at 70 pulls (the base 6-star rate is roughly 1.5% per pull). What does reset per banner is the 50/50 guarantee on the featured rate-up character: lose that roll on one banner and the guarantee does not carry over — you start a fresh 50/50 on the next one. So focusing all your pulls on one banner isn't about protecting your pity (that was never at risk); it's about not burning your guaranteed rate-up on a character you don't actually want.
Practical routine:
- Pick your target early. Watch upcoming banners and decide who you're saving for before you have the currency in hand.
- Convert your budget to a pull count. Add your Unilogs to what your Clear Drops can exchange for, and check it against the hard-pity threshold of 70 pulls. Aim to enter the banner with enough to reach the guarantee, so a bad-luck run can't leave you empty-handed.
- Hold through banners you don't need. The hardest and most valuable habit. Skipping is a strategy, not a loss.
- Prioritise DPS-defining and support pulls over duplicates. A team is one DPS + one Survival (heal/shield) + one Support; a new Arcanist that fills a missing role does far more than a Portray (dupe) on someone you already run.
Where new players should and shouldn't spend
Common beginner traps that drain a save:
- Pulling on the standard/permanent banner when you're low on currency. Limited featured Arcanists usually define the meta; spend your saved budget on the featured banner you planned for.
- Chasing Portrays too early. Copies raise a character's ceiling but a fresh, well-built single copy clears the whole story and most content. Breadth of roster beats depth on one unit for F2P.
- Ignoring free Arcanists and Psychubes. Event and shop-obtained units and gear cover real roster holes for zero pulls — build them before you decide you 'need' a pull.
- Panic-pulling. If a banner isn't your target and you're not near a save goal, hold. Currency kept is a future guaranteed 6-star.
Remember Afflatus matchups when choosing a target so your pulls actually improve your team — it is one four-way cycle, not two triangles: Beast beats Plant beats Star beats Mineral beats Beast; Spirit and Intellect stand outside it, countering nothing. The winning side deals extra damage. A character who covers an Afflatus or damage type (Reality vs Mental) you lack is worth more than a strong duplicate of what you own.
F2P monthly income: Clear Drops, Pawnshop, and what your pulls are worth
Knowing your real monthly income turns "should I pull this banner" from a guess into a budget. Here is what a F2P account can expect from routine content alone, separate from the story and event lump sums already covered above.
| Source | Amount |
|---|---|
| Daily & weekly Clear Drop tasks | 90 Clear Drop/day + 100/week |
| Limbo (rotates every 2 weeks) | up to 600 Clear Drop per cycle |
| Rough monthly total (routine content only) | around 4,300 Clear Drop |
| Roaring Month (monthly card) | 3,000 total — 2,700 Clear Drop + 300 Crystal Drop |
| Roar Jukebox (Battle Pass) — Collector track | 1,260 Clear-Drop-equivalent value |
| Roar Jukebox (Battle Pass) — Deluxe track | 1,660 Clear-Drop-equivalent value |
Beyond currency, pulls also come as tickets you never have to convert: the Pawnshop hands out +10 pulls a month across its weekly refreshes, and the free track of Roar Jukebox adds another 2. Add it up across a full playthrough of chapters 1 through 4 and a patient F2P account clears more than 156 pulls before touching a single event banner.
Remember the conversion rate when you total your budget: 1 pull = 180 Clear Drop, or 1 Unilog, and 1 Crystal Drop = 1 Clear Drop — so Crystal Drop from card/monthly rewards folds straight into the same pull math.
Pawnshop — the guaranteed 6-star this guide hasn't covered yet. Beyond currency, the Pawnshop's Treble Counter lets you trade Album of the Lost for a specific character no matter how unlucky your pulls have been: 240 Album of the Lost = 1 chosen 6-star, or 60 Album = 1 chosen 5-star. The characters on offer rotate every month, so a name you want isn't always available — check the current rotation before banking on it. Album of the Lost (and its 4-star counterpart, Track of the Lost) comes from pulling duplicates of characters you already own, so a sprawling collection of dupes isn't wasted — it eventually buys the one unit you're missing.
What actually costs real money. Skins and character icons are the only purchase in Reverse: 1999 that requires spending beyond the free/subscription income above — and they are purely cosmetic re-skins with no stat difference whatsoever. Every gameplay-relevant resource on this page (pulls, Insight materials, Resonance materials) is earnable through the F2P sources described here; nothing that changes combat power is locked behind a wallet.
Recommended spending order if you do put money in (pricing below is CN-server reference only, not a confirmed global price):
| Category | Priority order (best value first) |
|---|---|
| Gacha-focused | Roaring Month (¥30) > Rookie Shopping Day (¥6) > Initial Summon Pack (¥128) > Offer of the Month (¥168) > Rookie Offer (¥68) ≈ Crystal Drops with first-purchase bonus > Roar Jukebox (Battle Pass) > Crystal Drops without bonus |
| Material-focused | Roaring Month > Roar Jukebox > Rookie Shopping Day > Rookie Offer |
What each pack actually contains: Roaring Month = 300 Crystal Drop + 2,700 Clear Drop + 1,800 Activity; Rookie Shopping Day = a 4-star Arcanist (Bunny Bunny) + 1 Unilog + 10,000 Dust + 10,000 Sharpodonty; Rookie Offer = 1,360 Clear Drop + 35,000 Sharpodonty + 35,000 Dust + 6 Fine Insight Casket + 6 Simple Insight Casket + 6 Bottle of Pages; Initial Summon Pack = 20 Unilog; Offer of the Month = 1,800 Clear Drop + 10 Unilog; the Battle Pass runs ¥68 for Deluxe and ¥98 for Collector.
Treat the Pawnshop rotation as a backstop, not a plan: check it after every save cycle, but keep saving through banners the way the earlier section describes — a guaranteed trade is a bonus on top of a healthy pull budget, not a replacement for one.