Sense, Logic Or Anomaly: Which Gakumas Plan Should You Play?
Gakumas has three plans — Sense, Logic and Anomaly — plus a shared Free card pool usable by all of them. Sense scores by stacking Good Condition (a percentage amplifier while you are in good form) and Concentration (bonus score added to each card you play); it is a burst plan built around timing. Logic scores passively through Good Impression (points that tick every turn) supported by Motivation, which feeds genki; it is a snowball plan and far steadier. Anomaly is the newer third plan, built on unusual states with its own mechanics. You do not pick a plan mid-run: every P-idol is locked to one plan, so choosing a plan really means choosing which idol you produce.
The First Thing Beginners Get Wrong: The Plan Belongs To The P-Idol
People assume the plan is a button you press at the start of a season. It is not. Each P-idol ships with a fixed plan and a recommended effect the card is designed to be built around. That means "which plan should I play" and "which P-idol should I produce" are the SAME question. Before you sink resources into an idol because you like the art, check the plan attached to it and ask whether you enjoy that way of scoring. You can see the plan on each P-idol on the Gakumas idol list.
Sense: Build Up, Then Explode
Sense runs on two states. Good Condition multiplies the score you generate while you are in good form, so its value depends entirely on how long you can keep that window open. Concentration stacks: every scoring card you play gains extra points equal to your current Concentration. Put them together and a typical Sense deck spends its early turns setting up, then dumps everything into one short burst window. Playing Sense is playing TIMING — build first, punch once.
The risk is a broken chain. Run out of stamina, draw a Trouble card, or get forced to fire a scoring card while Concentration is still low, and that burst window shrinks — taking your final score with it. Sense rewards players who are willing to plan two or three turns ahead.
Logic: The Snowball, With Less Variance
Logic goes the other direction. Good Impression scores PASSIVELY every turn simply for existing, so you never need a perfect burst turn. Motivation feeds genki, letting you keep acting without burning out. The result is a smooth, compounding score curve that depends far less on drawing the right card on the right turn.
The trade is TIME. Set up Good Impression too late and the exam ends before the snowball gets big. This is the friendlier plan for newcomers, because a single bad draw rarely ruins the run — the passive counter keeps ticking regardless.
Anomaly: The Third Plan, On Its Own Terms
Anomaly arrived later and is built on unusual states rather than the two familiar axes of Sense and Logic. It exists precisely to break the mold, which means the instincts you developed on the other plans do not transfer cleanly. We keep our description at that level on purpose and will publish detailed Anomaly lines once the mechanics are confirmed from solid sources — we do not guess at numbers. More context in the Gakumas plans guide.
So Which One Do You Pick?
New and want consistent results while you learn the scoring system: take a Logic P-idol. Enjoy optimization and the feeling of assembling a combo that decides the exam in one turn: take Sense. Already comfortable and finding the other two predictable: try Anomaly. The one thing you should not do is hedge. Free cards work in every plan, but jamming two different scoring engines into one deck makes both of them weak.
Sudah baca teorinya? Lompat ke tool dan jalankan dengan angkamu sendiri.
Buka tool →