Every status effect (with exact numbers)

What does [Burn] actually tick for? What does [Seal] block? All 70 effects, one page.

Summary
Reverse: 1999 has 70 status effects, grouped into shields, negative statuses, positive statuses, control effects and stat up/down. For example [Burn] cuts Healing Taken by 15% and deals Genesis DMG equal to 4% of the holder's ATK at the end of each round, stacking up to 30 times; [Gash] makes the target take an extra 20% ATK as Genesis DMG whenever it is attacked.

Full reference: all 70 status effects

Skill descriptions constantly refer to [Burn], [Poison], [Seal]… but the game never explains what they actually do. Below is the full table of 70 status effects with their exact numbers, taken from official data.

StatusEffect
[Shield]Blocks certain DMG for a certain duration.
[Gash]When attacked, take additional (own ATK x20%) Genesis DMG.
[Blind]DMG Bonus -30% when attacking 1 target.
[Mis-aim]DMG Bonus -30% when attacking multiple targets.
[Bleed]After action, takes (the caster's ATK x100%) Genesis DMG.
[Burn]Healing Taken -15% (unstackable). At the end of the round, takes (the holder's ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
[Flinch]DMG Taken Reduction -1%, Genesis DMG Taken +1% (stackable, undispellable).
[Thorny]Reflect (own ATK x15%) Genesis DMG (up to 50 stacks, undispellable).
[Poison]At the end of a round, takes Genesis DMG based on the caster's ATK. Can stack.
[Hag's Bane]Counts as a type of [Poison]: at the end of the round, takes (the user's ATK x20%) Genesis DMG, lasts 2 rounds. After each resolve of [Hag's Bane], the target takes a compounding 40% more damage from each subsequent resolve of Hag's Bane for the rest of the round, this compounding effect can stack up to 4 times, and this status effect stacks up to 10 times.
[Sense Weakness]Reality DEF -20% and Critical DEF -20%.
[Awake]Stress-up Resistance +10% for 1 round (stackable).
[Venomous Gash]Genesis DMG Taken +10%. When attacked, take an additional (own ATK x20%) Genesis DMG.
[Paralyze]Neg Status When there are 2 stacks, turns into [Daze].
[Weakness]DMG Bonus -25% when attacking (-1 stack upon trigger).
[Interpretation]Mental DEF -10%, DMG Taken Reduction -10%; each stack beyond the first inflicts Mental DEF -2% and DMG Taken Reduction -2%; lasts for 3 rounds (stacks up to 8 times, each stack is timed independently).
[Passion Drain]After being attacked, the attacker gains Moxie +1 (-1 stack upon trigger).
[Disease]Healing Taken -5%.
[Vanguard's Wane]DMG Taken Reduction -30% (undispellable).
[Incantation Interference]DMG Bonus -20% (undispellable).
[Entropy Degradation I]When Incantation #1 deals damage, DMG Bonus -20%.
[Entropy Degradation II]When Incantation #2 deals damage, DMG Bonus -20%.
[Entropy Degradation Ultimate]When the ultimate deals damage, DMG Bonus -20%.
[Rigidity]When there are 2 stacks, turns into Petrify status or extends the duration of existing Petrify status for 1 round.
[Omnipotent Unraveling]Final DMG Reduction +2% (stacks up to 25 times, undispellable).
[Rousing Morale]DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
[Lucky]Critical Rate +5%, Critical DMG +5% (up to 50 stacks, undispellable).
[Unsparing]DMG Dealt +5% (up to 50 stacks, undispellable).
[Preignition]Before attacking, for each stack, inflicts 1 stack of [Burn] on the target (remove all after trigger).
[Empower Incantation I]When a round begins, a random incantation gains +1 star.
[Empower Incantation II]When a round begins, 2 random incantations gains +1 star.
[Schemed]When triggering an extra action, DMG Dealt +5% (up to 50 stacks, undispellable)
[Incorporeal]Dodge 1 attack (-1 stack after trigger).
[Regen]At the start of each round, recover (own Max HP x1%) HP (up to 50 stacks, undispellable).
[Fading - Regen]At the start of the round, lose 1 stack of [Regen] (stackable, undispellable).
[Manic]DMG bonus +30%.
[Power Burst]DMG bonus +25% when attacking (-1 stack after trigger).
[Aura of Might]Incantation Might +20% when attacking (-1 stack after trigger).
[Antler Blessing]DMG Heal +10% (stackable).
[Dusk · Saturn Divination]Penetration Rate +10% (stackable).
[Dusk · Mars Divination]Leech Rate +10% (stackable).
[Dusk · Full Moon Divination]Incantation Might +20% (stackable).
[Immunity]Immune to [Stats Down], [Neg Status], and [Control] statuses.
[Sturdiness]DMG Resistance +25% when attacked (-1 stack when triggered).
[Discernment]Critical DMG +40% (-1 stack when scoring a critical hit with an incantation).
[Death Blossom]DMG Bonus +50%, DMG Taken Reduction +50%.
[Verve]Incantation Might +2% (stackable up to 100 times, undispellable, disappears after casting a basic incantation).
[Dynamo]A product of technology used for meticulous machinery (up to 30 stacks, undispellable).
[Ceremonious]Ultimate Might +3% (up to 100 stacks, undispellable, disappears after casting an Ultimate).
[Anticipation · Support I]At the start of the next round, generate own rank 1 precast Aid incantation (undispellable).
[Anticipation · Support II]At the start of the next round, generate own rank 2 precast Aid incantation (undispellable).
[Anticipation · Precast]At the start of the next round, generate 1 of own rank 1 precast incantation (stackable, undispellable).
[Anticipation · Precast II]At the start of the next round, generate 1 of own rank 2 precast incantation (stackable, undispellable).
[Goldfinch's Blessing]Survive a lethal attack and recover (Max HP x20%) HP (disappears after trigger, unstackable).
[Dream Talk]AP +1.
[Nightmare]Cannot act. Dispels the effect after taking Reality or Mental damage.
[Disarm]Cannot cast Attack-type incantations.
[Daze]Cannot act.
[Petrify]Cannot act. Dispels the effect after taking Reality damage.
[Silence]Cannot cast Buff, Debuff, Heal, or Counter-type incantations
[Seal]Cannot cast Ultimate.
[Electrocute]Deal (own ATK x100%) Genesis DMG to the target.
[Moribund]Survives when taking a lethal attack, recover (Max HP x5%) HP (-1 stack after trigger, stackable, undispellable).
[Tyrant King]Incantation Might +200%. Each attack consumes (own Current HP x20%) HP.
[Sage King]Ultimate Might +600%. After casting an ultimate, recovers all HP.
[Explosion]Deals (the target’s ATK x100%) Genesis DMG to all enemies.
[Collection of Permanent Buffs]There are 6 effects: [Unsparing], [Lucky], [Glean], [Thorny], [Regen], and [Weal]. Prioritizes effects not yet applied.This [Collection of Permanent Buffs] is for A Series of Dusks.For the Arcanists's [Collection of Permanent Buffs] check their respective pages.
[Collection of Neg Status]There are 5 effects: [Gash], [Pollution], [Potion], [Corrode], and [Bleed]. Prioritizes effects not yet applied.This [Collection of Neg Status] is for A Series of Dusks.For the Arcanists's [Collection of Permanent Debuffs] check their respective pages.
[Collection of Attack Buffs]There are 3 effects: [Unsparing], [Lucky], and [Glean]. Prioritizes effects not yet applied.
[Induct Lightning]1-target attack. Deals 400% Reality DMG; inflicts 1 stack of [Paralyze].

FAQ

How much does [Burn] actually deal?

At the end of each round the holder takes Genesis DMG equal to 4% of their own ATK per stack, up to 30 stacks, and their Healing Taken is cut by 15%. When it triggers, half the stacks are removed.

Where to next