Reverse: 1999 Pull Currency Guide

A beginner-friendly guide to Unilogs, Clear Drops, F2P income, and saving for the banner you want.

Updated: 14/07/2026
Summary

In Reverse: 1999 you pull with Unilogs (your pull tickets) and Clear Drops (the premium currency that converts into Unilogs). F2P players bank these from story, events, daily/weekly work and idle income, then hold everything for a single wanted banner rather than spreading pulls thin — the 6-star pity counter carries over between banners either way, but the guaranteed rate-up on the featured character only holds if you commit your pulls to one banner.

The currencies that actually pull

Only two things spend on the banner, so learn these first:

  • Unilogs — the direct pull item. One Unilog buys one roll on a character banner. This is what you are really saving.
  • Clear Drops — the premium 'gem' currency. Clear Drops don't pull on their own; you exchange them for Unilogs. So your true pull budget is Unilogs you hold + Unilogs your Clear Drops can buy. Always count both together.

Keep these separate in your head from the progression currencies — the gold/coin used to level Arcanists and the mats for Insight (level caps), Resonance (stat tuning) and Psychube upgrades. Those never buy pulls, so never let a 'save your currency' habit stop you spending them; a maxed roster you can't build is wasted.

How an F2P player earns pulls

There is no single faucet — income is the sum of many small streams, which is why patient accounts still keep pace. The reliable sources:

  • Main story — the biggest one-time lump. Clearing new chapters (and their exploration/collectible completion) pays out a large stack of Clear Drops and Unilogs. Don't leave story unfinished 'for later'.
  • Events — every patch's limited event hands out event currency, free Unilogs and often a free Arcanist. Clear the event shop and story every time; missing an event is missing pulls you cannot get back.
  • Daily & weekly assignments — small but constant. Doing them every reset is the single biggest F2P multiplier over a month.
  • Idle income from your base — your Wilderness/home generates resources passively; log in and collect so it doesn't cap out.
  • Endgame & recurring modes — the roguelike-style and combat-challenge modes refresh rewards on a cycle and are a steady Clear Drop source once your roster can clear them.
  • Mail, maintenance compensation, code redemptions and milestone/login rewards — easy to overlook, so check mail regularly.

Saving for a wanted banner

The core F2P discipline is focus, don't sprinkle. Reverse: 1999's 6-star pity counter is shared and carries over across every limited banner — it never resets just because you switch banners, and it hard-caps at 70 pulls (the base 6-star rate is roughly 1.5% per pull). What does reset per banner is the 50/50 guarantee on the featured rate-up character: lose that roll on one banner and the guarantee does not carry over — you start a fresh 50/50 on the next one. So focusing all your pulls on one banner isn't about protecting your pity (that was never at risk); it's about not burning your guaranteed rate-up on a character you don't actually want.

Practical routine:

  • Pick your target early. Watch upcoming banners and decide who you're saving for before you have the currency in hand.
  • Convert your budget to a pull count. Add your Unilogs to what your Clear Drops can exchange for, and check it against the hard-pity threshold of 70 pulls. Aim to enter the banner with enough to reach the guarantee, so a bad-luck run can't leave you empty-handed.
  • Hold through banners you don't need. The hardest and most valuable habit. Skipping is a strategy, not a loss.
  • Prioritise DPS-defining and support pulls over duplicates. A team is one DPS + one Survival (heal/shield) + one Support; a new Arcanist that fills a missing role does far more than a Portray (dupe) on someone you already run.

Where new players should and shouldn't spend

Common beginner traps that drain a save:

  • Pulling on the standard/permanent banner when you're low on currency. Limited featured Arcanists usually define the meta; spend your saved budget on the featured banner you planned for.
  • Chasing Portrays too early. Copies raise a character's ceiling but a fresh, well-built single copy clears the whole story and most content. Breadth of roster beats depth on one unit for F2P.
  • Ignoring free Arcanists and Psychubes. Event and shop-obtained units and gear cover real roster holes for zero pulls — build them before you decide you 'need' a pull.
  • Panic-pulling. If a banner isn't your target and you're not near a save goal, hold. Currency kept is a future guaranteed 6-star.

Remember Afflatus matchups when choosing a target so your pulls actually improve your team — it is one four-way cycle, not two triangles: Beast beats Plant beats Star beats Mineral beats Beast; Spirit and Intellect stand outside it, countering nothing. The winning side deals extra damage. A character who covers an Afflatus or damage type (Reality vs Mental) you lack is worth more than a strong duplicate of what you own.

F2P monthly income: Clear Drops, Pawnshop, and what your pulls are worth

Knowing your real monthly income turns "should I pull this banner" from a guess into a budget. Here is what a F2P account can expect from routine content alone, separate from the story and event lump sums already covered above.

SourceAmount
Daily & weekly Clear Drop tasks90 Clear Drop/day + 100/week
Limbo (rotates every 2 weeks)up to 600 Clear Drop per cycle
Rough monthly total (routine content only)around 4,300 Clear Drop
Roaring Month (monthly card)3,000 total — 2,700 Clear Drop + 300 Crystal Drop
Roar Jukebox (Battle Pass) — Collector track1,260 Clear-Drop-equivalent value
Roar Jukebox (Battle Pass) — Deluxe track1,660 Clear-Drop-equivalent value

Beyond currency, pulls also come as tickets you never have to convert: the Pawnshop hands out +10 pulls a month across its weekly refreshes, and the free track of Roar Jukebox adds another 2. Add it up across a full playthrough of chapters 1 through 4 and a patient F2P account clears more than 156 pulls before touching a single event banner.

Remember the conversion rate when you total your budget: 1 pull = 180 Clear Drop, or 1 Unilog, and 1 Crystal Drop = 1 Clear Drop — so Crystal Drop from card/monthly rewards folds straight into the same pull math.

Pawnshop — the guaranteed 6-star this guide hasn't covered yet. Beyond currency, the Pawnshop's Treble Counter lets you trade Album of the Lost for a specific character no matter how unlucky your pulls have been: 240 Album of the Lost = 1 chosen 6-star, or 60 Album = 1 chosen 5-star. The characters on offer rotate every month, so a name you want isn't always available — check the current rotation before banking on it. Album of the Lost (and its 4-star counterpart, Track of the Lost) comes from pulling duplicates of characters you already own, so a sprawling collection of dupes isn't wasted — it eventually buys the one unit you're missing.

What actually costs real money. Skins and character icons are the only purchase in Reverse: 1999 that requires spending beyond the free/subscription income above — and they are purely cosmetic re-skins with no stat difference whatsoever. Every gameplay-relevant resource on this page (pulls, Insight materials, Resonance materials) is earnable through the F2P sources described here; nothing that changes combat power is locked behind a wallet.

Recommended spending order if you do put money in (pricing below is CN-server reference only, not a confirmed global price):

CategoryPriority order (best value first)
Gacha-focusedRoaring Month (¥30) > Rookie Shopping Day (¥6) > Initial Summon Pack (¥128) > Offer of the Month (¥168) > Rookie Offer (¥68) ≈ Crystal Drops with first-purchase bonus > Roar Jukebox (Battle Pass) > Crystal Drops without bonus
Material-focusedRoaring Month > Roar Jukebox > Rookie Shopping Day > Rookie Offer

What each pack actually contains: Roaring Month = 300 Crystal Drop + 2,700 Clear Drop + 1,800 Activity; Rookie Shopping Day = a 4-star Arcanist (Bunny Bunny) + 1 Unilog + 10,000 Dust + 10,000 Sharpodonty; Rookie Offer = 1,360 Clear Drop + 35,000 Sharpodonty + 35,000 Dust + 6 Fine Insight Casket + 6 Simple Insight Casket + 6 Bottle of Pages; Initial Summon Pack = 20 Unilog; Offer of the Month = 1,800 Clear Drop + 10 Unilog; the Battle Pass runs ¥68 for Deluxe and ¥98 for Collector.

Treat the Pawnshop rotation as a backstop, not a plan: check it after every save cycle, but keep saving through banners the way the earlier section describes — a guaranteed trade is a bonus on top of a healthy pull budget, not a replacement for one.

FAQ

What's the difference between Unilogs and Clear Drops?

Unilogs are the actual pull tickets — one Unilog equals one roll on a character banner. Clear Drops are the premium currency, which you exchange for Unilogs. When you plan a save, count your real budget as your held Unilogs plus the Unilogs your Clear Drops can buy.

Should I pull on the standard banner or wait for a limited one?

For F2P, save for the limited featured banner you actually want. Featured Arcanists tend to define teams, and your 6-star pity carries over no matter which limited banner you pull on, so switching banners never wastes it. What resets per banner is the 50/50 guarantee on the featured character — lose it on one banner and you start a fresh 50/50 on the next, so concentrating your pulls on one banner keeps you from burning that guarantee on characters you don't actually want.

Is it better to get a new character or duplicates (Portrays) of one I have?

Almost always a new character. A single well-built copy clears the vast majority of content, and a team just needs one DPS, one Survival unit and one Support. Filling a missing role or Afflatus gives you far more than a Portray on an Arcanist you already run — save dupes for units you truly love once your core roster is complete.

Where to next

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