How Pity Actually Works in Genshin: A Plain-English Guide for Total Beginners
Pity isn't something to fear — think of it as the game's built-in promise: the longer you go without a 5★, the higher your odds climb, and past a certain point you're 100% guaranteed one (wish 90 for characters, wish 80 for weapons). If that 5★ isn't the character you wanted (you lost the 50/50), the very next 5★ on that same banner is guaranteed to be the one you want — nothing is ever wasted, every pull is quietly 'logged'. To know your exact odds on your next pull based on how many you've already done, plug your number straight into the live pity calculator instead of guessing.
The Wish screen looking overwhelming? You only need to understand one idea
Opening the game for the first time and seeing "90 pulls", "50/50", "soft pity" thrown around everywhere — while your Primogem pouch can't even afford one pull yet — is a feeling almost every new player shares. Good news: the entire "pity" system (a community-coined term, not an official HoYoverse name) boils down to one single idea: no pull is ever truly wasted. Every single pull, even one that gives a plain 3★ item, quietly adds to a counter running in the background, and the longer that counter runs, the higher your 5★ odds climb — until a certain point where you're 100% guaranteed one.
In other words, you don't need to memorize probability formulas to play well — you just need to know the game always "owes" you a big reward if you're patient enough, and all of that progress is saved for the next banner too. To check your real progress right now, look it up directly on the live pity calculator instead of guessing based on forum posts.
The only 3 numbers you need — no probability formulas required
Forget the formulas — as a beginner you only need to remember 3 numbers across the 2 most common banner groups:
- Limited character banner & standard banner: the 5★ rate per pull is 0.6%, climbing noticeably from around pull 74 (the "soft pity" zone), and 100% guaranteed by pull 90 ("hard pity") if it hasn't hit yet.
- Weapon banner: the per-pull rate is a bit higher at 0.7%, climbing from around pull 63, guaranteed at pull 80.
The key takeaway for beginners: most 5★s actually land somewhere inside the soft-pity window (74-89 for characters), not exactly on the final pull — so don't panic if you're at pull 60-70 with nothing yet, that's completely normal; and don't be surprised if you get one well before pull 90 either, since your odds have been quietly climbing for a while. Plug your exact current pull count into the pity calculator to see your real percentage instead of guessing.
Losing the 50/50 isn't bad luck — it's a double safety net
A lot of new players panic when they hear "lost the 50/50", assuming they got nothing for it — that's not actually true. On the limited character banner, every 5★ pull has a 50% chance of being the featured character and a 50% chance of being one of 7 fixed standard-pool characters. If you "lose" (get a standard character), you're flagged with a guarantee: your very next 5★ on that same banner is 100% guaranteed to be the featured character, no exceptions, and this flag stays active even if you move on to a different character banner afterward.
Since version 5.0, Genshin added a second safety layer called Capturing Radiance: right at the moment you'd "lose", there's a small extra chance to auto-convert into a win, and based on community data cross-referenced across multiple trackers (estimated figures — HoYoverse hasn't published the full formula), you almost never lose the 50/50 more than 2-3 times in a row. Combined, your overall chance of getting the featured character on any 5★ pull nudges from 50% up to roughly 55% across large sample sizes — meaning the odds actually lean more in your favor than the scary-sounding "50/50" first suggests.
5★ weapons have their own safety net — plus an F2P shortcut that skips the worry
The weapon banner has its own mechanic called Epitomized Path: you pre-select 1 of the 2 featured 5★ weapons. Every time you get a 5★ on the weapon banner that ISN'T your chosen one, you earn 1 Fate Point; since version 5.0, just 1 point guarantees your very next weapon 5★ is exactly the one you picked. These points do NOT carry over to the next weapon rotation (they reset to 0 when the featured pair changes), so the true worst case to lock in one specific weapon is up to 160 pulls / 25,600 Primogems — noticeably steeper than characters, so don't dump your whole budget here right away.
Good news for beginners short on Primogems: a lot of strong weapons don't require gacha at all — many can be crafted (Forge/Blacksmith), earned from quests/events, or found in treasure chests, and hold up fine well into the mid-late game. Before deciding whether the weapon banner is worth chasing, check which weapons are actually worth it (including F2P options) on our Genshin weapon list — in most cases, it's smarter to save Primogems for a character first and worry about the weapon later.
So how many Primogems do you actually need? The real F2P numbers, no sugarcoating
Combining base rate + soft pity + hard pity into a full probability model, on average it takes about 62-63 pulls to get any single 5★ on the character banner, about 93-94 pulls to lock in the EXACT featured character (including the chance of losing then winning the 50/50), and about 54 pulls for a single 5★ weapon. These are averages only, not guarantees — actual luck swings a lot around these numbers. Each pull costs 160 Primogems, so a full 90-pull character hard pity costs up to 14,400 Primogems.
So is that number out of reach? A dedicated F2P player (doing daily commissions, Spiral Abyss, exploration, redeeming codes) earns roughly 8,000-14,500 Primogems per ~42-day patch — that's about 50-90 pulls. Which means most F2P players should really focus on 1 character per patch, not spread thin across multiple targets. Before deciding which character is actually worth saving pity for, check our Genshin tier list, and don't forget to grab extra free Primogems on our latest Genshin codes page before your target banner ends.
Stop guessing — plug in your real numbers before you pull
Before you hit that first pull button, or decide whether to empty your wallet for a banner that's about to end, do 3 simple things: (1) open Wish History in-game and count how many pulls it's been since your last 5★ on the specific banner type you care about; (2) plug that number into the live pity calculator to see your exact odds for the next pull and the ones after; (3) weigh it against your real Primogem budget to decide whether this banner is worth going all-in on, or whether to wait for a more worthwhile character on a later one.
One small but important note: 5★ pity carries over across rotations of the SAME banner type (character with character, weapon with weapon), so even if you take a months-long break and come back, your progress is still there — there's no need to panic-pull today just to avoid "losing" it. What's actually worth worrying about is spreading pulls thin across characters you don't really need; checking who's worth it first on the tier list is always the smarter first step.
As a beginner with few Primogems, should I pull the moment I like a character, or wait until pity is nearly full?
There's no single right answer, but the safe rule for beginners is: check whether the character is actually worth building (see the tier list) before deciding, and focus on just 1 character per patch instead of spreading pulls across multiple targets — since the average F2P budget per patch only covers about 50-90 pulls, roughly enough for one guaranteed featured character (even accounting for losing then winning the 50/50).
If I take a break for a few months and come back, does my accumulated pity get lost?
No. Your 5★/4★ pity count and 50/50 guarantee flag stay intact indefinitely, no matter how long you stop playing — it only resets to 0 when you actually pull a 5★ (or 4★, which has its own counter), completely independent of time. So there's no need to rush a pull today out of fear that your progress will "expire".
Do I need to worry about weapon pity as seriously as character pity?
For beginners, usually NOT — since the true worst case to lock in one specific weapon (up to 160 pulls) costs nearly double a character (90 pulls), while plenty of craftable/free weapons stay plenty strong into the mid-late game. The sensible priority is putting Primogems toward characters first, and only chasing the weapon banner once you have spare budget or that weapon is genuinely optimal for your team — check F2P options on the weapon list page.
I'm at pull 74-80 with no 5★ yet — is the game bugged?
Nothing's wrong. Soft pity only makes the rate CLIMB gradually each pull (roughly +6-7% per pull), it doesn't guarantee one right at pull 74; it's still random chance until you hit the actual hard-pity pull (90 for characters, 80 for weapons), where it becomes 100% guaranteed. Plug your current pull count into the pity calculator to see the real percentage for your next pull — knowing this number in advance takes a lot of the anxiety out compared to just guessing.
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