Sayu Constellation Compare C0→C6

All 6 constellations of Sayu laid out side by side, plus a full R1→R5 refinement table for any weapon, to see the exact damage scaling.

Constellation

C0 = no constellation unlocked (base character) — the reference column so you can see what each constellation ADDS.

C0
Sayu

C0 = no constellation unlocked (base character) — the reference column so you can see what each constellation ADDS.

C1
Multi-Task no Jutsu

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.

C2
Egress Prep

#Yoohoo Art: Fuuin Dash gains the following effects:
·DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%.
·Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.

C3
Eh, the Bunshin Can Handle It

Increases the Level of Yoohoo Art: Mujina Flurry by 3.
Maximum upgrade level is 15.

C4
Skiving: New and Improved

Sayu recovers 1.2 Energy when she triggers a Swirl or Stellar Swirl reaction while on-field.
This effect occurs once every 2s.

C5
Speed Comes First

Increases the Level of Yoohoo Art: Fuuin Dash by 3.
Maximum upgrade level is 15.

C6
Sleep O'Clock

The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
·Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method.
·Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.

Weapon Refinement Compare (R1→R5)

This compares refinements of ANY weapon you pick — not necessarily this character's 'signature' weapon (we don't fabricate a signature claim the publisher hasn't made).

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