Love and Deepspace Endgame: What to Do After You Finish the Main Story
Once you clear the main story chapters that gate them, four Battle-menu modes open up: Abyssal Chaos (a rogue-like case system), Deepspace Trial (daily and weekly Orbit challenges), Hunter Contest (a tournament ladder) and Bounty Hunt, which community guides nickname Zero-Hour Pursuit. Alongside those, Core Hunt keeps feeding the Protocores your build actually needs. None of them require you to already have a min-maxed roster – they're where you build one.
Abyssal Chaos: the rogue-like you'll return to every two weeks
Abyssal Chaos hands you commissions from an AI named Wontony – currently Find Tobias and the later Final Farewell, which unlocks only after you clear a Find Tobias run – and lets story choices branch each Deduction differently depending on which Companion you bring. Rewards and points reset every two weeks, so it rewards showing up regularly more than grinding one marathon session.
Our Abyssal Chaos guide walks through both commissions, difficulty modes and the field modifiers you'll see mid-battle in full.
Deepspace Trial: six Orbits on a weekly schedule
Deepspace Trial splits into an Open Orbit – itself divided into a one-time Stable stage and a repeatable Fluctuant stage – plus five Directional Orbits, one per Love Interest's Evol element. Directional Orbits only open on specific days and cost Trial Keys, so the mode rewards checking a schedule rather than grinding whenever you feel like it.
Our Deepspace Trial guide has the full weekly schedule and explains which stages you can retry versus which you only get once.
Hunter Contest and Bounty Hunt: the two modes that actually test your build
Hunter Contest is a tournament ladder with three levels – Primary, Junior and Senior – each split into divisions, and Senior only unlocks once you've cleared every stage below it. Two rules trip up first-timers here: you can't swap teams mid-division without resetting its progress, and each Protocore can only be used once per level.
Bounty Hunt assigns five long-term bounties with nine stages each, and it's the mode Japanese and Chinese community guides nickname Zero-Hour Pursuit – its real job is feeding you a steady supply of the Ascension Crystals your Memory Cards need to keep leveling.
Core Hunt: the grind behind every endgame build
Every Protocore you'll ever slot comes from Core Hunt, and figuring out which of the four groups – Alpha, Beta, Gamma or Delta – you actually need before you farm saves a lot of wasted runs, since only two groups fit each Memory Card's Solar or Lunar type.
Our Protocore guide covers shapes and rarities, and the Protocore Matrix guide lists all 24 named cores by color and which day of the week each one farms best, if you want to plan a full week of Core Hunt around your roster.
The team comps built for late-game content
One 2026 tier-list guide, not yet cross-checked elsewhere, describes three team shapes built specifically for late-game content it calls Wanderlog and Dream Compendium: a Freeze Clear comp anchored by Zayne's sustain and Xavier's mobility, a Burn Bossing comp built around Rafayel's damage-over-time, and a Disorder Hybrid comp leaning on Sylus as lead burst damage.
Take the mode names as one source's framing rather than confirmed terminology, but the underlying logic – pairing a sustain-heavy Love Interest with a burst-heavy one for harder content – matches how each Love Interest's combat archetype is described everywhere else we checked.