A 7-Day Roadmap For New Gakumas Players (In The Right Order)
Your first week in Gakumas should run in this order. Days 1-2: pick the PLAN you want to play (Sense bursts, Logic snowballs, Anomaly runs its own mechanics), then pick a P-idol on that plan rather than by art. Day 3: learn to read a card — cost, effects, conditions, and the three types Active / Mental / Trouble. Days 4-5: run your first produce season on Regular difficulty (parameter cap 1000) to see the loop cheaply. Day 6: run a serious season aiming for Rank S at 13000 evaluation. Day 7: submit your best Memory to Contest and study where its power comes from.
Days 1-2: Choose The Plan First, The Idol Second
The costliest mistake of week one is pulling a P-idol because you love the art, then discovering you hate how it scores. Every P-idol carries a fixed plan. Sense plays around good condition and concentration — it stacks up and detonates over a few turns. Logic runs on good impression and motivation — steady scoring that snowballs. Anomaly is the third plan, built on unusual states, released later, and it genuinely does not play like the other two. Decide how you want to score, then choose the face.
Day 3: Learn To Read One Card
Skill cards come in three types. ACTIVE cards pay a cost to score or apply a state. MENTAL cards handle buffs and recovery. TROUBLE cards are junk shuffled into your deck to clog your draws. Every card is described by the same fields: cost, what happens when you play it, the conditions that gate it, passive effects, and a use limit. Spend thirty minutes reading a handful carefully and you will be able to answer the single most important question in any exam: why is this card sitting dead in my hand?
Days 4-5: First Produce Season, Run It On Regular
Take your first run on Regular, where parameters cap at 1000. The goal is NOT a high score. The goal is to see one complete loop: lessons, events, rest turns, midterms, the final exam. Watch for two things. First, once a parameter hits the cap, pushing it further is wasted work, because evaluation counts the sum of all three. Second, your placement at the final exam feeds evaluation directly, and first place is worth dramatically more than second.
Day 6: Your First Serious Season, Aim For Rank S
Now play for real. Rank S needs 13000 evaluation, SS needs 16000, SSS needs 20000. Evaluation comes from your total parameters multiplied by 2.3 (Legend uses 2.1), plus the bonus for your finishing place. Which means reaching S is a discipline problem, not a luck problem: waste no weeks, never lesson into a capped parameter, keep enough stamina to actually play the whole final exam, and take first place in it.
Day 7: Put A Memory Into Contest
Close the week by submitting your best season to Contest, the asynchronous PvP mode scored by power. Power adds up from parameters (3 per point), stamina (24 per point), your P-items and your card deck. The first time most players see that breakdown they are startled by how much stamina is worth — and that single realization reshapes how they choose to end their next produce season.
After Week One
Seven days in, you have a plan you understand, a P-idol that matches it, a season that cleared Rank S, and a Memory competing in Contest. That is a solid enough base to start optimizing. If any step above still feels fuzzy, read the Gakumas beginner guide, which walks the produce loop more slowly and explains each stage in detail.
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