Moxie and Ultimate in Reverse: 1999: Building It Up and Firing It Right

How Moxie accumulates each round, when to unleash your Ultimate, and how to tighten the whole loop for maximum damage.

Summary

Moxie is the resource that powers a character's Ultimate. Each Arcanist earns Moxie by casting Incantations during a round, and once they reach their personal threshold the Ultimate button lights up. Firing it the instant it is ready is often a trap; the real skill is timing the Ultimate to land inside a damage window your team has set up, then rebuilding Moxie fast enough to do it again.

How Moxie Builds Up

Moxie is a per-character meter, not a shared team pool. Every Arcanist generates Moxie by acting during a round, primarily by casting Incantations (the spell cards you play from your hand). The more a character participates in a round, the closer their Ultimate gets.

  • Casting cards is the baseline source. Each Incantation a character plays feeds their own Moxie bar, so a DPS you funnel cards into charges faster than a benchwarmer.
  • Passive and kit-based gains matter a lot. Many Arcanists have skills or traits that grant extra Moxie at the start of a round, when they are targeted, when an ally acts, or as a rider on a specific Incantation. These characters reach their Ultimate noticeably sooner than their raw card count suggests.
  • Support enablers exist specifically to shove Moxie onto a chosen ally, letting a slow-charging carry fire early. If your DPS feels like it takes forever to come online, a Moxie-feeding Support is often the fix.

Because Moxie is tied to who acts, the way you spend a round quietly decides whose Ultimate comes up next. Deciding to route cards into your carry instead of spreading them evenly is already a Moxie decision.

When to Fire the Ultimate

An Ultimate becomes available once a character's Moxie reaches their threshold, but available is not the same as optimal. Ultimates carry over between rounds, so holding one costs you nothing except the risk of overflow. Ask these questions before you press it:

  • Is the damage window open? If your Support hasn't applied its buff yet, or the debuffer hasn't stripped enemy resistance, an early Ultimate wastes its ceiling. Ultimates are burst tools — line them up behind whatever multiplies their output.
  • Does Afflatus favor you? Ultimates that deal damage hit harder into the counter you beat (Beast>Plant, Plant>Star, Star>Beast; Mineral>Spirit, Spirit>Intellect, Intellect>Mineral). Saving a big Ultimate for the enemy it is strong against, rather than dumping it on a resistant target, can swing a fight.
  • Is it a utility Ultimate? Not every Ultimate is a nuke. Some heal, shield, cleanse, or set up the team. Those are frequently better fired the moment they're needed rather than saved — read what your specific Ultimate actually does.
  • Are you about to overflow? If Moxie is capped and the character will keep gaining it, holding wastes the surplus. Fire before you leak charge.

Optimizing the Loop

The endgame of Moxie play is a repeatable rhythm: build charge, land the Ultimate inside a buff window, then rebuild fast enough to do it again. A few habits tighten that loop:

  • Concentrate, don't spread. Feeding Incantations into one carry gets its Ultimate up on schedule instead of leaving three characters half-charged and none ready.
  • Use card merging deliberately. Combining two same-tier Incantations produces a higher-tier version. Merging is powerful, but each merge is also a card played — weigh the tempo cost against the payoff, and merge on rounds where you don't urgently need the raw casts elsewhere.
  • Sequence your team. A clean loop usually runs Support/debuff first, carry's setup next, then the Ultimate on top. Building your round order around that sequence means every Ultimate lands at peak value.
  • Invest in the enabler. Insight levels, Psychube choices, Resonance tuning, Portray copies, and (for six-stars) Euphoria all change how fast and how hard the loop runs. A Psychube or trait that boosts Moxie generation or Ultimate damage often does more for a carry than a flat stat bump.

Once the buff timing, Afflatus matchup, and Moxie pacing all line up on the same round, your team stops feeling like it's reacting and starts feeling like it's executing a plan.

FAQ

Does Moxie carry over between rounds and battles?
Moxie carries over between rounds within a single battle, so an Ultimate you charge but don't use stays ready for a later round — there's no penalty for holding it except the risk of overflowing the bar. It does not persist into a brand-new fight; each battle starts fresh.
Should I always fire my Ultimate the moment it's ready?
No. Damage Ultimates hit hardest when they land behind your team's buffs and debuffs and into an Afflatus you're strong against, so holding one round for that window often beats firing immediately. Utility Ultimates (heals, shields, cleanses) are the exception — use those when the situation calls for them.
How do I make my main DPS charge its Ultimate faster?
Route more Incantations into that character each round instead of spreading cards across the team, pick Arcanists or Psychubes that grant bonus Moxie, and slot a Support whose kit feeds Moxie to an ally. Concentrating actions on one carry is the single biggest lever on charge speed.

Where to next