Daisy
Daisy is a 4★ Ranger-class Partner in Chaos Zero Nightmare. Equipped on a Combatant, Daisy raises ATK by +8–16% (Always active) and Additional Attack DMG by +10–20% (Always active). Daisy's EGO skill, Commencing Detection!, can be used for 2 cost. Rewritten in plain terms from in-game data — not a copy of the original wording.
Partner Passive
Dowsing
What this partner does when equipped, explained buff-by-buff (values shown as a low→high investment range).
| Buff | Amount | Condition |
|---|---|---|
| ATK | +8–16% | Always active |
| Additional Attack DMG | +10–20% | Always active |
| Morale gain chance | +20–40% | first ability-draw this turn |
Rewritten in plain terms from in-game data — not a copy of the original wording.
Level-by-level upgrade table
Official in-game data across all 5 investment tiers (not just the low–high range).
| Buff | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| ATK · Main stat boost | +8% | +10% | +12% | +14% | +16% |
| Extra Attack DMG | +10% | +13% | +15% | +18% | +20% |
| Morale gain chance | +20% | +25% | +30% | +35% | +40% |
Rewritten in plain terms from in-game data — not a copy of the original wording.
EGO Skill
A special skill this partner can activate by paying the cost below.
Gain 180% Shield. Gain 1 Morale for 1 turn.
Is Daisy Worth Investing In?
Daisy is a 4★ partner whose passive raises ATK by +8–16% across 5 official investment tiers — a solid pick whenever your team needs that stat.
Which Combatants Does Daisy Work Best With?
Daisy is a Ranger-class partner. Its main effect grants a ATK bonus, so it fits any Combatant whose damage or survivability scales with ATK, not just one fixed unit.
What Does Daisy's EGO Skill Do?
Daisy's EGO skill, Commencing Detection!, costs 2 and does the following: Gain 180% Shield. Gain 1 Morale for 1 turn.